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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!munnari.oz.au!newsroom.utas.edu.au!bruny.cc.utas.edu.au!tmorris
- From: tmorris@bruny.cc.utas.edu.au (Tim Morris)
- Subject: Re: Ken's 4-Hit Touch of Death
- Message-ID: <tmorris.725103360@bruny>
- Sender: news@newsroom.utas.edu.au
- Organization: University of Tasmania, Australia.
- References: <tmorris.724503021@bruny> <1992Dec16.141848.23875@mercury.unt.edu> <tmorris.724734344@bruny> <1992Dec22.121930.1786@mercury.unt.edu>
- Date: Wed, 23 Dec 1992 09:36:00 GMT
- Lines: 117
-
-
- > Ken/Ryu need only pound the roudhouse button - they'll win everytime.
-
- I think it's more even than that. Of course, Bison may decide to forward
- sweep instead, but that's another matter entirely.
-
- >>I've seen this happen way too many times. The fact that most of the arcades
- >>around here are (unfortunately) no-throw no-tick doesn't help much.
- >
- > True.
-
- I understand that the "no tick, no throw" arcades such as the ones we have
- are the norm for both the US and Australia. You mention that Bison's
- torpedo/throw is no harder to reverse than short-short-throw, but it
- seems that short-short-throw is blatantly a "tick" whereas Bisons'
- get away with torpedo throw. I think this is one of the major reasons
- why Bison is perceived to be a cheap character - he ticks regularly,
- even in non-ticking arcades. (At least in my experience).
-
- >>>3) He is far enough away after kick that you should be able to EASILY
- >>> reverse throw (especially with Honda's awesome extended range)
- >>
- >>Honda was an example. Let's say it was Sagat, who's throwing range is
- >>pitiful. Remember, M. Bison suffers almost no freeze penalty after
- >>this (by all accounts) pounder of a move.
-
- > Sagat could TU or Tiger Knee Bison. If Bison has all his moves down -
- >our newbie Sagat knows atleast one move also. (we are assuming these guys
- >are of equal skill).
-
- Comparing the Tiger Uppercut to the scissor kick in terms of difficulty is
- just not on. It takes a couple of months to be able to uppercut reflexively
- and with precision. The torpedo motion takes a couple of days on the outside.
-
- So what if the Sagat player can fireball? These pass over/under a
- torpedoing Bison. Yet again, the onus is on the Sagat player not to
- make one single mistake. Every error costs him a sizable chunk of
- energy.
-
- > One of the main reasons people bitch about Bison is because we didn't
- >have all of SFII to learn and create counter-ticks...so we don't have easy
- >answers for newbies.
-
- The real reason people bitch about Bison is he's too damn powerful for
- opponents in the low-medium skill range. You might not be aware of
- this because you started out on the classic, and were already good
- enough to defeat Bison once the championship edition arrived. Although
- I also started out on the classic, the sheer weight of complaints
- about Bison from TCE SF2'ers speaks volumes.
-
- > 6?!?! I though I already informed everyone if you turn around while blocking
- >you should take no more that 4 ticks tops.
-
- Well it's still more than (HK) 0!! And remember, one "tick" from a blocked
- torpedo is equivalent to 3 or 4 from a blocked fireball.
-
- >>Any Bison can flame/throw you, only a good Ken will combo you. I gues now
- >>you're going to tell me how you learnt to smoothly buffer triple dragon
- >>punches in half an hour. Get real, Ken and Ryu are characters that take
- >>*practice* before you get the payoff, unlike M. Bison.
-
- > Practice? We are talking about the land of newbies, right? Hell, I could
- >show a newbie in about 5 minutes how to tick a newbie Bison to death. As
- >a newbie Bison he wouldn't know how to reverse.
-
- You said Bison's cheesy torpedo routines can't begin to compare with
- Ken's 4-hit routine. I was merely pointing out the relative skill
- levels required to execute each of these manouvres.
-
- >>> Do me a favor and attack Bison from the proper distance with flying
- >>>roundhouse kicks.
-
- Yet again, the onus is on the non-Bison guy to get it right. I know jumping
- in from the right distance sounds like a simple task, but any sort of
- positional play is _difficult_ for beginners. Even if they know what the
- correct range is, that doesn't mean they'll be able to get themselves
- into that position (what with Bison screaming backwards and forwards
- with constant torpedoes...). Put simply I think consistantly finding the
- optimum range to attack Bison is harder than it is to constantly torpedo.
-
- >>I'm sorry, but an intermediate Sagat/Blanka/Ken/Balrog/Vega will lose
- >>to an intermediate Bison. These guys need to be able to whip off their
- >>special moves without fail to win (eg. DP, Uppercut).
-
- > Well, we already said Bison can whip off his special moves without fail -
- >I would assume the opponent can also. Sure, if one guy has his special down -
- >and the other guy doesn't, the guy who can do actual moves will win. Pretty
- >stupid argument.
-
- Who says Bison has to be consistant? If he screws up a torpedo then oh no,
- he does a standing punch from half the screen away. But if the defender
- screws up, he takes a shitload of damage.
-
- > You know how long it takes for someone who has *never touched an SF j-stick*
- >to learn a sonic boom?!?!
-
- Yes! Guile was my first character. I managed a sonic boom on about the 3rd
- round that I tried it. It took me about 3 days to get >75% reliability.
- As to learning _when_ to sonic boom, that took a lot longer.
-
- > In all your points you essentially assumed the anti-Bison player was worse.
- >You seem to think Bison's moves are "easiers". And that Ken is "hard". The
- >sonic boom is no easier than a fireball (harder probably) and the razor kick
- ^^^^^^^^^^^^^^^^^^
- >is no easier than a DP.
- ^^^^^^^^^^^^^^^^^^^^^^
-
- Oh come off it! The razor kick is just a sonic boom sideways, in fact as
- a newbie I was able to razor kick before I could sonic boom. Your
- assumption is dead wrong. Most Guile scrubs can razor kick, few Ken
- scrubs can dragon punch. When you combine this with the fact that Bison's
- torpedo requires no real strategic timing but the defenders special move
- _does_ (as a counter to the torpedo, eg. TU), then you have a one-sided
- match when the players aren't pros.
-
- --
- Tim Morris
-