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- From: morley@camins.camosun.bc.ca
- Subject: Re: Problems with 3D studio
- Message-ID: <1992Nov13.114806.1@camins.camosun.bc.ca>
- Lines: 19
- Sender: news@spang.Camosun.BC.CA (Network News)
- Nntp-Posting-Host: camins.camosun.bc.ca
- Organization: Camosun College
- References: <1992Nov4.064838.12294@tpts1.seed.net.tw> <1992Nov12.170940.1@ualr.edu>
- Date: Fri, 13 Nov 1992 19:48:06 GMT
-
- In article <1992Nov12.170940.1@ualr.edu>, djlewis@ualr.edu writes:
-
- [Other article deleted]
-
- > I don't have your answer, BUT another great loss is that 3DS won't do
- > reflective ( mirror like) surfaces. At least I havn't found the trick. ..
- > djlewis@ualr.edu
-
- Umm, 3DS 2.0 allows you to create materials that are reflective. You can
- specify the amount of "reflectivity", you can add colors or textures, or
- whatever you want. You then apply this new material to objects in your
- scene just like any other material. I've created mirrors in many of my
- scenes and they work rather well. Granted, it's still not ray-tracing,
- but it's still high quality. I believe that the manual explains how to
- do this properly.
-
- MARK
- morley@camins.camosun.bc.ca
-
-