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- From: AKOSSOWSKY@TURBO.kean.edu
- Newsgroups: sci.virtual-worlds
- Subject: Re: SCI: VR AND DIVING
- Message-ID: <1992Nov21.050901.24113@u.washington.edu>
- Date: 17 Nov 92 23:58:01 GMT
- Article-I.D.: u.1992Nov21.050901.24113
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 23
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@stein.u.washington.edu
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-
- Ms. Mitzel,
-
- A Novice Divers's first VR Dive may be "better" than his/her first real
- dive, but only I'd hope, because a first dive can be alot more frightening
- than a VR exerience, but with practice, bouyancy control and 'diver control'
- become second nature, and I find the swim much more freeing an experience
- than any gravity bound VR interface. For myself, diving in New Jersey,
- even 20 ft vis is a luxury, but my attention is usually on things only a
- few feet away.
- If one were to simulate a dive, I'd hope they'd also simulate real world conditi
- ons.
- It would miss the "reality" aspect of VirtualReality if one were
- simulate a new jersey wreck dive and give infinite visability, and I guess
- optimally, youd want some kind of 'swimming position' suspension.
- And I guess You have to wear a 40 lbs back pack.
- Simulating a dive in Hawaii would another matter altogether.
- Also the 25% magnification through a mask gave me very much
- the same skewed sense of perception I got from Dactyl Nightmare, with
- a Visette HMD. Not the size increase per se, but the same sense that my field
- of vision wasn't moving with my head the way it normally does.
-
- ApK
-