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- Newsgroups: comp.os.ms-windows.programmer.tools
- Path: sparky!uunet!spool.mu.edu!umn.edu!csus.edu!netcom.com!ekalenda
- From: ekalenda@netcom.com (Edward J Kalenda)
- Subject: Re: Pixel-based Dialog Editors?
- Message-ID: <1992Nov21.212151.19435@netcom.com>
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- References: <1992Nov20.192153.6355@ods.com>
- Date: Sat, 21 Nov 1992 21:21:51 GMT
- Lines: 29
-
- From article <1992Nov20.192153.6355@ods.com>, by scott@ods.com (Scott Harper):
- > Does anyone know of any dialog box editors that specify dialog
- > templates in units of pixels rather that dialog base units? We
- > are trying to build some dialog boxes that have no text in them,
- > but do contain some bitmap graphics. When we specify things in
- > terms of dialog base units, our pixel measurements come out messed
- > up when we move to different resolution screens.
- >
- > Also, with such a tool, we would need to be able to resource compile
- > these templates "incrementally" into the standard resource files, as
- > the application will include some dialog boxes and other resources
- > defined in the standard way...
-
- I've found that if I select the SYSTEM font at 10 points when defining the
- dialog box I get two pixels per dialog unit at all resolutions from
- 640x480 and up. I don't know if this will remain consistant but it is
- working for me at the moment. I think it will continue to work as long as
- the pixel size of the 10 point system font doesn't change, which I would
- not expect to happen.
-
- Perhaps in some future release of windows Microsoft will add the ability
- to define dialogs in terms of pixels. Tied to this ability we would also
- need to be able to have resolution dependant dialogs. Sort of like icons
- have different definitions depending upon CGA/VGA resolution and color/mono
- modes.
- --
-
- Ed
- ekalenda@netcom.COM
-