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- From: lilleyc@cs.man.ac.uk (Chris Lilley)
- Newsgroups: comp.graphics
- Subject: Re: Need formula: f(paint pigments)=RGB
- Message-ID: <6761@m1.cs.man.ac.uk>
- Date: 17 Nov 92 04:21:24 GMT
- References: <1992Nov14.203435.12713@aimla.com>
- Sender: news@cs.man.ac.uk
- Organization: Dept Computer Science, University of Manchester, U.K.
- Lines: 71
-
- In article <1992Nov14.203435.12713@aimla.com> ken@optimla.aimla.com
- (Ken Ellinwood) writes:
-
- >I need a formula or algorithm to translate proportions of red, yellow
- >and blue paint pigments that have been mixed with a white base into an
- >appropriate RGB value for display on an NTSC monitor. The formula is
- >to be used in software that allows a user to simulate real-world paint
- >mixing.
-
- OK. The converting to display on a particular monitor bit is easy. You
- have a specification of the colour of your paint mixture (in CIE XYZ,
- say) and you plug this into a formula that uses the characteristics of
- your monitor to generate RGB values to display. As I said this bit is
- simple - if you have problems mail me and I will send you a file that
- explains this bit.
-
- Much more difficult is the first bit - predicting the colour of your
- four way pigment mix. This depends on a number of factors - the
- precise colour of your initial pigments, their opacity, the order they
- were laid down (if using washes), the illumination conditions, the
- depth of staining of each colour...
-
- We need to make a few simplifying assumptions. Firstly, the light
- source is a diffuse daylight, or not too far from it. Second, the
- paints are chemically inert, dont react with each other and produce a
- stable colour instantly. Third, the paints are thoroughly and
- completely mixed in a container of some kind, not laid in washes on
- the paper - so the order of adding paint is not important.
- Fourthly and most importantly, we need a particular definition of the
- colours of the pigments under consideration. Not just 'red'. Which
- red? Mars red? Alizarian crimson1?
-
- I will assume you have for particular paints in mind. If not - well,
- imaging going to a painting & decorating shop and saying 'I have green
- walls at home. Give me a green paint' and expecting a match...
-
- First you need to model the staining behaviour as each paint is mixed
- with white. For example, some colours are 'weak'- add 5 parts of white
- and they are so pale they are nearly white. Others may take 30 or 50
- parts of white to dilute out most of the colour (such as the alizarian
- crimson I mentioned earlier).
-
- Next, sample different proportions of mixtures of two colours. Then of
- three colours.. The aim is to build a 4D lookup table; any desired mix
- can then be interpolated from the nearest entries in the table.
-
- Colours of mixtures could either be expressed as RGB for your
- particular monitor, mixing up a colour that matches, or measured as
- CIE XYZ values if you have access to a spectrophotometer.
-
- >I expected that I might be able to look up the formula for the
- >translation in a computer graphics book, but so far all of the
- >literature that I have found on the subject uses the
- >yellow/magenta/cyan primaries when dealing with subtractive color
- >systems. Any help would be greatly appreciated. Thanks,
-
- Paint mixing is a subtractive process, but does not follow the very
- simplified theoretical CMY model found in introductory graphics books,
- which assumes for example that the colours are fairly translucent, and laid
- on white paper in a screened dot pattern rather than being mixed.
-
-
-
- --
- Chris Lilley
- ---------------------------------------------------------------------------
- Technical Author, ITTI Computer Graphics and Visualisation Training Project
- Computer Graphics Unit, Manchester Computing Centre, Manchester, UK
- Internet: lilley@cgu.mcc.ac.uk Janet: lilley@uk.ac.mcc.cgu
- Voice: +44 (0)61 275 6095 Fax: +44 (0)61 275 6040
- ---------------------------------------------------------------------------
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