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- Path: sparky!uunet!spool.mu.edu!uwm.edu!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab
- From: jpc@tauon.ph.unimelb.edu.au (John Costella)
- Newsgroups: sci.virtual-worlds
- Subject: Re: INDUSTRY: Future short/long term economic forecasts?
- Message-ID: <1992Nov22.040135.6301@u.washington.edu>
- Date: 22 Nov 92 03:50:36 GMT
- Article-I.D.: u.1992Nov22.040135.6301
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 32
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
- > I thnk you're missing several significant market segments, any of which are
- > big enough to consitute an industry.
- >
- > 1) Medicine: for training, telerobitics and surgical planning. Also
- > rehab apps on the near horizon.
- >
- > 2) Enetertainment: LBE (location based entertainment) is going to be
- > REALLT BIG, also, watch for home VR game system, NEXT YEAR, at arounf
- > us$1,000.
- >
- > congrats on picking the Cup winner, but take a bigger view of the VR
- > marketplace.
-
- Sorry about that, I didn't realise that I had excluded these segments!
-
- I agree with these totally. In fact, I suspect that there will be so many
- BIG unexpected markets that I didn't want to home in on any single one.
- Maybe the way I used the word "computer" made it sound like I was thinking
- just of *traditional* computers. NO! I mean that "computers" with VR will
- be everywhere (in your listed fields and dozens more).
-
- But I still stick to my general timetable and comments. Even for video
- games: although they may have their own market dynamics, there will still
- be false starts and crashes. But that's the nature of the market!
-
- John
-
- ----------------------------------------------------------------------------
- John P. Costella School of Physics, The University of Melbourne
- jpc@tauon.ph.unimelb.edu.au Tel: +61 3 543-7795, Fax: +61 3 347-4783
- ----------------------------------------------------------------------------
-