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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!spool.mu.edu!umn.edu!umeecs!quip.eecs.umich.edu!positron
- From: positron@quip.eecs.umich.edu (Jonathan Haas)
- Subject: Re: Newbie Question
- Message-ID: <1993Jan3.023818.27531@zip.eecs.umich.edu>
- Sender: news@zip.eecs.umich.edu (Mr. News)
- Organization: University of Michigan EECS Dept., Ann Arbor
- References: <b3a=Bl#@engin.umich.edu> <n7PFf-BJ4@lopez.marquette.MI.US> <1993Jan2.104847.46036@kuhub.cc.ukans.edu>
- Date: Sun, 3 Jan 1993 02:38:18 GMT
- Lines: 24
-
- In article <1993Jan2.104847.46036@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
- >In article <n7PFf-BJ4@lopez.marquette.MI.US>, fizban@lopez.marquette.MI.US (Jason Hamari,Sauna) writes:
- >> In <b3a=Bl#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
- >>
- >>>Question from someone who's new to SF2:
- >>
- >>>How do you break a hold? Whenever I am playing
- >>>my friends, neither they nor I can escape holds
- >>>like Honda's Bear Hug or Dhalsim's Noogies. But
- >>>the computer seems to break out of them quite
- >>>easily. What's the trick?
- >
- >hitting all the buttons and moving the joystick from side to side
- >works fine for me. You know how the computer gets out so quick? Some
- >guy here did that the other day. Most of the time, a grab move (not
- >throw) literaly would not touch him!
-
- Hmm... not so easy on an SNES control pad. Ah well.
-
- --
- __/\__ Jonathan S. Haas | Jake liked his women the way he liked
- \ / University of Michigan | his kiwi fruit: sweet yet tart, firm-
- /_ _\ positron@eecs.umich.edu | fleshed yet yielding to the touch, and
- \/ | covered with short brown fuzzy hair.
-