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- Newsgroups: rec.gambling
- Path: sparky!uunet!world!ahmcs
- From: ahmcs@world.std.com (Alan H Mintz)
- Subject: Re: Lo-roller trip report: Sycuan, San Diego, CA
- Message-ID: <By6DJ5.GIx@world.std.com>
- Organization: The World Public Access UNIX, Brookline, MA
- References: <1epie2INNa7o@network.ucsd.edu>
- Date: Mon, 23 Nov 1992 15:25:52 GMT
- Lines: 21
-
- erwin@bend.ucsd.edu (Sean Erwin) writes:
-
- >texas holdem (incl. a hi-lo game or two) and something called 'kill' texas
- >holdem (what is this?) No omaha, no lowball, but today (11/22) they supposedly
- >opened a whole new cardroom so maybe they will have more games now.
-
- A "kill" game is one in which, after winning two pots in a row, the limit
- doubles and the "killer ' (the one who won the two pots) must post a
- live blind at the new limit. If he continues to win, the game stays
- at the higher limit. If he loses a pot, it returns to the standard
- game. For example, in a 3-6 kill in which you have just won 2 pots,
- you must post a $6 blind and the limits become 6-12. You also become last
- position on the first round (before the flop), meaning you have the last
- option to raise. In practice, at least in the games I've been in,
- "the pot is killed" about 10% of the time. The net effect is to
- incite "action". It also makes it a somewhat "bigger" game (with the same
- rake, I might add), meaning you should come equipped for 4-8 at least
- if you play 3-6 kill.
- --
- < Alan H. Mintz | alan@mq.mq.com | ...!uunet!ahmcs!mq!alan BEST PATH >
- < OR | ahmcs@world.std.com | ...!uunet!world.std.com!ahmcs >
-