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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!sdd.hp.com!hp-col!fc.hp.com!koren
- From: koren@fc.hp.com (Steve Koren)
- Subject: Re: sprites in 3.0?
- Sender: news@fc.hp.com (news daemon)
- Message-ID: <BxtCwF.6Jq@fc.hp.com>
- Date: Mon, 16 Nov 1992 14:43:26 GMT
- References: <1962@lysator.liu.se>
- Organization: Hewlett-Packard Fort Collins Site
- X-Newsreader: Tin 1.1.3 PL5
- Lines: 21
-
- Martin Vilcans (marvil@lysator.liu.se) wrote:
-
- > Yes, I know, but the pointer is sprite number 0, it's the higher number
- > sprites that disappear when overscanning.
-
- Interesting, but I'm still not convinced. Also any potential theory
- needs to explain:
-
- - programs which open their own, non-overscan screen, with sprites,
- but the sprites don't work.
-
- - programs which try to use sprites on the workbench, and now crash
- or generate odd results, instead of simply invisible sprites.
-
- Basically, although I've looked, I haven't found _any_ programs which
- use sprites and still work in 3.0. I have a sort of screen blanker
- which opens its own 320x200 screen and displays sprites in it, but it
- also fails even though there is no overscan. Something else may be
- going on.
-
- - steve
-