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- Xref: sparky comp.os.msdos.programmer:10676 rec.games.programmer:4710
- Path: sparky!uunet!utcsri!csri.toronto.edu!ematias
- Newsgroups: comp.os.msdos.programmer,rec.games.programmer
- From: ematias@csri.toronto.edu (Ummm... me!)
- Subject: Joystick Routines Needed
- Message-ID: <1992Nov16.211134.29296@jarvis.csri.toronto.edu>
- Organization: CSRI, University of Toronto
- Date: 17 Nov 92 02:11:34 GMT
- Lines: 22
-
-
- (A lot of people mailed me their thank-you's for posting the SoundBlaster
- programming summary, so hopefully some kind soul will return my favour. :-)
-
- Can anyone point me to ASM/C source code fragments, routines, functions
- or (hopefully) libraries which will give me basic control of primitive
- joystick functions via the standard game port?
- I'd like to implement joystick support in a game I'm currently writing in
- Borland C, and all I really need to do is detect/initialize the joystick,
- and read the (x,y) position and button states. Anything extra would simply
- be icing on the cake. :-)
-
- Any help will be greatly appreciated. Please e-mail me (or post it if
- you like), and I'll post a summary if enough information gets sent to me.
-
-
- Thanks,
-
- - Mark Rosteck -
- (ematias@csri.toronto.edu)
- (g1marker@cdf.toronto.edu)
-
-