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- Path: sparky!uunet!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab
- From: AKOSSOWSKY@TURBO.kean.edu
- Newsgroups: sci.virtual-worlds
- Subject: Re: SCI: More Vr and Psychology
- Message-ID: <1992Nov16.095244.9749@u.washington.edu>
- Date: 15 Nov 92 04:52:13 GMT
- Article-I.D.: u.1992Nov16.095244.9749
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 24
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
-
- Hello again.
-
- Mr. Zobel's observations about how the perceptions of virtual building
- contrast with the perceptions of a real building made me aware of
- another perceptual analogy that some of you may find interesting: I'm
- a scuba diver, and I've had occation dive around sunken structures,
- like boats, cars, docks and other structures that I'm familiar with on
- land.
-
- Underwater, your mask magnifies images and give a sense of tunnel
- vision simalar to the lack of peripheral vision in an HMD. Add that
- to the fact that you can 'fly' around objects from all directions, and
- the effect is very 'VR' indeed!
-
- I'm not sure now if this realization would suggest that diving
- makes a good comparative environment for VR, or if a simulated, VR
- dive would be an unusually realistic experience! Any other divers
- here?
-
- ApK
- VRASP
- akossowsky@turbo.kean.edu
-