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- Newsgroups: comp.sys.apple2
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!rpi!batcomputer!cornell!rochester!galileo.cc.rochester.edu!ee.rochester.edu!seah
- From: seah@ee.rochester.edu (David Seah)
- Subject: Re: Animation and video card design...
- Message-ID: <1992Nov21.095527.2983@ee.rochester.edu>
- Organization: Univ of Rochester, College of Engineering and Applied Science
- References: <1992Nov20.234350.5675@galileo.cc.rochester.edu>
- Date: Sat, 21 Nov 1992 09:55:27 GMT
- Lines: 58
-
- In article <1992Nov20.234350.5675@galileo.cc.rochester.edu> mh001b@uhura.cc.rochester.edu (Matthew W. Hacker) writes:
- > A sugestion came up a while back that a video card should
- >have separate memory from the GS, and that if something wanted
- >to access video memory directly, it could DMA to the card.
- >As I pondered this idea, I had a couple of questions/comments:
- >
- >1) All the GS/OS stuff should use the toolbox, so if the card
- > was coprocessed, this wouldn't be bad. Right?
-
- It sounds like a good idea.
-
- >2) If it shadowed the GS's video memory, then it would be backwards
- > compatible with older stuff that did direct memory writing
-
- If you wanted to provide more colors in a convenient framebuffer
- arrangement, the board would have to do some massaging of the shadowed
- data. In 320 mode, each byte contains 2 pixels, each a nibble wide.
- You could have a framebuffer that was organized just like the SHR
- screen, with an auxiliary page that has the extra 4-bits for glorious
- 256 colors. Unfortunately, you end up with something like the Apple IIgs's
- 80 column mode...bleah! It might make more sense to shadow the SHR
- screen to an onboard duplicate and use this as a 16-color overlay channel
- that goes on top of the cool 256-color+ framebuffer, but you'd need to
- decide which color is transparent blah blah blah. It would be like the
- VOC in some way, I suppose.
-
- >3) Sounds pretty good except for one thing. What about animation?
- > Doesn't animated stuff still use direct access? Then having
- > to write to memory, and then DMA to the card is really going to
- > slow things down.
-
- >Of course the only other real option (as I see it, anyhow) is to
- >design a memory card that let the memory be accessed from two
- >sides. This would make animation twice as fast, but with the
- >8 meg limit on the GS might be a bit of a trade-off. Along
- >with having to put two cards in your machine.
-
- This could be expensive if you really want it to be twice as
- fast. You could design a board that could grant access to
- port A or B one-at-a-time, but you end up with the old processor vs.
- graphics hardware war contest. The processor would want the bus to
- run your animation code, but by using the bus you're denying it to
- animation engine. On the other hand, if you use actual dual-ported
- RAM, the price per megabyte could be several times higher...lessee,
- I think it's about $99 for 256K or 512K of Mac VRAM.
-
- I've always thought it would be neat to take advantage of memory
- reserved above the 8Meg mark. The 65816 can address 16M with its
- 24-bit address bus, after all. So, define a nice contiguous
- framebuffer somewhere that NO program would ever be, and hope that
- whoever is in charge of this area (DTS, I guess) is kind enough to
- let you do it officially. From my disadvantaged perspective, I can't
- think of any reason why DTS would disapprove of something like this.
- --
- Dave Seah ^..^ | Graduate MSEE, University of Rochester, New York |
- | Apple II Graphics & Sound Forum Consultant, America Online |
-
- [Internet] seah@ee.rochester.edu, AFCDaveS@aol.com [America Online] AFC DaveS
-