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- From: cheshire@CS.Stanford.EDU (Stuart Cheshire)
- Subject: Here's a challenge -- a REALLY obscure question.
- Message-ID: <1992Nov17.035307.4895@CSD-NewsHost.Stanford.EDU>
- Sender: news@CSD-NewsHost.Stanford.EDU
- Organization: Computer Science Department, Stanford University.
- Date: Tue, 17 Nov 1992 03:53:07 GMT
- Lines: 27
-
- This question is for my game, Bolo, which I am currently working on.
-
- In order to make the startup time as quick as possible, I load
- the sound resources off disk simultaneously with running the
- 'join game' map transfer protocol over the network.
-
- However, I have found a problem. If you load Bolo off floppy disk, then
- disk accesses disable interrupts, causing the Mac to miss some network
- packets, disrupting the smooth flow of the game for other players.
-
- I also suspect that perhaps on low end machines like the Mac
- Plus, SCSI disk access might also cause lost network packets.
-
- Before I take out the concurrent loading feature (and have
- people complain), here is a single plea for help:
-
- Does anyone know a test I can make Bolo perform to determine whether
- disk access will cause network packet loss, so that I can retain the
- concurrent loading feature on setups that can support it?
-
- If no-one answers then concurrent loading goes away in the next release
- -- network reliability has to take priority over loading speed. Sorry.
-
- Stuart Cheshire <cheshire@cs.stanford.edu>
- * Liliore Green Rains Houses Resident Computer Coordinator
- * Stanford Distributed Systems Group Research Assistant
- * Macintosh Programmer
-