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- From: breese@monet.imada.ou.dk (Bjoern Reese)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware Manual)
- Message-ID: <1992Nov22.152520.7304@imada.ou.dk>
- Date: 22 Nov 92 15:25:20 GMT
- References: <37190@cbmvax.commodore.com>
- Sender: news@imada.ou.dk (USENET News System)
- Organization: Dept. of Math. & Computer Science, Odense University, Denmark
- Lines: 59
-
- In article <37190@cbmvax.commodore.com> bj@cbmvax.commodore.com (Brian Jackson
- - Amiga Networking) writes:
- > Hey. Commodore makes the chips, Commodore makes the machines,
- > Commodore writes the docs, Commodore pays the engineers and Commodore
- > decides what does and does not get released to the public.
-
- Hail almighty Commodore! (Do you support dictatorship too?)
- Just remember that Commodore is absolutely NOTHING without the public.
-
- > We did it your way up til now and it created FAR more problems for
- > engineering, users and developers than it was worth. So, this time,
-
- So the first (and completely incomprehensive) version of the hardware
- reference guide was you way of supporting "our way" ? Thanks for nothing.
- Well, pick up an issue of this book, which was the only material from C=
- that we had back then, and you'll find that C= also is guilty of this
- problem.
-
- > we're doing it differently. If, in your view, that "SUCKS!" then so
- > be it. The fact is that "demo coders", while creating 'neato' things
- > to look at, do little or nothing for sales and they create an entire
- > generation of Amiga programmers that have failed to learn how to do it
-
- Most people I know bought their Amiga because a) the games, b) the
- demos, and c) the possibility of learning how to create one (game/demo)
- themselves. It is my strong belief that Amiga only survived the initial
- sale problems (I remember that sales were low i US, and that only the
- sales in Europe - especially in Germany - rescued the Amiga) because
- of kids buying a programmable game machine. If you wanted applications
- back then, you bought a PC or a MAC. Now, has that "little or nothing"
- to do with the sales?
-
- BTW, do you actually KNOW any demo coders personally?
-
- > right. The result is application software (you know, the stuff that
- > people pay MONEY for and expect to work on new machines) that is chock
-
- How much MONEY do you pay for demos? If it's anything above the prize of
- a disk, you've been fooled.
-
- > full of silly, pointless coding errors and, often, _slower_ code than
- > if it had been coded properly from the start.
-
- Most applications are written in C, or another highlevel language, not
- in assembly language, like almost all demos. I doubt that the problems
- above erupt from the demo scene the way you want us to believe. I think
- many people have their first programming experiences on the Amiga, and
- beginners _do_ make mistakes, whether they do demos or applications.
- Just don't blame demo coders for _all_ the mistakes done by application
- programmers.
-
- Which leads me to another question. What is worst: a demo coder with
- docs on how to bang the hardware properly, or a demo coder without
- these docs?
-
- --
-
- Bjoern Reese | Email: breese@imada.ou.dk
- Odense University, Denmark | Voice: +45 65 932 182 (private)
-