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- Newsgroups: comp.graphics
- Path: sparky!uunet!convex!darwin.sura.net!spool.mu.edu!agate!ames!sun-barr!sh.wide!wnoc-tyo-news!ccut!s.u-tokyo!is.s.u-tokyo!chim
- From: chim@is.s.u-tokyo.ac.jp (IM Chol Hong)
- Subject: Q : Boundary Representation
- Message-ID: <1992Nov16.025507.28816@kei.is.s.u-tokyo.ac.jp>
- Sender: news@kei.is.s.u-tokyo.ac.jp (Usenet News System)
- Nntp-Posting-Host: jay
- Organization: Dept. of Information Science, Univ. of Tokyo, Japan.
- Distribution: comp.graphics
- Date: Mon, 16 Nov 1992 02:55:07 GMT
- Lines: 14
-
-
- I am wondering about the following points :
-
- 1) In 3D modeler (in general) using boundary representation, how are every
- primitive such as quadratic surfaces (sphere, saddle and so on) and
- tensor product surface(Bezier surfaces ...) represented ?
- Are they all represented by polyhedron ?
- 2) Algorithms of set operation of boundary represented object.
-
- Could somebody tell me the papers, references and books about these problems ?
- --
- University of Tokyo
- Im Cholhong
- chim@is.s.u-tokyo.ac.jp
-