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- Newsgroups: comp.sys.next.software
- Path: sparky!uunet!snorkelwacker.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!shanega
- From: shanega@athena.mit.edu (Shane G. Artis)
- Subject: Crate: A simple new shape for use with 3D_Reality
- Message-ID: <1992Nov17.013226.20459@athena.mit.edu>
- Sender: news@athena.mit.edu (News system)
- Nntp-Posting-Host: e40-008-11.mit.edu
- Organization: Massachusetts Institute of Technology
- Date: Tue, 17 Nov 1992 01:32:26 GMT
- Lines: 54
-
-
- I have submitted Crate.bundle.tar.Z to the archives at sonata.cc.purdue.edu
- and cs.orst.edu. It may presently be found in pub/next/submissions on each
- site. The notes from the bundle follow:
-
- Shane
-
- ---------------------------------------------------------------------------
-
- Crate: A simple new object for use with Stone Design's 3D_Reality(tm)
- Application
-
-
- This is my first attempt to use the 3D_Reality API provided by Stone
- Design for use with their 3D_Reality application. I have created a
- simple new RenderMan object and an inspector for it that can be used
- by 3D_Reality. Its use is very simple. Install the object in your
- 3D_Reality application (using the following instructions), start up
- 3D_Reality, bring up the library panel and access the new Shape called
- 'Crate' just as you would access any other 3D_Reality shape.
-
- The Crate shape is nothing more than a box with a smaller box
- subtracted from it (using Constructive Solid Geometry operators). The
- smaller box is centered along the width and depth axes and set so that
- it just touches the outer edge of the height of the outside box. The
- result is a hollow box with no top. A trivial shape, but also a
- useful primitive. In addition, I have provided an inspector panel
- that allows choices of width, height, depth, and thickness of the box.
-
- I make absolutely no claims to this code's stability or safety. It
- has always worked on my system, but it might destroy yours. Use every
- precaution you feel is necessary. I also have no affiliation with
- Stone Design whatsoever. In any case, I hope this object is useful
- and fun, and provides fertile ground for other imaginations to
- flourish in.
-
-
- Installation Instructions
-
- Installation is very simple. After uncompressing and untar-ing this
- package you will have a directory called `Crate.bundle'. Locate the
- pathname of the 3D_Reality.app directory on your system (I'll call it
- <base>) and move the Crate.bundle directory and all its contents to
- the directory <base>/3D_Reality.app/Library/Bundles. You may require
- superuser privileges to do this.
-
- Installation is now complete. You may start up 3D_Reality and should
- find the Crate object at the bottom of the `Shapes' library panel.
-
-
- 11/15/92
- Shane Artis
- shanega@athena.mit.edu
-
-