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- From: paulk@terapin.com (Paul Kienitz)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- References: <Bxys6q.CDv@cck.coventry.ac.uk>
- Message-ID: <paulk.2ass@terapin.com>
- Date: 20 Nov 92 18:30:50 PST
- Organization: BBS
- Lines: 34
-
- > In the UK and Europe, games built the amiga, *not* applications.
-
- They have NOT built it into a machine that people don't snicker at
- the mention of.
-
- > The fact is, if you try to write technically taxing games or demos
- > using the OS routines to run on a 68000 amiga they will be
- > unplayable.
-
- Have you ever even BOTHERED to TRY?
-
- Take a look at Offender, for one example. It doesn't use Intuition
- but it's still completely OS-friendly. Offhand I'd say it qualifies
- as playable.
-
- If basic low-level graphic routines are more optimized in 3.0 as some
- are saying, I see no real reason not to use them.
-
- Most people who say that you HAVE to destroy the OS in order to get
- decent performance, are simply speaking from ignorance. Its true
- that this can make the difference between good performance and
- ultimate performance, but the claims people like you make, such as
- that the OS is hopeless in terms of performance, are based on
- ignorance, and laziness when it comes to finding out instead of
- repeating what somebody else said.
-
- If you really must, you can test for OS < 3.0 and use OwnBlitter and
- raw copperlists. This does NOT equate to throwing away the OS and doing
- everything by raw hardware pokes.
-
- Give me just ONE reason not to use LoadView instead of poking the bitplane
- pointers by hand. And don't try any lame answers like "you can't do
- interleaved bitplanes through the OS" -- I've done interleaved bitplanes on
- draggable intuition screens under 1.3 with no difficulty at all.
-