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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!paladin.american.edu!news.univie.ac.at!hp4at!mcsun!sunic!seunet!pop!bjst
- From: bjst@sth.frontec.se (Bjorn Stenberg)
- Subject: Re: New hardware reference guide?
- Message-ID: <1992Nov23.134030.9047@sth.frontec.se>
- Nntp-Posting-Host: pop.sth.frontec.se
- Organization: IDK/Frontec - System Design Group
- References: <1992Nov11.124537.21704@sth.frontec.se> <1992Nov11.150900.15090@imada.ou.dk> <1992Nov15.104025.10090@sth.frontec.se> <amipb.03cl@amipb.gna.org>
- Date: 23 Nov 92 13:40:30 GMT
- Lines: 24
-
- amipb@amipb.gna.org (Philippe Berard) writes:
- > What about fast games with animated 3D textures, rotative scrollings,
- > moving copperlists ?
-
- Who says you've got to take over the machine to do that? There *ARE* legal
- ways of doing your own blitter tricks. Use 'em!
-
- Check out our old demo 'Virtual Intelligence'. It features real-time animated
- fractal bitmap textures on rotating 3D objects. It's not bug-free (note!), but
- it runs right off of my A3000 HD, and when I click the mouse I've got AmigaDOS
- nicely back in business again. That's all I ask...
-
- > You know, the game market is what makes the Amiga live today,
-
- It is also the game market that has made 'Amiga' a name most people associate
- with 'videogame', 'kids playing after school' etc.
-
- Should we be eternally grateful for that too? :-)
-
- -- Bjorn
-
- /// Bjorn Stenberg, Stockholm, Sweden bjst@sth.frontec.se
- /// main() { printf(&unix["\021%six\012\0"],(unix)["have"]+"fun"-0x60);}
- \\\ /// "- Your documentation no longer confuses me, old version!"
-