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- Path: sparky!uunet!pageworks.com!world!eff!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!ux4.cso.uiuc.edu!mlandaue
- From: mlandaue@ux4.cso.uiuc.edu (Michael C Landauer)
- Subject: Advice needed in writing game for mac
- Message-ID: <Bxs24n.1Fr@news.cso.uiuc.edu>
- Summary: Advice Needed
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Date: Sun, 15 Nov 1992 21:53:10 GMT
- Lines: 23
-
- We are working on writing a networked game for the mac.
- I will use localtalk. It is a car wars-like game in which
- two or more players drive around an arena and try to blow
- each other away.
-
- What I need to know is what the best way to represent a
- "virtual world" (the arena) in memory and how to access
- that memory and display part of it on the screen.
- Each car or whatever else will be an object with a location
- somewhere in this "virtual world"
-
- Any advice would be appreciated.
-
-
- Mike Landauer
- mlandaue@ux4.cso.uiuc.edu
-
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- | "Oh, hell, I dunno." - Bono (U2) |
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