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- Path: sparky!uunet!hela.iti.org!usc!news!kevin
- From: kevin@cyber.net (Kevin R. Sanders)
- Newsgroups: comp.os.linux
- Subject: Re: Empire Progress?
- Keywords: empire, linux
- Message-ID: <3778@news.cerf.net>
- Date: 18 Nov 92 22:50:43 GMT
- References: <1992Nov11.171628.3631@r-node.gts.org> <1992Nov11.171852.3711@r-node.gts.org>
- Sender: news@news.cerf.net
- Organization: The Cyberspace Station
- Lines: 23
- Nntp-Posting-Host: cyber.net
-
- In article <1992Nov11.171852.3711@r-node.gts.org> tfoley@r-node.gts.org (Tim Foley) writes:
- >
- > How goes the battle with porting EMPIRE to Linux? I haven't seen much
- >in a while...
- >
- I'm working on Chainsaw 2.1 port right now. Got the game to run last
- night, but I'm still chasing down various server crashes. I don't think this
- program was ever run on anything but a sun or vax before, I'm finding a few
- bugs where free is being called more than once with the same pointer.
- Maybe this doesn't matter for some machines, but it's a guaranteed crash
- on this one. As soon as I have something runnable, I will upload it to
- sunsite for further testing. Don't think I'll have trouble finding people
- willing to test this!
-
- Question for jem@sunsite: what's the best format for the code to be in?
- I am making a few changes, so far I've #ifdef'd them but the final release
- should be in the form of patches to the KSU distribution of the code, right?
- If it doesn't matter then I'll just use #ifdef linux for everything.
-
- --
- ---------------------
- Kevin Sanders, KD6FKJ
- kevin@cyber.net
-