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- Path: sparky!uunet!caen!kuhub.cc.ukans.edu!lerner
- From: lerner@kuhub.cc.ukans.edu
- Newsgroups: alt.games.sf2
- Subject: Re: Hyper Fighting
- Message-ID: <1992Dec31.162933.46007@kuhub.cc.ukans.edu>
- Date: 31 Dec 92 16:29:33 CST
- References: <C04J7t.8HL@ux1.cso.uiuc.edu>
- Organization: University of Kansas Academic Computing Services
- Lines: 74
-
- In article <C04J7t.8HL@ux1.cso.uiuc.edu>, loverde@ux1.cso.uiuc.edu (AstralWolf) writes:
- > Well, I finally played this version the other day and was quite impressed.
- [...]
- >
- > Played Ryu a little, hurricanes in the air are fun...semm almost useless,
- > but look cool. Everything else seems pretty much the same...
-
- You can do them after another move, so it can surprise the opponent.
- I think you might be able to avoid torpedo's with it, or balls, but
- I'm not sure. One use I found for it was late in a match. my
- opponent had almost no energy left, and I jumped in with a kick. The
- extra tick of dammage from the hurricane killed him. If you connect
- from the air, you can usually get another hit (a hit, mind you, not
- blocked) from the HK.
-
- [..]
- > Anyway, just curious about what other funky new moves are out there...
- > Blanka and Honda's are just like the razor motion, and to hurricane in the
- > air just jump and hurricane...how does Chun toss a fireball? Just
- > curious....
-
- Here are the moves that I've found:
-
- Chun Li- Fireball- Yoga flame
- Spinning kick in air- It's easy to do it just like normal
- after you bounce off a wall.
-
- Blanka- Upwards ball- Razor kick
-
- Honda- New thing- Razor kick
-
- Ken/Ryu- Hurricane kick in the air- Hurricane kick in the air:-)
-
- Dhalsim- Transport- To stay on the same side of the opponent, do a
- reverse DP with all three kicks. To go to the
- other side of the opponent, do a normal DP with
- all three kicks. I've heard other methods, but
- confirmed any.
-
- Zangief- Quick Lariat- All three kicks. Note- feet cannot be hit
- during this. Nice for a walk-up and throw
- for those who don't know about it.
-
- Balrog- No new moves, but some new things: his turnaround punch can
- be charged for longer, and takes off like half your life
- when fully charged. Also, the charging straight punches hit
- crouching opponents.
-
- Bison- Torpedo hits fewer times. I think there have been some
- other changes to him, though, because he was harder to beat.
- Maby it was just a good Bison, though :-)
-
- Vega- No new moves, but roll covers the whole screen ( maby not,
- nobody does one from the other side of the screen, but I
- think it covers the whole screen ).
-
- Sagat- No new moves, but the Tiger uppercut MAY be harder to
- counter.
-
- Guile- So far, absosmurfly nothing new.
-
- There's probably more, like I've heard the SPD is easier, but this is
- what I know so far.
-
- >
- > --
- > /| / / | / / /-/ Can be reached on the
- > / | /--/ --- |/-/ /-\| | | ^ / /-\ | |/ Astral Planes known as:
- > /--| \-\ | | | | | | /| / | | | | loverde@ux1.cso.uiuc.edu
- > / | \--/ / / \--/| / |/ |/ \-/ / / jvl45017@uxa.cso.uiuc.edu
-
- -Michael Lerner
-
-
-