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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!mcsun!sunic!kth.se!cyklop.nada.kth.se!ludde
- From: ludde@cyklop.nada.kth.se (Erik Lundevall)
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware Manual)
- Message-ID: <1992Nov23.141839.20471@kth.se>
- Keywords: Bang bang, the hardware is dead
- Sender: usenet@kth.se (Usenet)
- Nntp-Posting-Host: cyklop.nada.kth.se
- Organization: Royal Institute of Technology, Stockholm, Sweden
- References: <37190@cbmvax.commodore.com> <1992Nov22.152520.7304@imada.ou.dk>
- Date: Mon, 23 Nov 1992 14:18:39 GMT
- Lines: 60
-
- In <1992Nov22.152520.7304@imada.ou.dk> breese@monet.imada.ou.dk (Bjoern Reese) writes:
- >In article <37190@cbmvax.commodore.com> bj@cbmvax.commodore.com (Brian Jackson
- >> be it. The fact is that "demo coders", while creating 'neato' things
- >> to look at, do little or nothing for sales and they create an entire
-
- >Most people I know bought their Amiga because a) the games, b) the
- >demos, and c) the possibility of learning how to create one (game/demo)
- >themselves. It is my strong belief that Amiga only survived the initial
-
- Yes, that is probably true, at least for part a (the games) combined with
- what kind of computer their friends used. There are probably a number
- of people who bought the Amiga just for making demos etc, but compared
- to the rest they are not many.
-
-
- >> right. The result is application software (you know, the stuff that
- >> people pay MONEY for and expect to work on new machines) that is chock
-
- >How much MONEY do you pay for demos? If it's anything above the prize of
- >a disk, you've been fooled.
-
- And? You have missed the point. People pay money for software and expect
- it to work properly when upgrading to a newer model. Obviously this has
- not been fulfilled completely, since there has been compability problems
- with some software when a hardware/software upgrade has been made.
- One of these problem areas is caused by people banging on the hardware
- directly. Now, some of these hardbangers are pure demo coders, others
- are not. It does not matter, because you can't separate them in practice.
-
- You have to look at it in a broader perspective than just the demos you
- might want to write.
-
-
- >> full of silly, pointless coding errors and, often, _slower_ code than
- >> if it had been coded properly from the start.
-
- >Most applications are written in C, or another highlevel language, not
- >in assembly language, like almost all demos. I doubt that the problems
- >above erupt from the demo scene the way you want us to believe. I think
-
- The point here was most likely that some people have constructed their
- own ways of doing things, in spite of existing support in the OS. This
- has not always been more effective. Which language it was written in is
- of secondary importance.
-
-
- >Which leads me to another question. What is worst: a demo coder with
- >docs on how to bang the hardware properly, or a demo coder without
- >these docs?
-
- Wrong question. The point is that you should not bang the hardware.
- Commodore does not keep the AGA hardware info to themselves because
- they want you to bang the hardware without docs. They don't want you
- to do it at all.
- --
- -Erik Lundevall ludde@nada.kth.se
- ludde@adder.adsp.sub.org
- cbmehq!cbmswe!adder!ludde@cbmvax.commodore.com
- Your fault. Core dumped.
-
-