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- Path: sparky!uunet!rosie!NeXT.com
- From: sam_s@NeXT.com (Sam Streeper)
- Newsgroups: comp.sys.next.programmer
- Subject: Re: Making a window... not a window.
- Message-ID: <5931@rosie.NeXT.COM>
- Date: 24 Nov 92 01:51:58 GMT
- References: <17039@umd5.umd.edu>
- Sender: news@NeXT.COM
- Reply-To: sam_s@NeXT.com
- Lines: 22
-
- matthews@oberon.umd.edu (Mike Matthews) writes:
- > How in blazes are you supposed to make a window that can not be moved? I
- > know you have to use the initContext:... stuff (i.e. not use IB's palettes).
- > I tried passing a style of NX_PLAINSTYLE to the window but the doggone title
- > bar was logically there.
-
- You were probably on the right track. If memory serves me a window with a null
- button mask has no title/move bar. The following code seems to do what you
- want:
-
- window = [[Window alloc] initContent:&r style:NX_PLAINSTYLE
- backing:NX_BUFFERED buttonMask:0 defer:NO];
-
- I think plain windows, tastefully used, don't have to violate anybody's idea of
- how a NeXTstep app ought to work. They are very useful for all kinds of custom
- UI and I for one like to see intuitive UI objects other than those found in IB.
-
- -sam
-
- --
- Opinions expressed herein are not those of my employer. They're not even
- mine. They're probably wrong besides. How did they get in here, anyway?
-