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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!usc!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!el27166
- From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
- Subject: Re: Electricity
- Message-ID: <C0043u.2Hs@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Date: Tue, 29 Dec 1992 03:23:52 GMT
- Lines: 66
-
- msroark@silver.ucs.indiana.edu (michael roark) writes:
-
- [Useless Blanka electricity strategy deleted]
-
- If you electrify Blanka next to an opponent as he's getting up, prepare
- to get thrown every once in a while. It is NOT, as you confidently state,
- an automatic three ticks of damage.
-
- There is no penalty for Ken/Ryu doing a jab DP in this situation. It
- will always hit. If Blanka chooses to block at the last second, Ken/Ryu
- have the option of throwing as they get up, too.
-
- There is no penalty for any character to try to throw Blanka out of
- electricity as s/he's getting up. Simply put the joystick in defensive
- stance and push your favorite throw button right before you get up. If
- you fail, you take the three ticks of damage. If you succeed, you do
- far more than those three ticks of damage with the throw.
-
- Also, after forcing the opponent to block the electricity, a Blanka
- ball is NOT a guaranteed extra tick of energy. Any decent player can
- jab whenever he knows Blanka is charged. And any good player will be
- able to hit Blanka with a more damaging move if Blanka is predictible.
-
- >[Flame on]
-
- >Maybe if you haven't seen this kind of forethought put into SFII, then you
- >should revise your estimate of who EXACTLY is from the "backwaters arcade," as
- >you put it.
-
- >[Flame off]
-
- Everyone likes to think that the competition they face at their local arcade
- is the best they will meet elsewhere in the world. Almost all of the advice
- posted to this newsgroup are completely useless to me. Most of it, I ignore,
- like the Bison vs. Ken cheapness debate. The rest of it, is sensible advice
- which may have been helpful against lesser opponents. It's very easy for me
- to know immediately what does NOT work, because I have tried those moves
- many times before.
-
- Generally, tactics and skills like performing basic combos and moves are
- useless information to me. I have yet to glean some new combos from this
- group. Tactics, like fireball traps, and the abovementioned Blanka
- techniques are either obsolete or very well honed. Strategies like
- positioning and dancing are interesting, but are very specific to each
- player's playing style, so somewhat innappropriate to the net.
-
- What this group IS useful for is it's a forum for me to see SF2 from other
- perspectives. After someone told me the somewhat radical theory that
- EVERY move can be interrupted, I put theory into practice by performing
- a standing roundhouse dragon punch in a real fight situation. Previously,
- such a move would have been beyond my belief and understanding of the game.
- Now, I have a slightly wider and IMO more accurate overall view of the
- game. And it's these incremental burst of insight into the game which I
- enjoy.
-
- Also, I hope to help everyone become better, so that I can have decent
- competition when I visit places outside of UIUC. Competition outside
- of college campuses is rather pathetic, in my experience.
-
- Rambling on,
- Ming
- > Cheers
- >mike roark > "Man was matter, that was Snowden's secret. Drop him out a window
- --
- Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- If you have nothing good to say, sit down, shut up, and post to USENET.
-