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- Newsgroups: gnu.chess
- Path: sparky!uunet!usc!sol.ctr.columbia.edu!ira.uka.de!math.fu-berlin.de!news.th-darmstadt.de!rbg.informatik.th-darmstadt.de!chess
- From: chess@rbg.informatik.th-darmstadt.de (Juergen Lang)
- Subject: Develop a chess program
- Sender: news@news.th-darmstadt.de (The News System)
- Message-ID: <1992Nov16.152646@rbg.informatik.th-darmstadt.de>
- Date: Mon, 16 Nov 1992 14:26:46 GMT
- Nntp-Posting-Host: rbhp21.rbg.informatik.th-darmstadt.de
- Organization: TU Darmstadt
- Keywords: Just do it!
- Lines: 19
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- Hi everybody out there!
-
- I am developing a chessprogram for quite a while now. I have passed all basic
- problems like testing for illegal moves, making a tree list and so on. The
- program is now able to play "a game", but it is not too successful.
-
- My question is: I am searching for useable algorithms to improve:
-
- 1. Alpha-Beta pruning
- 2. Hashing
- 3. Valuation in certain situations. (stratetic moves).
- Does anybody know the 'Opfermann'-strategie of playing chess?
-
-
- Also I am interested to discuss cartain problems of playing chess and
- chess-programing with anybody who is interested in.
-
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-