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  1. Newsgroups: aus.sun-works
  2. Path: sparky!uunet!munnari.oz.au!newsroom.utas.edu.au!winter@sol.surv.utas.edu.au
  3. From: winter@sol.surv.utas.edu.au (Derek Winter)
  4. Subject: SPARCstation 10 Graphics Options
  5. Message-ID: <1992Nov18.011648.13513@newsroom.utas.edu.au>
  6. Sender: news@newsroom.utas.edu.au
  7. Organization: CenSIS at University of Tasmania
  8. Date: Wed, 18 Nov 1992 01:16:48 GMT
  9. Lines: 41
  10.  
  11. Hello All,
  12.  
  13.                     Investigating the options available for the SPARC 10 series, there are 4
  14. different Graphics Accelerator chips which can be used. In the advertising
  15. these are outlined as shown below, BUT this does not mean a great deal to me.
  16. Could some one please explain what the asterisked (*) terms mean, and what
  17. practical significance they have? i.e. what real benefits are there from moving
  18. from GX -> GXPlus -> GS -> GT?
  19.  
  20.                     Thanks for your help.
  21.  
  22. Here are the options... 
  23.  
  24.                 GX      8bit 2D/3D wireframe(*)
  25.                         1152x900 resolution
  26.                 
  27.                                                                 GXPlus  8bit 2D/3D wireframe
  28.                         1280x1024 resolution
  29.                         hardware double buffering(*)
  30.  
  31.                 GS      24bit 3D solids(*)
  32.                         1152x900 resolution
  33.                         double buffering
  34.                         Z-buffer(*)
  35.                         Gouraud shading(*)
  36.                         Depth cueing(*)
  37.  
  38.                 GT      24bit 3D solids
  39.                         1280x1024 resolution
  40.                         double buffering
  41.                         Z-buffer
  42.                         Gouraud shading
  43.                         Depth cueing
  44.                         Transparency(*)
  45.                         Anti-aliasing(*)
  46.                         Overlays(*)
  47.  
  48.                                                 Thanks for your help.
  49.  
  50.                                                     Regards,
  51.                                                                 Derek.
  52.