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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!cs.utexas.edu!mercury.unt.edu!ponder.csci.unt.edu!jbw
- From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
- Subject: Re: What's wrong with Honda?
- Message-ID: <1992Dec22.111030.1351@mercury.unt.edu>
- Sender: usenet@mercury.unt.edu (UNT USENet Adminstrator)
- Organization: University of North Texas, Denton
- References: <BzDCGp.Mnz@news.cso.uiuc.edu> <1992Dec17.192002.23939@hellgate.utah.edu>
- Date: Tue, 22 Dec 1992 11:10:30 GMT
- Lines: 42
-
- In article <1992Dec17.192002.23939@hellgate.utah.edu> larsen@hellgate.utah.edu (Steve Larsen) writes:
- >: > While it is true that Honda can't defend the sweep if he jumps, he can beat
- >: >this quite easily. Just stand about3 inches away. If you opponent throws
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 1
-
- >: >a fireball, roundhouse sweep him. This is more effective if you sweep him
- >: >while he is preparing the fireball, because then you don't take any damage;
- >: >however, even if he already threw the fireball, you will trade damage in
- >: >your favor.
-
- [Seth says the fireball/trip v. Honda is uncounterable]
-
- > Well, you may think that this is a "dumb" solution, but I can guarantee
- >you that it will make your opponent think twice about throwing fireballs
- >carelessly. Once you have at least slowed the flood of fireballs, you have
- >a good chance of getting in. Why do you say that Honda can't get in on
- >Ken/Ryu? I don't really have a problem with it. Now I suppose that
- >all the Ken/Ryu players here must suck, just because YOU don't think that
- >Honda can get in on a good Ken/Ryu (I will admit that it is pretty hopeless
- >against Guile, and marginal against Blanka). Did I say that Honda was
- >better than Ryu? No, I don't think so. Did I say that a master Honda could
- >beat a master Ryu? Nope. All I said was that the one trap described above
- >could be countered, and explained how. My folley was in presupposing that I
- >could ever hope to impart any knowledge on the omniscience SFII God. Sorry
- >I tried to tread on your hallowed ground, oh master, please excuse.
- >
- >Steve
-
- 1: And how do you expect to do that? You start about 5 inches away. Ryu
- jumps back as a first moves. If you jump toward him you will get tripped
- or DPed. If you don't you are now set up for the trap - which is done from
- ATLEAST 6 INCHES AWAY. You cannot kick him - you cannot get in. Period.
- >
- >
- >
- >
- >
- >
- >
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