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C/C++ Source or Header  |  1992-11-23  |  49.6 KB  |  1,890 lines

  1. /*    @(#)planet1.h 1.1 92/05/28 SMI    */
  2. /*    from planet1.h 1.2 90/05/02 SMI    */
  3.  
  4. /*
  5.  * Copyright (c) 1986 by Sun Microsystems, Inc.
  6.  */
  7.  
  8. static    Pt3d        VSphere1_10_5[] = {
  9.     {-97.1376,17.3649,16.2096},
  10.     {-97.1376,17.3649,-16.2091},
  11.     {-97.1377,-17.3647,-16.2092},
  12.     {-97.1376,-17.3647,16.2096}};
  13. static    Bsp_Node    NSphere1_10_5 = {
  14.     BSP_BACK_VIEW | BSP_POLY,
  15.     {-1,1.31808e-06,2.35339e-06},
  16.     LGREY,
  17.     0,0,1,{4,0,0},
  18.     VSphere1_10_5,NULL,NULL,};
  19. static    Pt3d        VSphere1_10_4[] = {
  20.     {-85.4213,50.0001,14.2545},
  21.     {-85.4214,50.0001,-14.2541},
  22.     {-97.1376,17.3649,-16.2091},
  23.     {-97.1376,17.3649,16.2096}};
  24. static    Bsp_Node    NSphere1_10_4 = {
  25.     BSP_BACK_VIEW | BSP_POLY,
  26.     {-0.941185,0.337892,2.51877e-06},
  27.     LGREY,
  28.     0,0,1,{4,0,0},
  29.     VSphere1_10_4,NULL,&NSphere1_10_5,};
  30. static    Pt3d        VSphere1_10_6[] = {
  31.     {-97.1376,-17.3647,16.2096},
  32.     {-97.1377,-17.3647,-16.2092},
  33.     {-85.4215,-49.9999,-14.2541},
  34.     {-85.4214,-49.9999,14.2545}};
  35. static    Bsp_Node    NSphere1_10_6 = {
  36.     BSP_BACK_VIEW | BSP_POLY,
  37.     {-0.941186,-0.33789,2.21497e-06},
  38.     GREY,
  39.     0,0,1,{4,0,0},
  40.     VSphere1_10_6,NULL,&NSphere1_10_4,};
  41. static    Pt3d        VSphere1_10_3[] = {
  42.     {-63.402,76.6045,10.5801},
  43.     {-63.4021,76.6045,-10.5798},
  44.     {-85.4214,50.0001,-14.2541},
  45.     {-85.4213,50.0001,14.2545}};
  46. static    Bsp_Node    NSphere1_10_3 = {
  47.     BSP_BACK_VIEW | BSP_POLY,
  48.     {-0.770368,0.6376,2.08323e-06},
  49.     LGREY,
  50.     0,0,1,{4,0,0},
  51.     VSphere1_10_3,NULL,&NSphere1_10_6,};
  52. static    Pt3d        VSphere1_10_7[] = {
  53.     {-85.4214,-49.9999,14.2545},
  54.     {-85.4215,-49.9999,-14.2541},
  55.     {-63.4023,-76.6043,-10.5798},
  56.     {-63.4022,-76.6043,10.5801}};
  57. static    Bsp_Node    NSphere1_10_7 = {
  58.     BSP_BACK_VIEW | BSP_POLY,
  59.     {-0.770369,-0.637598,2.06164e-06},
  60.     GREY,
  61.     0,0,1,{4,0,0},
  62.     VSphere1_10_7,NULL,&NSphere1_10_3,};
  63. static    Pt3d        VSphere1_10_2[] = {
  64.     {-33.7355,93.9693,5.62954},
  65.     {-33.7355,93.9693,-5.62937},
  66.     {-63.4021,76.6045,-10.5798},
  67.     {-63.402,76.6045,10.5801}};
  68. static    Bsp_Node    NSphere1_10_2 = {
  69.     BSP_BACK_VIEW | BSP_POLY,
  70.     {-0.505158,0.863027,1.19809e-06},
  71.     WHITE,
  72.     0,0,1,{4,0,0},
  73.     VSphere1_10_2,NULL,&NSphere1_10_7,};
  74. static    Pt3d        VSphere1_10_8[] = {
  75.     {-63.4022,-76.6043,10.5801},
  76.     {-63.4023,-76.6043,-10.5798},
  77.     {-33.7358,-93.9692,-5.62941},
  78.     {-33.7357,-93.9692,5.62958}};
  79. static    Bsp_Node    NSphere1_10_8 = {
  80.     BSP_BACK_VIEW | BSP_POLY,
  81.     {-0.50516,-0.863026,1.27498e-06},
  82.     WHITE,
  83.     0,0,1,{4,0,0},
  84.     VSphere1_10_8,NULL,&NSphere1_10_2,};
  85. static    Pt3d        VSphere1_10_1[] = {
  86.     {0,100,0},
  87.     {0,100,0},
  88.     {-33.7355,93.9693,-5.62937},
  89.     {-33.7355,93.9693,5.62954}};
  90. static    Bsp_Node    NSphere1_10_1 = {
  91.     BSP_BACK_VIEW | BSP_POLY,
  92.     {-0.175975,0.984395,4.17362e-07},
  93.     WHITE,
  94.     0,0,1,{4,0,0},
  95.     VSphere1_10_1,NULL,&NSphere1_10_8,};
  96. static    Pt3d        VSphere1_10_9[] = {
  97.     {-33.7357,-93.9692,5.62958},
  98.     {-33.7358,-93.9692,-5.62941},
  99.     {0,-100,0},
  100.     {0,-100,0}};
  101. static    Bsp_Node    NSphere1_10_9 = {
  102.     BSP_BACK_VIEW | BSP_POLY,
  103.     {-0.175977,-0.984394,4.76986e-07},
  104.     WHITE,
  105.     0,0,1,{4,0,0},
  106.     VSphere1_10_9,NULL,&NSphere1_10_1,};
  107. static    Pt3d        VSphere1_9_9[] = {
  108.     {-30.0799,-93.9692,16.2785},
  109.     {-33.7357,-93.9692,5.62958},
  110.     {0,-100,0},
  111.     {0,-100,0}};
  112. static    Bsp_Node    NSphere1_9_9 = {
  113.     BSP_BACK_VIEW | BSP_POLY,
  114.     {-0.166442,-0.984394,0.0571399},
  115.     WHITE,
  116.     0,0,1,{4,0,0},
  117.     VSphere1_9_9,NULL,&NSphere1_10_9,};
  118. static    Pt3d        VSphere1_11_1[] = {
  119.     {0,100,0},
  120.     {0,100,0},
  121.     {-30.0798,93.9693,-16.2783},
  122.     {-33.7355,93.9693,-5.62937}};
  123. static    Bsp_Node    NSphere1_11_1 = {
  124.     BSP_BACK_VIEW | BSP_POLY,
  125.     {-0.16644,0.984395,-0.0571386},
  126.     WHITE,
  127.     0,0,1,{4,0,0},
  128.     VSphere1_11_1,NULL,&NSphere1_9_9,};
  129. static    Pt3d        VSphere1_9_8[] = {
  130.     {-56.5315,-76.6043,30.5935},
  131.     {-63.4022,-76.6043,10.5801},
  132.     {-33.7357,-93.9692,5.62958},
  133.     {-30.0799,-93.9692,16.2785}};
  134. static    Bsp_Node    NSphere1_9_8 = {
  135.     BSP_BACK_VIEW | BSP_POLY,
  136.     {-0.477789,-0.863026,0.164026},
  137.     WHITE,
  138.     0,0,1,{4,0,0},
  139.     VSphere1_9_8,NULL,&NSphere1_11_1,};
  140. static    Pt3d        VSphere1_11_2[] = {
  141.     {-33.7355,93.9693,-5.62937},
  142.     {-30.0798,93.9693,-16.2783},
  143.     {-56.5315,76.6045,-30.5931},
  144.     {-63.4021,76.6045,-10.5798}};
  145. static    Bsp_Node    NSphere1_11_2 = {
  146.     BSP_BACK_VIEW | BSP_POLY,
  147.     {-0.477788,0.863027,-0.164023},
  148.     WHITE,
  149.     0,0,1,{4,0,0},
  150.     VSphere1_11_2,NULL,&NSphere1_9_8,};
  151. static    Pt3d        VSphere1_9_7[] = {
  152.     {-76.1646,-49.9999,41.2185},
  153.     {-85.4214,-49.9999,14.2545},
  154.     {-63.4022,-76.6043,10.5801},
  155.     {-56.5315,-76.6043,30.5935}};
  156. static    Bsp_Node    NSphere1_9_7 = {
  157.     BSP_BACK_VIEW | BSP_POLY,
  158.     {-0.728628,-0.637598,0.25014},
  159.     GREY,
  160.     0,0,1,{4,0,0},
  161.     VSphere1_9_7,NULL,&NSphere1_11_2,};
  162. static    Pt3d        VSphere1_11_3[] = {
  163.     {-63.4021,76.6045,-10.5798},
  164.     {-56.5315,76.6045,-30.5931},
  165.     {-76.1647,50.0001,-41.218},
  166.     {-85.4214,50.0001,-14.2541}};
  167. static    Bsp_Node    NSphere1_11_3 = {
  168.     BSP_BACK_VIEW | BSP_POLY,
  169.     {-0.728628,0.6376,-0.250136},
  170.     LGREY,
  171.     0,0,1,{4,0,0},
  172.     VSphere1_11_3,NULL,&NSphere1_9_7,};
  173. static    Pt3d        VSphere1_9_6[] = {
  174.     {-86.6112,-17.3647,46.8719},
  175.     {-97.1376,-17.3647,16.2096},
  176.     {-85.4214,-49.9999,14.2545},
  177.     {-76.1646,-49.9999,41.2185}};
  178. static    Bsp_Node    NSphere1_9_6 = {
  179.     BSP_BACK_VIEW | BSP_POLY,
  180.     {-0.890189,-0.33789,0.305604},
  181.     GREY,
  182.     0,0,1,{4,0,0},
  183.     VSphere1_9_6,NULL,&NSphere1_11_3,};
  184. static    Pt3d        VSphere1_11_4[] = {
  185.     {-85.4214,50.0001,-14.2541},
  186.     {-76.1647,50.0001,-41.218},
  187.     {-86.6114,17.3649,-46.8714},
  188.     {-97.1376,17.3649,-16.2091}};
  189. static    Bsp_Node    NSphere1_11_4 = {
  190.     BSP_BACK_VIEW | BSP_POLY,
  191.     {-0.89019,0.337892,-0.3056},
  192.     LGREY,
  193.     0,0,1,{4,0,0},
  194.     VSphere1_11_4,NULL,&NSphere1_9_6,};
  195. static    Pt3d        VSphere1_9_5[] = {
  196.     {-86.6111,17.3649,46.8718},
  197.     {-97.1376,17.3649,16.2096},
  198.     {-97.1376,-17.3647,16.2096},
  199.     {-86.6112,-17.3647,46.8719}};
  200. static    Bsp_Node    NSphere1_9_5 = {
  201.     BSP_BACK_VIEW | BSP_POLY,
  202.     {-0.945816,1.31799e-06,0.324702},
  203.     GREY,
  204.     0,0,1,{4,0,0},
  205.     VSphere1_9_5,NULL,&NSphere1_11_4,};
  206. static    Pt3d        VSphere1_11_5[] = {
  207.     {-97.1376,17.3649,-16.2091},
  208.     {-86.6114,17.3649,-46.8714},
  209.     {-86.6114,-17.3647,-46.8714},
  210.     {-97.1377,-17.3647,-16.2092}};
  211. static    Bsp_Node    NSphere1_11_5 = {
  212.     BSP_BACK_VIEW | BSP_POLY,
  213.     {-0.945818,1.46065e-06,-0.324697},
  214.     GREY,
  215.     0,0,1,{4,0,0},
  216.     VSphere1_11_5,NULL,&NSphere1_9_5,};
  217. static    Pt3d        VSphere1_9_4[] = {
  218.     {-76.1645,50.0001,41.2184},
  219.     {-85.4213,50.0001,14.2545},
  220.     {-97.1376,17.3649,16.2096},
  221.     {-86.6111,17.3649,46.8718}};
  222. static    Bsp_Node    NSphere1_9_4 = {
  223.     BSP_BACK_VIEW | BSP_POLY,
  224.     {-0.890188,0.337892,0.305604},
  225.     LGREY,
  226.     0,0,1,{4,0,0},
  227.     VSphere1_9_4,NULL,&NSphere1_11_5,};
  228. static    Pt3d        VSphere1_11_6[] = {
  229.     {-97.1377,-17.3647,-16.2092},
  230.     {-86.6114,-17.3647,-46.8714},
  231.     {-76.1648,-49.9999,-41.2181},
  232.     {-85.4215,-49.9999,-14.2541}};
  233. static    Bsp_Node    NSphere1_11_6 = {
  234.     BSP_BACK_VIEW | BSP_POLY,
  235.     {-0.89019,-0.33789,-0.3056},
  236.     GREY,
  237.     0,0,1,{4,0,0},
  238.     VSphere1_11_6,NULL,&NSphere1_9_4,};
  239. static    Pt3d        VSphere1_9_3[] = {
  240.     {-56.5314,76.6045,30.5934},
  241.     {-63.402,76.6045,10.5801},
  242.     {-85.4213,50.0001,14.2545},
  243.     {-76.1645,50.0001,41.2184}};
  244. static    Bsp_Node    NSphere1_9_3 = {
  245.     BSP_BACK_VIEW | BSP_POLY,
  246.     {-0.728626,0.6376,0.250139},
  247.     LGREY,
  248.     0,0,1,{4,0,0},
  249.     VSphere1_9_3,NULL,&NSphere1_11_6,};
  250. static    Pt3d        VSphere1_11_7[] = {
  251.     {-85.4215,-49.9999,-14.2541},
  252.     {-76.1648,-49.9999,-41.2181},
  253.     {-56.5317,-76.6043,-30.5932},
  254.     {-63.4023,-76.6043,-10.5798}};
  255. static    Bsp_Node    NSphere1_11_7 = {
  256.     BSP_BACK_VIEW | BSP_POLY,
  257.     {-0.728629,-0.637598,-0.250137},
  258.     GREY,
  259.     0,0,1,{4,0,0},
  260.     VSphere1_11_7,NULL,&NSphere1_9_3,};
  261. static    Pt3d        VSphere1_9_2[] = {
  262.     {-30.0797,93.9693,16.2784},
  263.     {-33.7355,93.9693,5.62954},
  264.     {-63.402,76.6045,10.5801},
  265.     {-56.5314,76.6045,30.5934}};
  266. static    Bsp_Node    NSphere1_9_2 = {
  267.     BSP_BACK_VIEW | BSP_POLY,
  268.     {-0.477787,0.863027,0.164026},
  269.     WHITE,
  270.     0,0,1,{4,0,0},
  271.     VSphere1_9_2,NULL,&NSphere1_11_7,};
  272. static    Pt3d        VSphere1_11_8[] = {
  273.     {-63.4023,-76.6043,-10.5798},
  274.     {-56.5317,-76.6043,-30.5932},
  275.     {-30.08,-93.9692,-16.2784},
  276.     {-33.7358,-93.9692,-5.62941}};
  277. static    Bsp_Node    NSphere1_11_8 = {
  278.     BSP_BACK_VIEW | BSP_POLY,
  279.     {-0.47779,-0.863026,-0.164024},
  280.     WHITE,
  281.     0,0,1,{4,0,0},
  282.     VSphere1_11_8,NULL,&NSphere1_9_2,};
  283. static    Pt3d        VSphere1_9_1[] = {
  284.     {0,100,0},
  285.     {0,100,0},
  286.     {-33.7355,93.9693,5.62954},
  287.     {-30.0797,93.9693,16.2784}};
  288. static    Bsp_Node    NSphere1_9_1 = {
  289.     BSP_BACK_VIEW | BSP_POLY,
  290.     {-0.16644,0.984395,0.0571394},
  291.     WHITE,
  292.     0,0,1,{4,0,0},
  293.     VSphere1_9_1,NULL,&NSphere1_11_8,};
  294. static    Pt3d        VSphere1_11_9[] = {
  295.     {-33.7358,-93.9692,-5.62941},
  296.     {-30.08,-93.9692,-16.2784},
  297.     {0,-100,0},
  298.     {0,-100,0}};
  299. static    Bsp_Node    NSphere1_11_9 = {
  300.     BSP_BACK_VIEW | BSP_POLY,
  301.     {-0.166442,-0.984394,-0.057139},
  302.     WHITE,
  303.     0,0,1,{4,0,0},
  304.     VSphere1_11_9,NULL,&NSphere1_9_1,};
  305. static    Pt3d        VSphere1_8_9[] = {
  306.     {-23.1645,-93.9692,25.1634},
  307.     {-30.0799,-93.9692,16.2785},
  308.     {0,-100,0},
  309.     {0,-100,0}};
  310. static    Bsp_Node    NSphere1_8_9 = {
  311.     BSP_BACK_VIEW | BSP_POLY,
  312.     {-0.13887,-0.984394,0.108087},
  313.     WHITE,
  314.     0,0,1,{4,0,0},
  315.     VSphere1_8_9,NULL,&NSphere1_11_9,};
  316. static    Pt3d        VSphere1_12_1[] = {
  317.     {0,100,0},
  318.     {0,100,0},
  319.     {-23.1645,93.9693,-25.1631},
  320.     {-30.0798,93.9693,-16.2783}};
  321. static    Bsp_Node    NSphere1_12_1 = {
  322.     BSP_BACK_VIEW | BSP_POLY,
  323.     {-0.138869,0.984395,-0.108086},
  324.     WHITE,
  325.     0,0,1,{4,0,0},
  326.     VSphere1_12_1,NULL,&NSphere1_8_9,};
  327. static    Pt3d        VSphere1_8_8[] = {
  328.     {-43.5348,-76.6043,47.2916},
  329.     {-56.5315,-76.6043,30.5935},
  330.     {-30.0799,-93.9692,16.2785},
  331.     {-23.1645,-93.9692,25.1634}};
  332. static    Bsp_Node    NSphere1_8_8 = {
  333.     BSP_BACK_VIEW | BSP_POLY,
  334.     {-0.398642,-0.863026,0.310277},
  335.     WHITE,
  336.     0,0,1,{4,0,0},
  337.     VSphere1_8_8,NULL,&NSphere1_12_1,};
  338. static    Pt3d        VSphere1_12_2[] = {
  339.     {-30.0798,93.9693,-16.2783},
  340.     {-23.1645,93.9693,-25.1631},
  341.     {-43.535,76.6045,-47.2912},
  342.     {-56.5315,76.6045,-30.5931}};
  343. static    Bsp_Node    NSphere1_12_2 = {
  344.     BSP_BACK_VIEW | BSP_POLY,
  345.     {-0.398642,0.863027,-0.310273},
  346.     WHITE,
  347.     0,0,1,{4,0,0},
  348.     VSphere1_12_2,NULL,&NSphere1_8_8,};
  349. static    Pt3d        VSphere1_8_7[] = {
  350.     {-58.6542,-49.9999,63.7157},
  351.     {-76.1646,-49.9999,41.2185},
  352.     {-56.5315,-76.6043,30.5935},
  353.     {-43.5348,-76.6043,47.2916}};
  354. static    Bsp_Node    NSphere1_8_7 = {
  355.     BSP_BACK_VIEW | BSP_POLY,
  356.     {-0.607929,-0.637598,0.473172},
  357.     GREY,
  358.     0,0,1,{4,0,0},
  359.     VSphere1_8_7,NULL,&NSphere1_12_2,};
  360. static    Pt3d        VSphere1_12_3[] = {
  361.     {-56.5315,76.6045,-30.5931},
  362.     {-43.535,76.6045,-47.2912},
  363.     {-58.6545,50.0001,-63.7153},
  364.     {-76.1647,50.0001,-41.218}};
  365. static    Bsp_Node    NSphere1_12_3 = {
  366.     BSP_BACK_VIEW | BSP_POLY,
  367.     {-0.60793,0.6376,-0.473168},
  368.     WHITE,
  369.     0,0,1,{4,0,0},
  370.     VSphere1_12_3,NULL,&NSphere1_8_7,};
  371. static    Pt3d        VSphere1_8_6[] = {
  372.     {-66.6991,-17.3647,72.4548},
  373.     {-86.6112,-17.3647,46.8719},
  374.     {-76.1646,-49.9999,41.2185},
  375.     {-58.6542,-49.9999,63.7157}};
  376. static    Bsp_Node    NSphere1_8_6 = {
  377.     BSP_BACK_VIEW | BSP_POLY,
  378.     {-0.742726,-0.33789,0.57809},
  379.     GREY,
  380.     0,0,1,{4,0,0},
  381.     VSphere1_8_6,NULL,&NSphere1_12_3,};
  382. static    Pt3d        VSphere1_12_4[] = {
  383.     {-76.1647,50.0001,-41.218},
  384.     {-58.6545,50.0001,-63.7153},
  385.     {-66.6994,17.3649,-72.4544},
  386.     {-86.6114,17.3649,-46.8714}};
  387. static    Bsp_Node    NSphere1_12_4 = {
  388.     BSP_BACK_VIEW | BSP_POLY,
  389.     {-0.742729,0.337892,-0.578085},
  390.     LGREY,
  391.     0,0,1,{4,0,0},
  392.     VSphere1_12_4,NULL,&NSphere1_8_6,};
  393. static    Pt3d        VSphere1_8_5[] = {
  394.     {-66.6991,17.3649,72.4548},
  395.     {-86.6111,17.3649,46.8718},
  396.     {-86.6112,-17.3647,46.8719},
  397.     {-66.6991,-17.3647,72.4548}};
  398. static    Bsp_Node    NSphere1_8_5 = {
  399.     BSP_BACK_VIEW | BSP_POLY,
  400.     {-0.789139,1.27158e-06,0.614214},
  401.     LGREY,
  402.     0,0,1,{4,0,0},
  403.     VSphere1_8_5,NULL,&NSphere1_12_4,};
  404. static    Pt3d        VSphere1_12_5[] = {
  405.     {-86.6114,17.3649,-46.8714},
  406.     {-66.6994,17.3649,-72.4544},
  407.     {-66.6995,-17.3647,-72.4545},
  408.     {-86.6114,-17.3647,-46.8714}};
  409. static    Bsp_Node    NSphere1_12_5 = {
  410.     BSP_BACK_VIEW | BSP_POLY,
  411.     {-0.789143,1.23315e-06,-0.61421},
  412.     LGREY,
  413.     0,0,1,{4,0,0},
  414.     VSphere1_12_5,NULL,&NSphere1_8_5,};
  415. static    Pt3d        VSphere1_8_4[] = {
  416.     {-58.6542,50.0001,63.7156},
  417.     {-76.1645,50.0001,41.2184},
  418.     {-86.6111,17.3649,46.8718},
  419.     {-66.6991,17.3649,72.4548}};
  420. static    Bsp_Node    NSphere1_8_4 = {
  421.     BSP_BACK_VIEW | BSP_POLY,
  422.     {-0.742726,0.337892,0.578089},
  423.     LGREY,
  424.     0,0,1,{4,0,0},
  425.     VSphere1_8_4,NULL,&NSphere1_12_5,};
  426. static    Pt3d        VSphere1_12_6[] = {
  427.     {-86.6114,-17.3647,-46.8714},
  428.     {-66.6995,-17.3647,-72.4545},
  429.     {-58.6546,-49.9999,-63.7154},
  430.     {-76.1648,-49.9999,-41.2181}};
  431. static    Bsp_Node    NSphere1_12_6 = {
  432.     BSP_BACK_VIEW | BSP_POLY,
  433.     {-0.742729,-0.33789,-0.578086},
  434.     GREY,
  435.     0,0,1,{4,0,0},
  436.     VSphere1_12_6,NULL,&NSphere1_8_4,};
  437. static    Pt3d        VSphere1_8_3[] = {
  438.     {-43.5347,76.6045,47.2915},
  439.     {-56.5314,76.6045,30.5934},
  440.     {-76.1645,50.0001,41.2184},
  441.     {-58.6542,50.0001,63.7156}};
  442. static    Bsp_Node    NSphere1_8_3 = {
  443.     BSP_BACK_VIEW | BSP_POLY,
  444.     {-0.607927,0.6376,0.473171},
  445.     LGREY,
  446.     0,0,1,{4,0,0},
  447.     VSphere1_8_3,NULL,&NSphere1_12_6,};
  448. static    Pt3d        VSphere1_12_7[] = {
  449.     {-76.1648,-49.9999,-41.2181},
  450.     {-58.6546,-49.9999,-63.7154},
  451.     {-43.5351,-76.6043,-47.2914},
  452.     {-56.5317,-76.6043,-30.5932}};
  453. static    Bsp_Node    NSphere1_12_7 = {
  454.     BSP_BACK_VIEW | BSP_POLY,
  455.     {-0.607931,-0.637598,-0.473169},
  456.     GREY,
  457.     0,0,1,{4,0,0},
  458.     VSphere1_12_7,NULL,&NSphere1_8_3,};
  459. static    Pt3d        VSphere1_8_2[] = {
  460.     {-23.1643,93.9693,25.1633},
  461.     {-30.0797,93.9693,16.2784},
  462.     {-56.5314,76.6045,30.5934},
  463.     {-43.5347,76.6045,47.2915}};
  464. static    Bsp_Node    NSphere1_8_2 = {
  465.     BSP_BACK_VIEW | BSP_POLY,
  466.     {-0.39864,0.863027,0.310275},
  467.     LGREY,
  468.     0,0,1,{4,0,0},
  469.     VSphere1_8_2,NULL,&NSphere1_12_7,};
  470. static    Pt3d        VSphere1_12_8[] = {
  471.     {-56.5317,-76.6043,-30.5932},
  472.     {-43.5351,-76.6043,-47.2914},
  473.     {-23.1646,-93.9692,-25.1633},
  474.     {-30.08,-93.9692,-16.2784}};
  475. static    Bsp_Node    NSphere1_12_8 = {
  476.     BSP_BACK_VIEW | BSP_POLY,
  477.     {-0.398643,-0.863026,-0.310275},
  478.     GREY,
  479.     0,0,1,{4,0,0},
  480.     VSphere1_12_8,NULL,&NSphere1_8_2,};
  481. static    Pt3d        VSphere1_8_1[] = {
  482.     {0,100,0},
  483.     {0,100,0},
  484.     {-30.0797,93.9693,16.2784},
  485.     {-23.1643,93.9693,25.1633}};
  486. static    Bsp_Node    NSphere1_8_1 = {
  487.     BSP_BACK_VIEW | BSP_POLY,
  488.     {-0.138869,0.984395,0.108086},
  489.     WHITE,
  490.     0,0,1,{4,0,0},
  491.     VSphere1_8_1,NULL,&NSphere1_12_8,};
  492. static    Pt3d        VSphere1_12_9[] = {
  493.     {-30.08,-93.9692,-16.2784},
  494.     {-23.1646,-93.9692,-25.1633},
  495.     {0,-100,0},
  496.     {0,-100,0}};
  497. static    Bsp_Node    NSphere1_12_9 = {
  498.     BSP_BACK_VIEW | BSP_POLY,
  499.     {-0.138871,-0.984394,-0.108087},
  500.     WHITE,
  501.     0,0,1,{4,0,0},
  502.     VSphere1_12_9,NULL,&NSphere1_8_1,};
  503. static    Pt3d        VSphere1_7_9[] = {
  504.     {-13.7388,-93.9692,31.3215},
  505.     {-23.1645,-93.9692,25.1634},
  506.     {0,-100,0},
  507.     {0,-100,0}};
  508. static    Bsp_Node    NSphere1_7_9 = {
  509.     BSP_BACK_VIEW | BSP_POLY,
  510.     {-0.0962498,-0.984394,0.147322},
  511.     WHITE,
  512.     0,0,1,{4,0,0},
  513.     VSphere1_7_9,NULL,&NSphere1_12_9,};
  514. static    Pt3d        VSphere1_13_1[] = {
  515.     {0,100,0},
  516.     {0,100,0},
  517.     {-13.7389,93.9693,-31.3212},
  518.     {-23.1645,93.9693,-25.1631}};
  519. static    Bsp_Node    NSphere1_13_1 = {
  520.     BSP_BACK_VIEW | BSP_POLY,
  521.     {-0.0962498,0.984395,-0.14732},
  522.     WHITE,
  523.     0,0,1,{4,0,0},
  524.     VSphere1_13_1,NULL,&NSphere1_7_9,};
  525. static    Pt3d        VSphere1_7_8[] = {
  526.     {-25.8204,-76.6043,58.865},
  527.     {-43.5348,-76.6043,47.2916},
  528.     {-23.1645,-93.9692,25.1634},
  529.     {-13.7388,-93.9692,31.3215}};
  530. static    Bsp_Node    NSphere1_7_8 = {
  531.     BSP_BACK_VIEW | BSP_POLY,
  532.     {-0.276296,-0.863026,0.422904},
  533.     GREY,
  534.     0,0,1,{4,0,0},
  535.     VSphere1_7_8,NULL,&NSphere1_13_1,};
  536. static    Pt3d        VSphere1_13_2[] = {
  537.     {-23.1645,93.9693,-25.1631},
  538.     {-13.7389,93.9693,-31.3212},
  539.     {-25.8207,76.6045,-58.8646},
  540.     {-43.535,76.6045,-47.2912}};
  541. static    Bsp_Node    NSphere1_13_2 = {
  542.     BSP_BACK_VIEW | BSP_POLY,
  543.     {-0.276297,0.863027,-0.422901},
  544.     WHITE,
  545.     0,0,1,{4,0,0},
  546.     VSphere1_13_2,NULL,&NSphere1_7_8,};
  547. static    Pt3d        VSphere1_7_7[] = {
  548.     {-34.7877,-49.9999,79.3084},
  549.     {-58.6542,-49.9999,63.7157},
  550.     {-43.5348,-76.6043,47.2916},
  551.     {-25.8204,-76.6043,58.865}};
  552. static    Bsp_Node    NSphere1_7_7 = {
  553.     BSP_BACK_VIEW | BSP_POLY,
  554.     {-0.421351,-0.637598,0.644928},
  555.     WHITE,
  556.     0,0,1,{4,0,0},
  557.     VSphere1_7_7,NULL,&NSphere1_13_2,};
  558. static    Pt3d        VSphere1_13_3[] = {
  559.     {-43.535,76.6045,-47.2912},
  560.     {-25.8207,76.6045,-58.8646},
  561.     {-34.7881,50.0001,-79.3081},
  562.     {-58.6545,50.0001,-63.7153}};
  563. static    Bsp_Node    NSphere1_13_3 = {
  564.     BSP_BACK_VIEW | BSP_POLY,
  565.     {-0.421353,0.6376,-0.644924},
  566.     LGREY,
  567.     0,0,1,{4,0,0},
  568.     VSphere1_13_3,NULL,&NSphere1_7_7,};
  569. static    Pt3d        VSphere1_7_6[] = {
  570.     {-39.5591,-17.3647,90.1862},
  571.     {-66.6991,-17.3647,72.4548},
  572.     {-58.6542,-49.9999,63.7157},
  573.     {-34.7877,-49.9999,79.3084}};
  574. static    Bsp_Node    NSphere1_7_6 = {
  575.     BSP_BACK_VIEW | BSP_POLY,
  576.     {-0.514778,-0.33789,0.78793},
  577.     GREY,
  578.     0,0,1,{4,0,0},
  579.     VSphere1_7_6,NULL,&NSphere1_13_3,};
  580. static    Pt3d        VSphere1_13_4[] = {
  581.     {-58.6545,50.0001,-63.7153},
  582.     {-34.7881,50.0001,-79.3081},
  583.     {-39.5596,17.3649,-90.1859},
  584.     {-66.6994,17.3649,-72.4544}};
  585. static    Bsp_Node    NSphere1_13_4 = {
  586.     BSP_BACK_VIEW | BSP_POLY,
  587.     {-0.514782,0.337892,-0.787927},
  588.     LGREY,
  589.     0,0,1,{4,0,0},
  590.     VSphere1_13_4,NULL,&NSphere1_7_6,};
  591. static    Pt3d        VSphere1_7_5[] = {
  592.     {-39.5591,17.3649,90.1861},
  593.     {-66.6991,17.3649,72.4548},
  594.     {-66.6991,-17.3647,72.4548},
  595.     {-39.5591,-17.3647,90.1862}};
  596. static    Bsp_Node    NSphere1_7_5 = {
  597.     BSP_BACK_VIEW | BSP_POLY,
  598.     {-0.546947,1.21625e-06,0.837167},
  599.     LGREY,
  600.     0,0,1,{4,0,0},
  601.     VSphere1_7_5,NULL,&NSphere1_13_4,};
  602. static    Pt3d        VSphere1_13_5[] = {
  603.     {-66.6994,17.3649,-72.4544},
  604.     {-39.5596,17.3649,-90.1859},
  605.     {-39.5596,-17.3647,-90.186},
  606.     {-66.6995,-17.3647,-72.4545}};
  607. static    Bsp_Node    NSphere1_13_5 = {
  608.     BSP_BACK_VIEW | BSP_POLY,
  609.     {-0.546951,1.21993e-06,-0.837165},
  610.     GREY,
  611.     0,0,1,{4,0,0},
  612.     VSphere1_13_5,NULL,&NSphere1_7_5,};
  613. static    Pt3d        VSphere1_7_4[] = {
  614.     {-34.7877,50.0001,79.3083},
  615.     {-58.6542,50.0001,63.7156},
  616.     {-66.6991,17.3649,72.4548},
  617.     {-39.5591,17.3649,90.1861}};
  618. static    Bsp_Node    NSphere1_7_4 = {
  619.     BSP_BACK_VIEW | BSP_POLY,
  620.     {-0.514778,0.337892,0.787929},
  621.     LGREY,
  622.     0,0,1,{4,0,0},
  623.     VSphere1_7_4,NULL,&NSphere1_13_5,};
  624. static    Pt3d        VSphere1_13_6[] = {
  625.     {-66.6995,-17.3647,-72.4545},
  626.     {-39.5596,-17.3647,-90.186},
  627.     {-34.7882,-49.9999,-79.3083},
  628.     {-58.6546,-49.9999,-63.7154}};
  629. static    Bsp_Node    NSphere1_13_6 = {
  630.     BSP_BACK_VIEW | BSP_POLY,
  631.     {-0.514782,-0.33789,-0.787927},
  632.     GREY,
  633.     0,0,1,{4,0,0},
  634.     VSphere1_13_6,NULL,&NSphere1_7_4,};
  635. static    Pt3d        VSphere1_7_3[] = {
  636.     {-25.8204,76.6045,58.8648},
  637.     {-43.5347,76.6045,47.2915},
  638.     {-58.6542,50.0001,63.7156},
  639.     {-34.7877,50.0001,79.3083}};
  640. static    Bsp_Node    NSphere1_7_3 = {
  641.     BSP_BACK_VIEW | BSP_POLY,
  642.     {-0.42135,0.6376,0.644927},
  643.     LGREY,
  644.     0,0,1,{4,0,0},
  645.     VSphere1_7_3,NULL,&NSphere1_13_6,};
  646. static    Pt3d        VSphere1_13_7[] = {
  647.     {-58.6546,-49.9999,-63.7154},
  648.     {-34.7882,-49.9999,-79.3083},
  649.     {-25.8208,-76.6043,-58.8648},
  650.     {-43.5351,-76.6043,-47.2914}};
  651. static    Bsp_Node    NSphere1_13_7 = {
  652.     BSP_BACK_VIEW | BSP_POLY,
  653.     {-0.421354,-0.637598,-0.644926},
  654.     GREY,
  655.     0,0,1,{4,0,0},
  656.     VSphere1_13_7,NULL,&NSphere1_7_3,};
  657. static    Pt3d        VSphere1_7_2[] = {
  658.     {-13.7387,93.9693,31.3213},
  659.     {-23.1643,93.9693,25.1633},
  660.     {-43.5347,76.6045,47.2915},
  661.     {-25.8204,76.6045,58.8648}};
  662. static    Bsp_Node    NSphere1_7_2 = {
  663.     BSP_BACK_VIEW | BSP_POLY,
  664.     {-0.276295,0.863027,0.422902},
  665.     LGREY,
  666.     0,0,1,{4,0,0},
  667.     VSphere1_7_2,NULL,&NSphere1_13_7,};
  668. static    Pt3d        VSphere1_13_8[] = {
  669.     {-43.5351,-76.6043,-47.2914},
  670.     {-25.8208,-76.6043,-58.8648},
  671.     {-13.739,-93.9692,-31.3214},
  672.     {-23.1646,-93.9692,-25.1633}};
  673. static    Bsp_Node    NSphere1_13_8 = {
  674.     BSP_BACK_VIEW | BSP_POLY,
  675.     {-0.276298,-0.863026,-0.422902},
  676.     WHITE,
  677.     0,0,1,{4,0,0},
  678.     VSphere1_13_8,NULL,&NSphere1_7_2,};
  679. static    Pt3d        VSphere1_7_1[] = {
  680.     {0,100,0},
  681.     {0,100,0},
  682.     {-23.1643,93.9693,25.1633},
  683.     {-13.7387,93.9693,31.3213}};
  684. static    Bsp_Node    NSphere1_7_1 = {
  685.     BSP_BACK_VIEW | BSP_POLY,
  686.     {-0.096249,0.984395,0.147321},
  687.     WHITE,
  688.     0,0,1,{4,0,0},
  689.     VSphere1_7_1,NULL,&NSphere1_13_8,};
  690. static    Pt3d        VSphere1_13_9[] = {
  691.     {-23.1646,-93.9692,-25.1633},
  692.     {-13.739,-93.9692,-31.3214},
  693.     {0,-100,0},
  694.     {0,-100,0}};
  695. static    Bsp_Node    NSphere1_13_9 = {
  696.     BSP_BACK_VIEW | BSP_POLY,
  697.     {-0.0962505,-0.984394,-0.147321},
  698.     WHITE,
  699.     0,0,1,{4,0,0},
  700.     VSphere1_13_9,NULL,&NSphere1_7_1,};
  701. static    Pt3d        VSphere1_6_9[] = {
  702.     {-2.82435,-93.9692,34.0854},
  703.     {-13.7388,-93.9692,31.3215},
  704.     {0,-100,0},
  705.     {0,-100,0}};
  706. static    Bsp_Node    NSphere1_6_9 = {
  707.     BSP_BACK_VIEW | BSP_POLY,
  708.     {-0.0431994,-0.984394,0.170592},
  709.     WHITE,
  710.     0,0,1,{4,0,0},
  711.     VSphere1_6_9,NULL,&NSphere1_13_9,};
  712. static    Pt3d        VSphere1_14_1[] = {
  713.     {0,100,0},
  714.     {0,100,0},
  715.     {-2.82451,93.9693,-34.0852},
  716.     {-13.7389,93.9693,-31.3212}};
  717. static    Bsp_Node    NSphere1_14_1 = {
  718.     BSP_BACK_VIEW | BSP_POLY,
  719.     {-0.0431999,0.984395,-0.17059},
  720.     WHITE,
  721.     0,0,1,{4,0,0},
  722.     VSphere1_14_1,NULL,&NSphere1_6_9,};
  723. static    Pt3d        VSphere1_6_8[] = {
  724.     {-5.30802,-76.6043,64.0594},
  725.     {-25.8204,-76.6043,58.865},
  726.     {-13.7388,-93.9692,31.3215},
  727.     {-2.82435,-93.9692,34.0854}};
  728. static    Bsp_Node    NSphere1_6_8 = {
  729.     BSP_BACK_VIEW | BSP_POLY,
  730.     {-0.124009,-0.863026,0.489703},
  731.     WHITE,
  732.     0,0,1,{4,0,0},
  733.     VSphere1_6_8,NULL,&NSphere1_14_1,};
  734. static    Pt3d        VSphere1_14_2[] = {
  735.     {-13.7389,93.9693,-31.3212},
  736.     {-2.82451,93.9693,-34.0852},
  737.     {-5.30834,76.6045,-64.0592},
  738.     {-25.8207,76.6045,-58.8646}};
  739. static    Bsp_Node    NSphere1_14_2 = {
  740.     BSP_BACK_VIEW | BSP_POLY,
  741.     {-0.124011,0.863027,-0.4897},
  742.     LGREY,
  743.     0,0,1,{4,0,0},
  744.     VSphere1_14_2,NULL,&NSphere1_6_8,};
  745. static    Pt3d        VSphere1_6_7[] = {
  746.     {-7.15147,-49.9999,86.3068},
  747.     {-34.7877,-49.9999,79.3084},
  748.     {-25.8204,-76.6043,58.865},
  749.     {-5.30802,-76.6043,64.0594}};
  750. static    Bsp_Node    NSphere1_6_7 = {
  751.     BSP_BACK_VIEW | BSP_POLY,
  752.     {-0.189113,-0.637598,0.746796},
  753.     GREY,
  754.     0,0,1,{4,0,0},
  755.     VSphere1_6_7,NULL,&NSphere1_14_2,};
  756. static    Pt3d        VSphere1_14_3[] = {
  757.     {-25.8207,76.6045,-58.8646},
  758.     {-5.30834,76.6045,-64.0592},
  759.     {-7.15191,50.0001,-86.3067},
  760.     {-34.7881,50.0001,-79.3081}};
  761. static    Bsp_Node    NSphere1_14_3 = {
  762.     BSP_BACK_VIEW | BSP_POLY,
  763.     {-0.189117,0.6376,-0.746794},
  764.     WHITE,
  765.     0,0,1,{4,0,0},
  766.     VSphere1_14_3,NULL,&NSphere1_6_7,};
  767. static    Pt3d        VSphere1_6_6[] = {
  768.     {-8.13235,-17.3647,98.1445},
  769.     {-39.5591,-17.3647,90.1862},
  770.     {-34.7877,-49.9999,79.3084},
  771.     {-7.15147,-49.9999,86.3068}};
  772. static    Bsp_Node    NSphere1_6_6 = {
  773.     BSP_BACK_VIEW | BSP_POLY,
  774.     {-0.231046,-0.33789,0.912386},
  775.     GREY,
  776.     0,0,1,{4,0,0},
  777.     VSphere1_6_6,NULL,&NSphere1_14_3,};
  778. static    Pt3d        VSphere1_14_4[] = {
  779.     {-34.7881,50.0001,-79.3081},
  780.     {-7.15191,50.0001,-86.3067},
  781.     {-8.13286,17.3649,-98.1444},
  782.     {-39.5596,17.3649,-90.1859}};
  783. static    Bsp_Node    NSphere1_14_4 = {
  784.     BSP_BACK_VIEW | BSP_POLY,
  785.     {-0.23105,0.337892,-0.912384},
  786.     LGREY,
  787.     0,0,1,{4,0,0},
  788.     VSphere1_14_4,NULL,&NSphere1_6_6,};
  789. static    Pt3d        VSphere1_6_5[] = {
  790.     {-8.13235,17.3649,98.1444},
  791.     {-39.5591,17.3649,90.1861},
  792.     {-39.5591,-17.3647,90.1862},
  793.     {-8.13235,-17.3647,98.1445}};
  794. static    Bsp_Node    NSphere1_6_5 = {
  795.     BSP_BACK_VIEW | BSP_POLY,
  796.     {-0.245484,1.19961e-06,0.969401},
  797.     GREY,
  798.     0,0,1,{4,0,0},
  799.     VSphere1_6_5,NULL,&NSphere1_14_4,};
  800. static    Pt3d        VSphere1_14_5[] = {
  801.     {-39.5596,17.3649,-90.1859},
  802.     {-8.13286,17.3649,-98.1444},
  803.     {-8.13286,-17.3647,-98.1444},
  804.     {-39.5596,-17.3647,-90.186}};
  805. static    Bsp_Node    NSphere1_14_5 = {
  806.     BSP_BACK_VIEW | BSP_POLY,
  807.     {-0.245489,1.30471e-06,-0.969399},
  808.     LGREY,
  809.     0,0,1,{4,0,0},
  810.     VSphere1_14_5,NULL,&NSphere1_6_5,};
  811. static    Pt3d        VSphere1_6_4[] = {
  812.     {-7.15146,50.0001,86.3067},
  813.     {-34.7877,50.0001,79.3083},
  814.     {-39.5591,17.3649,90.1861},
  815.     {-8.13235,17.3649,98.1444}};
  816. static    Bsp_Node    NSphere1_6_4 = {
  817.     BSP_BACK_VIEW | BSP_POLY,
  818.     {-0.231046,0.337892,0.912385},
  819.     LGREY,
  820.     0,0,1,{4,0,0},
  821.     VSphere1_6_4,NULL,&NSphere1_14_5,};
  822. static    Pt3d        VSphere1_14_6[] = {
  823.     {-39.5596,-17.3647,-90.186},
  824.     {-8.13286,-17.3647,-98.1444},
  825.     {-7.15192,-49.9999,-86.3068},
  826.     {-34.7882,-49.9999,-79.3083}};
  827. static    Bsp_Node    NSphere1_14_6 = {
  828.     BSP_BACK_VIEW | BSP_POLY,
  829.     {-0.231051,-0.33789,-0.912385},
  830.     GREY,
  831.     0,0,1,{4,0,0},
  832.     VSphere1_14_6,NULL,&NSphere1_6_4,};
  833. static    Pt3d        VSphere1_6_3[] = {
  834.     {-5.30801,76.6045,64.0592},
  835.     {-25.8204,76.6045,58.8648},
  836.     {-34.7877,50.0001,79.3083},
  837.     {-7.15146,50.0001,86.3067}};
  838. static    Bsp_Node    NSphere1_6_3 = {
  839.     BSP_BACK_VIEW | BSP_POLY,
  840.     {-0.189113,0.6376,0.746795},
  841.     LGREY,
  842.     0,0,1,{4,0,0},
  843.     VSphere1_6_3,NULL,&NSphere1_14_6,};
  844. static    Pt3d        VSphere1_14_7[] = {
  845.     {-34.7882,-49.9999,-79.3083},
  846.     {-7.15192,-49.9999,-86.3068},
  847.     {-5.30836,-76.6043,-64.0593},
  848.     {-25.8208,-76.6043,-58.8648}};
  849. static    Bsp_Node    NSphere1_14_7 = {
  850.     BSP_BACK_VIEW | BSP_POLY,
  851.     {-0.189117,-0.637598,-0.746795},
  852.     GREY,
  853.     0,0,1,{4,0,0},
  854.     VSphere1_14_7,NULL,&NSphere1_6_3,};
  855. static    Pt3d        VSphere1_6_2[] = {
  856.     {-2.82433,93.9693,34.0852},
  857.     {-13.7387,93.9693,31.3213},
  858.     {-25.8204,76.6045,58.8648},
  859.     {-5.30801,76.6045,64.0592}};
  860. static    Bsp_Node    NSphere1_6_2 = {
  861.     BSP_BACK_VIEW | BSP_POLY,
  862.     {-0.124008,0.863027,0.489701},
  863.     WHITE,
  864.     0,0,1,{4,0,0},
  865.     VSphere1_6_2,NULL,&NSphere1_14_7,};
  866. static    Pt3d        VSphere1_14_8[] = {
  867.     {-25.8208,-76.6043,-58.8648},
  868.     {-5.30836,-76.6043,-64.0593},
  869.     {-2.82453,-93.9692,-34.0854},
  870.     {-13.739,-93.9692,-31.3214}};
  871. static    Bsp_Node    NSphere1_14_8 = {
  872.     BSP_BACK_VIEW | BSP_POLY,
  873.     {-0.124011,-0.863026,-0.489702},
  874.     WHITE,
  875.     0,0,1,{4,0,0},
  876.     VSphere1_14_8,NULL,&NSphere1_6_2,};
  877. static    Pt3d        VSphere1_6_1[] = {
  878.     {0,100,0},
  879.     {0,100,0},
  880.     {-13.7387,93.9693,31.3213},
  881.     {-2.82433,93.9693,34.0852}};
  882. static    Bsp_Node    NSphere1_6_1 = {
  883.     BSP_BACK_VIEW | BSP_POLY,
  884.     {-0.0431991,0.984395,0.17059},
  885.     WHITE,
  886.     0,0,1,{4,0,0},
  887.     VSphere1_6_1,NULL,&NSphere1_14_8,};
  888. static    Pt3d        VSphere1_14_9[] = {
  889.     {-13.739,-93.9692,-31.3214},
  890.     {-2.82453,-93.9692,-34.0854},
  891.     {0,-100,0},
  892.     {0,-100,0}};
  893. static    Bsp_Node    NSphere1_14_9 = {
  894.     BSP_BACK_VIEW | BSP_POLY,
  895.     {-0.0432003,-0.984394,-0.170592},
  896.     WHITE,
  897.     0,0,1,{4,0,0},
  898.     VSphere1_14_9,NULL,&NSphere1_6_1,};
  899. static    Pt3d        VSphere1_5_9[] = {
  900.     {8.39619,-93.9692,33.1556},
  901.     {-2.82435,-93.9692,34.0854},
  902.     {0,-100,0},
  903.     {0,-100,0}};
  904. static    Bsp_Node    NSphere1_5_9 = {
  905.     BSP_BACK_VIEW | BSP_POLY,
  906.     {0.0145323,-0.984394,0.175375},
  907.     WHITE,
  908.     0,0,1,{4,0,0},
  909.     VSphere1_5_9,NULL,&NSphere1_14_9,};
  910. static    Pt3d        VSphere1_15_1[] = {
  911.     {0,100,0},
  912.     {0,100,0},
  913.     {8.39596,93.9693,-33.1555},
  914.     {-2.82451,93.9693,-34.0852}};
  915. static    Bsp_Node    NSphere1_15_1 = {
  916.     BSP_BACK_VIEW | BSP_POLY,
  917.     {0.0145312,0.984395,-0.175374},
  918.     WHITE,
  919.     0,0,1,{4,0,0},
  920.     VSphere1_15_1,NULL,&NSphere1_5_9,};
  921. static    Pt3d        VSphere1_5_8[] = {
  922.     {15.7796,-76.6043,62.312},
  923.     {-5.30802,-76.6043,64.0594},
  924.     {-2.82435,-93.9692,34.0854},
  925.     {8.39619,-93.9692,33.1556}};
  926. static    Bsp_Node    NSphere1_5_8 = {
  927.     BSP_BACK_VIEW | BSP_POLY,
  928.     {0.0417165,-0.863026,0.503435},
  929.     WHITE,
  930.     0,0,1,{4,0,0},
  931.     VSphere1_5_8,NULL,&NSphere1_15_1,};
  932. static    Pt3d        VSphere1_15_2[] = {
  933.     {-2.82451,93.9693,-34.0852},
  934.     {8.39596,93.9693,-33.1555},
  935.     {15.7792,76.6045,-62.3119},
  936.     {-5.30834,76.6045,-64.0592}};
  937. static    Bsp_Node    NSphere1_15_2 = {
  938.     BSP_BACK_VIEW | BSP_POLY,
  939.     {0.0417135,0.863027,-0.503433},
  940.     LGREY,
  941.     0,0,1,{4,0,0},
  942.     VSphere1_15_2,NULL,&NSphere1_5_8,};
  943. static    Pt3d        VSphere1_5_7[] = {
  944.     {21.2598,-49.9999,83.9526},
  945.     {-7.15147,-49.9999,86.3068},
  946.     {-5.30802,-76.6043,64.0594},
  947.     {15.7796,-76.6043,62.312}};
  948. static    Bsp_Node    NSphere1_5_7 = {
  949.     BSP_BACK_VIEW | BSP_POLY,
  950.     {0.0636175,-0.637598,0.767738},
  951.     GREY,
  952.     0,0,1,{4,0,0},
  953.     VSphere1_5_7,NULL,&NSphere1_15_2,};
  954. static    Pt3d        VSphere1_15_3[] = {
  955.     {-5.30834,76.6045,-64.0592},
  956.     {15.7792,76.6045,-62.3119},
  957.     {21.2593,50.0001,-83.9526},
  958.     {-7.15191,50.0001,-86.3067}};
  959. static    Bsp_Node    NSphere1_15_3 = {
  960.     BSP_BACK_VIEW | BSP_POLY,
  961.     {0.0636133,0.6376,-0.767737},
  962.     LGREY,
  963.     0,0,1,{4,0,0},
  964.     VSphere1_15_3,NULL,&NSphere1_5_7,};
  965. static    Pt3d        VSphere1_5_6[] = {
  966.     {24.1757,-17.3647,95.4673},
  967.     {-8.13235,-17.3647,98.1445},
  968.     {-7.15147,-49.9999,86.3068},
  969.     {21.2598,-49.9999,83.9526}};
  970. static    Bsp_Node    NSphere1_5_6 = {
  971.     BSP_BACK_VIEW | BSP_POLY,
  972.     {0.0777236,-0.33789,0.937971},
  973.     GREY,
  974.     0,0,1,{4,0,0},
  975.     VSphere1_5_6,NULL,&NSphere1_15_3,};
  976. static    Pt3d        VSphere1_15_4[] = {
  977.     {-7.15191,50.0001,-86.3067},
  978.     {21.2593,50.0001,-83.9526},
  979.     {24.1752,17.3649,-95.4674},
  980.     {-8.13286,17.3649,-98.1444}};
  981. static    Bsp_Node    NSphere1_15_4 = {
  982.     BSP_BACK_VIEW | BSP_POLY,
  983.     {0.0777186,0.337892,-0.937971},
  984.     LGREY,
  985.     0,0,1,{4,0,0},
  986.     VSphere1_15_4,NULL,&NSphere1_5_6,};
  987. static    Pt3d        VSphere1_5_5[] = {
  988.     {24.1757,17.3649,95.4672},
  989.     {-8.13235,17.3649,98.1444},
  990.     {-8.13235,-17.3647,98.1445},
  991.     {24.1757,-17.3647,95.4673}};
  992. static    Bsp_Node    NSphere1_5_5 = {
  993.     BSP_BACK_VIEW | BSP_POLY,
  994.     {0.0825806,1.30451e-06,0.996584},
  995.     GREY,
  996.     0,0,1,{4,0,0},
  997.     VSphere1_5_5,NULL,&NSphere1_15_4,};
  998. static    Pt3d        VSphere1_15_5[] = {
  999.     {-8.13286,17.3649,-98.1444},
  1000.     {24.1752,17.3649,-95.4674},
  1001.     {24.1752,-17.3647,-95.4674},
  1002.     {-8.13286,-17.3647,-98.1444}};
  1003. static    Bsp_Node    NSphere1_15_5 = {
  1004.     BSP_BACK_VIEW | BSP_POLY,
  1005.     {0.0825752,1.34079e-06,-0.996585},
  1006.     GREY,
  1007.     0,0,1,{4,0,0},
  1008.     VSphere1_15_5,NULL,&NSphere1_5_5,};
  1009. static    Pt3d        VSphere1_5_4[] = {
  1010.     {21.2597,50.0001,83.9525},
  1011.     {-7.15146,50.0001,86.3067},
  1012.     {-8.13235,17.3649,98.1444},
  1013.     {24.1757,17.3649,95.4672}};
  1014. static    Bsp_Node    NSphere1_5_4 = {
  1015.     BSP_BACK_VIEW | BSP_POLY,
  1016.     {0.0777236,0.337892,0.93797},
  1017.     LGREY,
  1018.     0,0,1,{4,0,0},
  1019.     VSphere1_5_4,NULL,&NSphere1_15_5,};
  1020. static    Pt3d        VSphere1_15_6[] = {
  1021.     {-8.13286,-17.3647,-98.1444},
  1022.     {24.1752,-17.3647,-95.4674},
  1023.     {21.2593,-49.9999,-83.9527},
  1024.     {-7.15192,-49.9999,-86.3068}};
  1025. static    Bsp_Node    NSphere1_15_6 = {
  1026.     BSP_BACK_VIEW | BSP_POLY,
  1027.     {0.0777186,-0.33789,-0.937971},
  1028.     GREY,
  1029.     0,0,1,{4,0,0},
  1030.     VSphere1_15_6,NULL,&NSphere1_5_4,};
  1031. static    Pt3d        VSphere1_5_3[] = {
  1032.     {15.7796,76.6045,62.3118},
  1033.     {-5.30801,76.6045,64.0592},
  1034.     {-7.15146,50.0001,86.3067},
  1035.     {21.2597,50.0001,83.9525}};
  1036. static    Bsp_Node    NSphere1_5_3 = {
  1037.     BSP_BACK_VIEW | BSP_POLY,
  1038.     {0.0636175,0.6376,0.767736},
  1039.     WHITE,
  1040.     0,0,1,{4,0,0},
  1041.     VSphere1_5_3,NULL,&NSphere1_15_6,};
  1042. static    Pt3d        VSphere1_15_7[] = {
  1043.     {-7.15192,-49.9999,-86.3068},
  1044.     {21.2593,-49.9999,-83.9527},
  1045.     {15.7793,-76.6043,-62.3121},
  1046.     {-5.30836,-76.6043,-64.0593}};
  1047. static    Bsp_Node    NSphere1_15_7 = {
  1048.     BSP_BACK_VIEW | BSP_POLY,
  1049.     {0.0636133,-0.637598,-0.767738},
  1050.     GREY,
  1051.     0,0,1,{4,0,0},
  1052.     VSphere1_15_7,NULL,&NSphere1_5_3,};
  1053. static    Pt3d        VSphere1_5_2[] = {
  1054.     {8.39613,93.9693,33.1554},
  1055.     {-2.82433,93.9693,34.0852},
  1056.     {-5.30801,76.6045,64.0592},
  1057.     {15.7796,76.6045,62.3118}};
  1058. static    Bsp_Node    NSphere1_5_2 = {
  1059.     BSP_BACK_VIEW | BSP_POLY,
  1060.     {0.0417162,0.863027,0.503433},
  1061.     WHITE,
  1062.     0,0,1,{4,0,0},
  1063.     VSphere1_5_2,NULL,&NSphere1_15_7,};
  1064. static    Pt3d        VSphere1_15_8[] = {
  1065.     {-5.30836,-76.6043,-64.0593},
  1066.     {15.7793,-76.6043,-62.3121},
  1067.     {8.39601,-93.9692,-33.1557},
  1068.     {-2.82453,-93.9692,-34.0854}};
  1069. static    Bsp_Node    NSphere1_15_8 = {
  1070.     BSP_BACK_VIEW | BSP_POLY,
  1071.     {0.0417137,-0.863026,-0.503435},
  1072.     WHITE,
  1073.     0,0,1,{4,0,0},
  1074.     VSphere1_15_8,NULL,&NSphere1_5_2,};
  1075. static    Pt3d        VSphere1_5_1[] = {
  1076.     {0,100,0},
  1077.     {0,100,0},
  1078.     {-2.82433,93.9693,34.0852},
  1079.     {8.39613,93.9693,33.1554}};
  1080. static    Bsp_Node    NSphere1_5_1 = {
  1081.     BSP_BACK_VIEW | BSP_POLY,
  1082.     {0.0145321,0.984395,0.175374},
  1083.     WHITE,
  1084.     0,0,1,{4,0,0},
  1085.     VSphere1_5_1,NULL,&NSphere1_15_8,};
  1086. static    Pt3d        VSphere1_15_9[] = {
  1087.     {-2.82453,-93.9692,-34.0854},
  1088.     {8.39601,-93.9692,-33.1557},
  1089.     {0,-100,0},
  1090.     {0,-100,0}};
  1091. static    Bsp_Node    NSphere1_15_9 = {
  1092.     BSP_BACK_VIEW | BSP_POLY,
  1093.     {0.0145313,-0.984394,-0.175376},
  1094.     WHITE,
  1095.     0,0,1,{4,0,0},
  1096.     VSphere1_15_9,NULL,&NSphere1_5_1,};
  1097. static    Pt3d        VSphere1_4_9[] = {
  1098.     {18.7069,-93.9692,28.6329},
  1099.     {8.39619,-93.9692,33.1556},
  1100.     {0,-100,0},
  1101.     {0,-100,0}};
  1102. static    Bsp_Node    NSphere1_4_9 = {
  1103.     BSP_BACK_VIEW | BSP_POLY,
  1104.     {0.0706891,-0.984394,0.161155},
  1105.     WHITE,
  1106.     0,0,1,{4,0,0},
  1107.     VSphere1_4_9,NULL,&NSphere1_15_9,};
  1108. static    Pt3d        VSphere1_16_1[] = {
  1109.     {0,100,0},
  1110.     {0,100,0},
  1111.     {18.7066,93.9693,-28.6328},
  1112.     {8.39596,93.9693,-33.1555}};
  1113. static    Bsp_Node    NSphere1_16_1 = {
  1114.     BSP_BACK_VIEW | BSP_POLY,
  1115.     {0.0706877,0.984395,-0.161154},
  1116.     WHITE,
  1117.     0,0,1,{4,0,0},
  1118.     VSphere1_16_1,NULL,&NSphere1_4_9,};
  1119. static    Pt3d        VSphere1_4_8[] = {
  1120.     {35.1573,-76.6043,53.8121},
  1121.     {15.7796,-76.6043,62.312},
  1122.     {8.39619,-93.9692,33.1556},
  1123.     {18.7069,-93.9692,28.6329}};
  1124. static    Bsp_Node    NSphere1_4_8 = {
  1125.     BSP_BACK_VIEW | BSP_POLY,
  1126.     {0.202921,-0.863026,0.462612},
  1127.     GREY,
  1128.     0,0,1,{4,0,0},
  1129.     VSphere1_4_8,NULL,&NSphere1_16_1,};
  1130. static    Pt3d        VSphere1_16_2[] = {
  1131.     {8.39596,93.9693,-33.1555},
  1132.     {18.7066,93.9693,-28.6328},
  1133.     {35.1569,76.6045,-53.8121},
  1134.     {15.7792,76.6045,-62.3119}};
  1135. static    Bsp_Node    NSphere1_16_2 = {
  1136.     BSP_BACK_VIEW | BSP_POLY,
  1137.     {0.202918,0.863027,-0.462611},
  1138.     LGREY,
  1139.     0,0,1,{4,0,0},
  1140.     VSphere1_16_2,NULL,&NSphere1_4_8,};
  1141. static    Pt3d        VSphere1_4_7[] = {
  1142.     {47.3672,-49.9999,72.5008},
  1143.     {21.2598,-49.9999,83.9526},
  1144.     {15.7796,-76.6043,62.312},
  1145.     {35.1573,-76.6043,53.8121}};
  1146. static    Bsp_Node    NSphere1_4_7 = {
  1147.     BSP_BACK_VIEW | BSP_POLY,
  1148.     {0.309455,-0.637598,0.705483},
  1149.     WHITE,
  1150.     0,0,1,{4,0,0},
  1151.     VSphere1_4_7,NULL,&NSphere1_16_2,};
  1152. static    Pt3d        VSphere1_16_3[] = {
  1153.     {15.7792,76.6045,-62.3119},
  1154.     {35.1569,76.6045,-53.8121},
  1155.     {47.3668,50.0001,-72.5009},
  1156.     {21.2593,50.0001,-83.9526}};
  1157. static    Bsp_Node    NSphere1_16_3 = {
  1158.     BSP_BACK_VIEW | BSP_POLY,
  1159.     {0.30945,0.6376,-0.705483},
  1160.     LGREY,
  1161.     0,0,1,{4,0,0},
  1162.     VSphere1_16_3,NULL,&NSphere1_4_7,};
  1163. static    Pt3d        VSphere1_4_6[] = {
  1164.     {53.864,-17.3647,82.4448},
  1165.     {24.1757,-17.3647,95.4673},
  1166.     {21.2598,-49.9999,83.9526},
  1167.     {47.3672,-49.9999,72.5008}};
  1168. static    Bsp_Node    NSphere1_4_6 = {
  1169.     BSP_BACK_VIEW | BSP_POLY,
  1170.     {0.378071,-0.33789,0.861912},
  1171.     GREY,
  1172.     0,0,1,{4,0,0},
  1173.     VSphere1_4_6,NULL,&NSphere1_16_3,};
  1174. static    Pt3d        VSphere1_16_4[] = {
  1175.     {21.2593,50.0001,-83.9526},
  1176.     {47.3668,50.0001,-72.5009},
  1177.     {53.8635,17.3649,-82.445},
  1178.     {24.1752,17.3649,-95.4674}};
  1179. static    Bsp_Node    NSphere1_16_4 = {
  1180.     BSP_BACK_VIEW | BSP_POLY,
  1181.     {0.378066,0.337892,-0.861914},
  1182.     LGREY,
  1183.     0,0,1,{4,0,0},
  1184.     VSphere1_16_4,NULL,&NSphere1_4_6,};
  1185. static    Pt3d        VSphere1_4_5[] = {
  1186.     {53.8639,17.3649,82.4447},
  1187.     {24.1757,17.3649,95.4672},
  1188.     {24.1757,-17.3647,95.4673},
  1189.     {53.864,-17.3647,82.4448}};
  1190. static    Bsp_Node    NSphere1_4_5 = {
  1191.     BSP_BACK_VIEW | BSP_POLY,
  1192.     {0.401696,1.33943e-06,0.915773},
  1193.     GREY,
  1194.     0,0,1,{4,0,0},
  1195.     VSphere1_4_5,NULL,&NSphere1_16_4,};
  1196. static    Pt3d        VSphere1_16_5[] = {
  1197.     {24.1752,17.3649,-95.4674},
  1198.     {53.8635,17.3649,-82.445},
  1199.     {53.8635,-17.3647,-82.4451},
  1200.     {24.1752,-17.3647,-95.4674}};
  1201. static    Bsp_Node    NSphere1_16_5 = {
  1202.     BSP_BACK_VIEW | BSP_POLY,
  1203.     {0.401692,1.27062e-06,-0.915775},
  1204.     GREY,
  1205.     0,0,1,{4,0,0},
  1206.     VSphere1_16_5,NULL,&NSphere1_4_5,};
  1207. static    Pt3d        VSphere1_4_4[] = {
  1208.     {47.3671,50.0001,72.5007},
  1209.     {21.2597,50.0001,83.9525},
  1210.     {24.1757,17.3649,95.4672},
  1211.     {53.8639,17.3649,82.4447}};
  1212. static    Bsp_Node    NSphere1_4_4 = {
  1213.     BSP_BACK_VIEW | BSP_POLY,
  1214.     {0.37807,0.337892,0.861912},
  1215.     LGREY,
  1216.     0,0,1,{4,0,0},
  1217.     VSphere1_4_4,NULL,&NSphere1_16_5,};
  1218. static    Pt3d        VSphere1_16_6[] = {
  1219.     {24.1752,-17.3647,-95.4674},
  1220.     {53.8635,-17.3647,-82.4451},
  1221.     {47.3668,-49.9999,-72.501},
  1222.     {21.2593,-49.9999,-83.9527}};
  1223. static    Bsp_Node    NSphere1_16_6 = {
  1224.     BSP_BACK_VIEW | BSP_POLY,
  1225.     {0.378067,-0.33789,-0.861914},
  1226.     GREY,
  1227.     0,0,1,{4,0,0},
  1228.     VSphere1_16_6,NULL,&NSphere1_4_4,};
  1229. static    Pt3d        VSphere1_4_3[] = {
  1230.     {35.1572,76.6045,53.812},
  1231.     {15.7796,76.6045,62.3118},
  1232.     {21.2597,50.0001,83.9525},
  1233.     {47.3671,50.0001,72.5007}};
  1234. static    Bsp_Node    NSphere1_4_3 = {
  1235.     BSP_BACK_VIEW | BSP_POLY,
  1236.     {0.309454,0.6376,0.705482},
  1237.     LGREY,
  1238.     0,0,1,{4,0,0},
  1239.     VSphere1_4_3,NULL,&NSphere1_16_6,};
  1240. static    Pt3d        VSphere1_16_7[] = {
  1241.     {21.2593,-49.9999,-83.9527},
  1242.     {47.3668,-49.9999,-72.501},
  1243.     {35.157,-76.6043,-53.8123},
  1244.     {15.7793,-76.6043,-62.3121}};
  1245. static    Bsp_Node    NSphere1_16_7 = {
  1246.     BSP_BACK_VIEW | BSP_POLY,
  1247.     {0.309451,-0.637598,-0.705485},
  1248.     GREY,
  1249.     0,0,1,{4,0,0},
  1250.     VSphere1_16_7,NULL,&NSphere1_4_3,};
  1251. static    Pt3d        VSphere1_4_2[] = {
  1252.     {18.7067,93.9693,28.6327},
  1253.     {8.39613,93.9693,33.1554},
  1254.     {15.7796,76.6045,62.3118},
  1255.     {35.1572,76.6045,53.812}};
  1256. static    Bsp_Node    NSphere1_4_2 = {
  1257.     BSP_BACK_VIEW | BSP_POLY,
  1258.     {0.20292,0.863027,0.46261},
  1259.     WHITE,
  1260.     0,0,1,{4,0,0},
  1261.     VSphere1_4_2,NULL,&NSphere1_16_7,};
  1262. static    Pt3d        VSphere1_16_8[] = {
  1263.     {15.7793,-76.6043,-62.3121},
  1264.     {35.157,-76.6043,-53.8123},
  1265.     {18.7067,-93.9692,-28.633},
  1266.     {8.39601,-93.9692,-33.1557}};
  1267. static    Bsp_Node    NSphere1_16_8 = {
  1268.     BSP_BACK_VIEW | BSP_POLY,
  1269.     {0.202919,-0.863026,-0.462613},
  1270.     WHITE,
  1271.     0,0,1,{4,0,0},
  1272.     VSphere1_16_8,NULL,&NSphere1_4_2,};
  1273. static    Pt3d        VSphere1_4_1[] = {
  1274.     {0,100,0},
  1275.     {0,100,0},
  1276.     {8.39613,93.9693,33.1554},
  1277.     {18.7067,93.9693,28.6327}};
  1278. static    Bsp_Node    NSphere1_4_1 = {
  1279.     BSP_BACK_VIEW | BSP_POLY,
  1280.     {0.0706886,0.984395,0.161153},
  1281.     WHITE,
  1282.     0,0,1,{4,0,0},
  1283.     VSphere1_4_1,NULL,&NSphere1_16_8,};
  1284. static    Pt3d        VSphere1_16_9[] = {
  1285.     {8.39601,-93.9692,-33.1557},
  1286.     {18.7067,-93.9692,-28.633},
  1287.     {0,-100,0},
  1288.     {0,-100,0}};
  1289. static    Bsp_Node    NSphere1_16_9 = {
  1290.     BSP_BACK_VIEW | BSP_POLY,
  1291.     {0.0706883,-0.984394,-0.161155},
  1292.     WHITE,
  1293.     0,0,1,{4,0,0},
  1294.     VSphere1_16_9,NULL,&NSphere1_4_1,};
  1295. static    Pt3d        VSphere1_3_9[] = {
  1296.     {26.9904,-93.9692,21.0074},
  1297.     {18.7069,-93.9692,28.6329},
  1298.     {0,-100,0},
  1299.     {0,-100,0}};
  1300. static    Bsp_Node    NSphere1_3_9 = {
  1301.     BSP_BACK_VIEW | BSP_POLY,
  1302.     {0.119186,-0.984394,0.12947},
  1303.     WHITE,
  1304.     0,0,1,{4,0,0},
  1305.     VSphere1_3_9,NULL,&NSphere1_16_9,};
  1306. static    Pt3d        VSphere1_17_1[] = {
  1307.     {0,100,0},
  1308.     {0,100,0},
  1309.     {26.9901,93.9693,-21.0074},
  1310.     {18.7066,93.9693,-28.6328}};
  1311. static    Bsp_Node    NSphere1_17_1 = {
  1312.     BSP_BACK_VIEW | BSP_POLY,
  1313.     {0.119184,0.984395,-0.12947},
  1314.     WHITE,
  1315.     0,0,1,{4,0,0},
  1316.     VSphere1_17_1,NULL,&NSphere1_3_9,};
  1317. static    Pt3d        VSphere1_3_8[] = {
  1318.     {50.7251,-76.6043,39.4809},
  1319.     {35.1573,-76.6043,53.8121},
  1320.     {18.7069,-93.9692,28.6329},
  1321.     {26.9904,-93.9692,21.0074}};
  1322. static    Bsp_Node    NSphere1_3_8 = {
  1323.     BSP_BACK_VIEW | BSP_POLY,
  1324.     {0.342136,-0.863026,0.371658},
  1325.     WHITE,
  1326.     0,0,1,{4,0,0},
  1327.     VSphere1_3_8,NULL,&NSphere1_17_1,};
  1328. static    Pt3d        VSphere1_17_2[] = {
  1329.     {18.7066,93.9693,-28.6328},
  1330.     {26.9901,93.9693,-21.0074},
  1331.     {50.7248,76.6045,-39.481},
  1332.     {35.1569,76.6045,-53.8121}};
  1333. static    Bsp_Node    NSphere1_17_2 = {
  1334.     BSP_BACK_VIEW | BSP_POLY,
  1335.     {0.342133,0.863027,-0.371659},
  1336.     WHITE,
  1337.     0,0,1,{4,0,0},
  1338.     VSphere1_17_2,NULL,&NSphere1_3_8,};
  1339. static    Pt3d        VSphere1_3_7[] = {
  1340.     {68.3417,-49.9999,53.1924},
  1341.     {47.3672,-49.9999,72.5008},
  1342.     {35.1573,-76.6043,53.8121},
  1343.     {50.7251,-76.6043,39.4809}};
  1344. static    Bsp_Node    NSphere1_3_7 = {
  1345.     BSP_BACK_VIEW | BSP_POLY,
  1346.     {0.521757,-0.637598,0.566779},
  1347.     GREY,
  1348.     0,0,1,{4,0,0},
  1349.     VSphere1_3_7,NULL,&NSphere1_17_2,};
  1350. static    Pt3d        VSphere1_17_3[] = {
  1351.     {35.1569,76.6045,-53.8121},
  1352.     {50.7248,76.6045,-39.481},
  1353.     {68.3413,50.0001,-53.1927},
  1354.     {47.3668,50.0001,-72.5009}};
  1355. static    Bsp_Node    NSphere1_17_3 = {
  1356.     BSP_BACK_VIEW | BSP_POLY,
  1357.     {0.521753,0.6376,-0.56678},
  1358.     WHITE,
  1359.     0,0,1,{4,0,0},
  1360.     VSphere1_17_3,NULL,&NSphere1_3_7,};
  1361. static    Pt3d        VSphere1_3_6[] = {
  1362.     {77.7152,-17.3647,60.4881},
  1363.     {53.864,-17.3647,82.4448},
  1364.     {47.3672,-49.9999,72.5008},
  1365.     {68.3417,-49.9999,53.1924}};
  1366. static    Bsp_Node    NSphere1_3_6 = {
  1367.     BSP_BACK_VIEW | BSP_POLY,
  1368.     {0.637448,-0.33789,0.692452},
  1369.     GREY,
  1370.     0,0,1,{4,0,0},
  1371.     VSphere1_3_6,NULL,&NSphere1_17_3,};
  1372. static    Pt3d        VSphere1_17_4[] = {
  1373.     {47.3668,50.0001,-72.5009},
  1374.     {68.3413,50.0001,-53.1927},
  1375.     {77.7149,17.3649,-60.4885},
  1376.     {53.8635,17.3649,-82.445}};
  1377. static    Bsp_Node    NSphere1_17_4 = {
  1378.     BSP_BACK_VIEW | BSP_POLY,
  1379.     {0.637444,0.337892,-0.692455},
  1380.     LGREY,
  1381.     0,0,1,{4,0,0},
  1382.     VSphere1_17_4,NULL,&NSphere1_3_6,};
  1383. static    Pt3d        VSphere1_3_5[] = {
  1384.     {77.7152,17.3649,60.4881},
  1385.     {53.8639,17.3649,82.4447},
  1386.     {53.864,-17.3647,82.4448},
  1387.     {77.7152,-17.3647,60.4881}};
  1388. static    Bsp_Node    NSphere1_3_5 = {
  1389.     BSP_BACK_VIEW | BSP_POLY,
  1390.     {0.677282,1.32887e-06,0.735723},
  1391.     GREY,
  1392.     0,0,1,{4,0,0},
  1393.     VSphere1_3_5,NULL,&NSphere1_17_4,};
  1394. static    Pt3d        VSphere1_17_5[] = {
  1395.     {53.8635,17.3649,-82.445},
  1396.     {77.7149,17.3649,-60.4885},
  1397.     {77.7149,-17.3647,-60.4885},
  1398.     {53.8635,-17.3647,-82.4451}};
  1399. static    Bsp_Node    NSphere1_17_5 = {
  1400.     BSP_BACK_VIEW | BSP_POLY,
  1401.     {0.677278,1.30961e-06,-0.735727},
  1402.     LGREY,
  1403.     0,0,1,{4,0,0},
  1404.     VSphere1_17_5,NULL,&NSphere1_3_5,};
  1405. static    Pt3d        VSphere1_3_4[] = {
  1406.     {68.3416,50.0001,53.1923},
  1407.     {47.3671,50.0001,72.5007},
  1408.     {53.8639,17.3649,82.4447},
  1409.     {77.7152,17.3649,60.4881}};
  1410. static    Bsp_Node    NSphere1_3_4 = {
  1411.     BSP_BACK_VIEW | BSP_POLY,
  1412.     {0.637448,0.337892,0.692452},
  1413.     LGREY,
  1414.     0,0,1,{4,0,0},
  1415.     VSphere1_3_4,NULL,&NSphere1_17_5,};
  1416. static    Pt3d        VSphere1_17_6[] = {
  1417.     {53.8635,-17.3647,-82.4451},
  1418.     {77.7149,-17.3647,-60.4885},
  1419.     {68.3414,-49.9999,-53.1927},
  1420.     {47.3668,-49.9999,-72.501}};
  1421. static    Bsp_Node    NSphere1_17_6 = {
  1422.     BSP_BACK_VIEW | BSP_POLY,
  1423.     {0.637444,-0.33789,-0.692456},
  1424.     GREY,
  1425.     0,0,1,{4,0,0},
  1426.     VSphere1_17_6,NULL,&NSphere1_3_4,};
  1427. static    Pt3d        VSphere1_3_3[] = {
  1428.     {50.725,76.6045,39.4808},
  1429.     {35.1572,76.6045,53.812},
  1430.     {47.3671,50.0001,72.5007},
  1431.     {68.3416,50.0001,53.1923}};
  1432. static    Bsp_Node    NSphere1_3_3 = {
  1433.     BSP_BACK_VIEW | BSP_POLY,
  1434.     {0.521756,0.6376,0.566778},
  1435.     LGREY,
  1436.     0,0,1,{4,0,0},
  1437.     VSphere1_3_3,NULL,&NSphere1_17_6,};
  1438. static    Pt3d        VSphere1_17_7[] = {
  1439.     {47.3668,-49.9999,-72.501},
  1440.     {68.3414,-49.9999,-53.1927},
  1441.     {50.7249,-76.6043,-39.4812},
  1442.     {35.157,-76.6043,-53.8123}};
  1443. static    Bsp_Node    NSphere1_17_7 = {
  1444.     BSP_BACK_VIEW | BSP_POLY,
  1445.     {0.521754,-0.637598,-0.566781},
  1446.     GREY,
  1447.     0,0,1,{4,0,0},
  1448.     VSphere1_17_7,NULL,&NSphere1_3_3,};
  1449. static    Pt3d        VSphere1_3_2[] = {
  1450.     {26.9902,93.9693,21.0073},
  1451.     {18.7067,93.9693,28.6327},
  1452.     {35.1572,76.6045,53.812},
  1453.     {50.725,76.6045,39.4808}};
  1454. static    Bsp_Node    NSphere1_3_2 = {
  1455.     BSP_BACK_VIEW | BSP_POLY,
  1456.     {0.342135,0.863027,0.371657},
  1457.     WHITE,
  1458.     0,0,1,{4,0,0},
  1459.     VSphere1_3_2,NULL,&NSphere1_17_7,};
  1460. static    Pt3d        VSphere1_17_8[] = {
  1461.     {35.157,-76.6043,-53.8123},
  1462.     {50.7249,-76.6043,-39.4812},
  1463.     {26.9903,-93.9692,-21.0076},
  1464.     {18.7067,-93.9692,-28.633}};
  1465. static    Bsp_Node    NSphere1_17_8 = {
  1466.     BSP_BACK_VIEW | BSP_POLY,
  1467.     {0.342134,-0.863026,-0.37166},
  1468.     WHITE,
  1469.     0,0,1,{4,0,0},
  1470.     VSphere1_17_8,NULL,&NSphere1_3_2,};
  1471. static    Pt3d        VSphere1_3_1[] = {
  1472.     {0,100,0},
  1473.     {0,100,0},
  1474.     {18.7067,93.9693,28.6327},
  1475.     {26.9902,93.9693,21.0073}};
  1476. static    Bsp_Node    NSphere1_3_1 = {
  1477.     BSP_BACK_VIEW | BSP_POLY,
  1478.     {0.119185,0.984395,0.129469},
  1479.     WHITE,
  1480.     0,0,1,{4,0,0},
  1481.     VSphere1_3_1,NULL,&NSphere1_17_8,};
  1482. static    Pt3d        VSphere1_17_9[] = {
  1483.     {18.7067,-93.9692,-28.633},
  1484.     {26.9903,-93.9692,-21.0076},
  1485.     {0,-100,0},
  1486.     {0,-100,0}};
  1487. static    Bsp_Node    NSphere1_17_9 = {
  1488.     BSP_BACK_VIEW | BSP_POLY,
  1489.     {0.119185,-0.984394,-0.129471},
  1490.     WHITE,
  1491.     0,0,1,{4,0,0},
  1492.     VSphere1_17_9,NULL,&NSphere1_3_1,};
  1493. static    Pt3d        VSphere1_2_9[] = {
  1494.     {32.3491,-93.9692,11.1054},
  1495.     {26.9904,-93.9692,21.0074},
  1496.     {0,-100,0},
  1497.     {0,-100,0}};
  1498. static    Bsp_Node    NSphere1_2_9 = {
  1499.     BSP_BACK_VIEW | BSP_POLY,
  1500.     {0.154767,-0.984394,0.0837555},
  1501.     WHITE,
  1502.     0,0,1,{4,0,0},
  1503.     VSphere1_2_9,NULL,&NSphere1_17_9,};
  1504. static    Pt3d        VSphere1_18_1[] = {
  1505.     {0,100,0},
  1506.     {0,100,0},
  1507.     {32.3488,93.9693,-11.1055},
  1508.     {26.9901,93.9693,-21.0074}};
  1509. static    Bsp_Node    NSphere1_18_1 = {
  1510.     BSP_BACK_VIEW | BSP_POLY,
  1511.     {0.154765,0.984395,-0.0837556},
  1512.     WHITE,
  1513.     0,0,1,{4,0,0},
  1514.     VSphere1_18_1,NULL,&NSphere1_2_9,};
  1515. static    Pt3d        VSphere1_2_8[] = {
  1516.     {60.7961,-76.6043,20.8713},
  1517.     {50.7251,-76.6043,39.4809},
  1518.     {26.9904,-93.9692,21.0074},
  1519.     {32.3491,-93.9692,11.1054}};
  1520. static    Bsp_Node    NSphere1_2_8 = {
  1521.     BSP_BACK_VIEW | BSP_POLY,
  1522.     {0.444275,-0.863026,0.24043},
  1523.     WHITE,
  1524.     0,0,1,{4,0,0},
  1525.     VSphere1_2_8,NULL,&NSphere1_18_1,};
  1526. static    Pt3d        VSphere1_18_2[] = {
  1527.     {26.9901,93.9693,-21.0074},
  1528.     {32.3488,93.9693,-11.1055},
  1529.     {60.7958,76.6045,-20.8716},
  1530.     {50.7248,76.6045,-39.481}};
  1531. static    Bsp_Node    NSphere1_18_2 = {
  1532.     BSP_BACK_VIEW | BSP_POLY,
  1533.     {0.444272,0.863027,-0.240431},
  1534.     LGREY,
  1535.     0,0,1,{4,0,0},
  1536.     VSphere1_18_2,NULL,&NSphere1_2_8,};
  1537. static    Pt3d        VSphere1_2_7[] = {
  1538.     {81.9103,-49.9999,28.1198},
  1539.     {68.3417,-49.9999,53.1924},
  1540.     {50.7251,-76.6043,39.4809},
  1541.     {60.7961,-76.6043,20.8713}};
  1542. static    Bsp_Node    NSphere1_2_7 = {
  1543.     BSP_BACK_VIEW | BSP_POLY,
  1544.     {0.67752,-0.637598,0.366655},
  1545.     GREY,
  1546.     0,0,1,{4,0,0},
  1547.     VSphere1_2_7,NULL,&NSphere1_18_2,};
  1548. static    Pt3d        VSphere1_18_3[] = {
  1549.     {50.7248,76.6045,-39.481},
  1550.     {60.7958,76.6045,-20.8716},
  1551.     {81.91,50.0001,-28.1202},
  1552.     {68.3413,50.0001,-53.1927}};
  1553. static    Bsp_Node    NSphere1_18_3 = {
  1554.     BSP_BACK_VIEW | BSP_POLY,
  1555.     {0.677516,0.6376,-0.366658},
  1556.     LGREY,
  1557.     0,0,1,{4,0,0},
  1558.     VSphere1_18_3,NULL,&NSphere1_2_7,};
  1559. static    Pt3d        VSphere1_2_6[] = {
  1560.     {93.1449,-17.3647,31.9766},
  1561.     {77.7152,-17.3647,60.4881},
  1562.     {68.3417,-49.9999,53.1924},
  1563.     {81.9103,-49.9999,28.1198}};
  1564. static    Bsp_Node    NSphere1_2_6 = {
  1565.     BSP_BACK_VIEW | BSP_POLY,
  1566.     {0.827748,-0.33789,0.447955},
  1567.     GREY,
  1568.     0,0,1,{4,0,0},
  1569.     VSphere1_2_6,NULL,&NSphere1_18_3,};
  1570. static    Pt3d        VSphere1_18_4[] = {
  1571.     {68.3413,50.0001,-53.1927},
  1572.     {81.91,50.0001,-28.1202},
  1573.     {93.1446,17.3649,-31.9771},
  1574.     {77.7149,17.3649,-60.4885}};
  1575. static    Bsp_Node    NSphere1_18_4 = {
  1576.     BSP_BACK_VIEW | BSP_POLY,
  1577.     {0.827745,0.337892,-0.447958},
  1578.     LGREY,
  1579.     0,0,1,{4,0,0},
  1580.     VSphere1_18_4,NULL,&NSphere1_2_6,};
  1581. static    Pt3d        VSphere1_2_5[] = {
  1582.     {93.1448,17.3649,31.9766},
  1583.     {77.7152,17.3649,60.4881},
  1584.     {77.7152,-17.3647,60.4881},
  1585.     {93.1449,-17.3647,31.9766}};
  1586. static    Bsp_Node    NSphere1_2_5 = {
  1587.     BSP_BACK_VIEW | BSP_POLY,
  1588.     {0.879474,1.33196e-06,0.475947},
  1589.     GREY,
  1590.     0,0,1,{4,0,0},
  1591.     VSphere1_2_5,NULL,&NSphere1_18_4,};
  1592. static    Pt3d        VSphere1_18_5[] = {
  1593.     {77.7149,17.3649,-60.4885},
  1594.     {93.1446,17.3649,-31.9771},
  1595.     {93.1447,-17.3647,-31.9771},
  1596.     {77.7149,-17.3647,-60.4885}};
  1597. static    Bsp_Node    NSphere1_18_5 = {
  1598.     BSP_BACK_VIEW | BSP_POLY,
  1599.     {0.879472,1.36833e-06,-0.475951},
  1600.     LGREY,
  1601.     0,0,1,{4,0,0},
  1602.     VSphere1_18_5,NULL,&NSphere1_2_5,};
  1603. static    Pt3d        VSphere1_2_4[] = {
  1604.     {81.9101,50.0001,28.1198},
  1605.     {68.3416,50.0001,53.1923},
  1606.     {77.7152,17.3649,60.4881},
  1607.     {93.1448,17.3649,31.9766}};
  1608. static    Bsp_Node    NSphere1_2_4 = {
  1609.     BSP_BACK_VIEW | BSP_POLY,
  1610.     {0.827747,0.337892,0.447954},
  1611.     LGREY,
  1612.     0,0,1,{4,0,0},
  1613.     VSphere1_2_4,NULL,&NSphere1_18_5,};
  1614. static    Pt3d        VSphere1_18_6[] = {
  1615.     {77.7149,-17.3647,-60.4885},
  1616.     {93.1447,-17.3647,-31.9771},
  1617.     {81.9101,-49.9999,-28.1202},
  1618.     {68.3414,-49.9999,-53.1927}};
  1619. static    Bsp_Node    NSphere1_18_6 = {
  1620.     BSP_BACK_VIEW | BSP_POLY,
  1621.     {0.827746,-0.33789,-0.447959},
  1622.     GREY,
  1623.     0,0,1,{4,0,0},
  1624.     VSphere1_18_6,NULL,&NSphere1_2_4,};
  1625. static    Pt3d        VSphere1_2_3[] = {
  1626.     {60.7959,76.6045,20.8713},
  1627.     {50.725,76.6045,39.4808},
  1628.     {68.3416,50.0001,53.1923},
  1629.     {81.9101,50.0001,28.1198}};
  1630. static    Bsp_Node    NSphere1_2_3 = {
  1631.     BSP_BACK_VIEW | BSP_POLY,
  1632.     {0.677518,0.6376,0.366654},
  1633.     LGREY,
  1634.     0,0,1,{4,0,0},
  1635.     VSphere1_2_3,NULL,&NSphere1_18_6,};
  1636. static    Pt3d        VSphere1_18_7[] = {
  1637.     {68.3414,-49.9999,-53.1927},
  1638.     {81.9101,-49.9999,-28.1202},
  1639.     {60.796,-76.6043,-20.8716},
  1640.     {50.7249,-76.6043,-39.4812}};
  1641. static    Bsp_Node    NSphere1_18_7 = {
  1642.     BSP_BACK_VIEW | BSP_POLY,
  1643.     {0.677518,-0.637598,-0.366658},
  1644.     WHITE,
  1645.     0,0,1,{4,0,0},
  1646.     VSphere1_18_7,NULL,&NSphere1_2_3,};
  1647. static    Pt3d        VSphere1_2_2[] = {
  1648.     {32.3488,93.9693,11.1054},
  1649.     {26.9902,93.9693,21.0073},
  1650.     {50.725,76.6045,39.4808},
  1651.     {60.7959,76.6045,20.8713}};
  1652. static    Bsp_Node    NSphere1_2_2 = {
  1653.     BSP_BACK_VIEW | BSP_POLY,
  1654.     {0.444273,0.863027,0.240429},
  1655.     WHITE,
  1656.     0,0,1,{4,0,0},
  1657.     VSphere1_2_2,NULL,&NSphere1_18_7,};
  1658. static    Pt3d        VSphere1_18_8[] = {
  1659.     {50.7249,-76.6043,-39.4812},
  1660.     {60.796,-76.6043,-20.8716},
  1661.     {32.349,-93.9692,-11.1056},
  1662.     {26.9903,-93.9692,-21.0076}};
  1663. static    Bsp_Node    NSphere1_18_8 = {
  1664.     BSP_BACK_VIEW | BSP_POLY,
  1665.     {0.444274,-0.863026,-0.240432},
  1666.     WHITE,
  1667.     0,0,1,{4,0,0},
  1668.     VSphere1_18_8,NULL,&NSphere1_2_2,};
  1669. static    Pt3d        VSphere1_2_1[] = {
  1670.     {0,100,0},
  1671.     {0,100,0},
  1672.     {26.9902,93.9693,21.0073},
  1673.     {32.3488,93.9693,11.1054}};
  1674. static    Bsp_Node    NSphere1_2_1 = {
  1675.     BSP_BACK_VIEW | BSP_POLY,
  1676.     {0.154766,0.984395,0.0837549},
  1677.     WHITE,
  1678.     0,0,1,{4,0,0},
  1679.     VSphere1_2_1,NULL,&NSphere1_18_8,};
  1680. static    Pt3d        VSphere1_18_9[] = {
  1681.     {26.9903,-93.9692,-21.0076},
  1682.     {32.349,-93.9692,-11.1056},
  1683.     {0,-100,0},
  1684.     {0,-100,0}};
  1685. static    Bsp_Node    NSphere1_18_9 = {
  1686.     BSP_BACK_VIEW | BSP_POLY,
  1687.     {0.154766,-0.984394,-0.0837563},
  1688.     WHITE,
  1689.     0,0,1,{4,0,0},
  1690.     VSphere1_18_9,NULL,&NSphere1_2_1,};
  1691. static    Pt3d        VSphere1_1_9[] = {
  1692.     {34.2022,-93.9692,0},
  1693.     {32.3491,-93.9692,11.1054},
  1694.     {0,-100,0},
  1695.     {0,-100,0}};
  1696. static    Bsp_Node    NSphere1_1_9 = {
  1697.     BSP_BACK_VIEW | BSP_POLY,
  1698.     {0.173576,-0.984394,0.0289648},
  1699.     WHITE,
  1700.     0,0,1,{4,0,0},
  1701.     VSphere1_1_9,NULL,&NSphere1_18_9,};
  1702. static    Pt3d        VSphere1_19_1[] = {
  1703.     {0,100,0},
  1704.     {0,100,0},
  1705.     {34.202,93.9693,0},
  1706.     {32.3488,93.9693,-11.1055}};
  1707. static    Bsp_Node    NSphere1_19_1 = {
  1708.     BSP_BACK_VIEW | BSP_POLY,
  1709.     {0.173575,0.984395,-0.028965},
  1710.     WHITE,
  1711.     0,0,1,{4,0,0},
  1712.     VSphere1_19_1,NULL,&NSphere1_1_9,};
  1713. static    Pt3d        VSphere1_1_8[] = {
  1714.     {64.2789,-76.6043,0},
  1715.     {60.7961,-76.6043,20.8713},
  1716.     {32.3491,-93.9692,11.1054},
  1717.     {34.2022,-93.9692,0}};
  1718. static    Bsp_Node    NSphere1_1_8 = {
  1719.     BSP_BACK_VIEW | BSP_POLY,
  1720.     {0.498271,-0.863026,0.0831466},
  1721.     WHITE,
  1722.     0,0,1,{4,0,0},
  1723.     VSphere1_1_8,NULL,&NSphere1_19_1,};
  1724. static    Pt3d        VSphere1_19_2[] = {
  1725.     {32.3488,93.9693,-11.1055},
  1726.     {34.202,93.9693,0},
  1727.     {64.2787,76.6045,0},
  1728.     {60.7958,76.6045,-20.8716}};
  1729. static    Bsp_Node    NSphere1_19_2 = {
  1730.     BSP_BACK_VIEW | BSP_POLY,
  1731.     {0.498268,0.863027,-0.0831475},
  1732.     WHITE,
  1733.     0,0,1,{4,0,0},
  1734.     VSphere1_19_2,NULL,&NSphere1_1_8,};
  1735. static    Pt3d        VSphere1_1_7[] = {
  1736.     {86.6026,-49.9999,0},
  1737.     {81.9103,-49.9999,28.1198},
  1738.     {60.7961,-76.6043,20.8713},
  1739.     {64.2789,-76.6043,0}};
  1740. static    Bsp_Node    NSphere1_1_7 = {
  1741.     BSP_BACK_VIEW | BSP_POLY,
  1742.     {0.759862,-0.637598,0.126798},
  1743.     GREY,
  1744.     0,0,1,{4,0,0},
  1745.     VSphere1_1_7,NULL,&NSphere1_19_2,};
  1746. static    Pt3d        VSphere1_19_3[] = {
  1747.     {60.7958,76.6045,-20.8716},
  1748.     {64.2787,76.6045,0},
  1749.     {86.6025,50.0001,0},
  1750.     {81.91,50.0001,-28.1202}};
  1751. static    Bsp_Node    NSphere1_19_3 = {
  1752.     BSP_BACK_VIEW | BSP_POLY,
  1753.     {0.759861,0.6376,-0.1268},
  1754.     LGREY,
  1755.     0,0,1,{4,0,0},
  1756.     VSphere1_19_3,NULL,&NSphere1_1_7,};
  1757. static    Pt3d        VSphere1_1_6[] = {
  1758.     {98.4808,-17.3647,0},
  1759.     {93.1449,-17.3647,31.9766},
  1760.     {81.9103,-49.9999,28.1198},
  1761.     {86.6026,-49.9999,0}};
  1762. static    Bsp_Node    NSphere1_1_6 = {
  1763.     BSP_BACK_VIEW | BSP_POLY,
  1764.     {0.928349,-0.33789,0.154914},
  1765.     GREY,
  1766.     0,0,1,{4,0,0},
  1767.     VSphere1_1_6,NULL,&NSphere1_19_3,};
  1768. static    Pt3d        VSphere1_19_4[] = {
  1769.     {81.91,50.0001,-28.1202},
  1770.     {86.6025,50.0001,0},
  1771.     {98.4808,17.3649,0},
  1772.     {93.1446,17.3649,-31.9771}};
  1773. static    Bsp_Node    NSphere1_19_4 = {
  1774.     BSP_BACK_VIEW | BSP_POLY,
  1775.     {0.928348,0.337892,-0.154916},
  1776.     LGREY,
  1777.     0,0,1,{4,0,0},
  1778.     VSphere1_19_4,NULL,&NSphere1_1_6,};
  1779. static    Pt3d        VSphere1_1_5[] = {
  1780.     {98.4808,17.3649,0},
  1781.     {93.1448,17.3649,31.9766},
  1782.     {93.1449,-17.3647,31.9766},
  1783.     {98.4808,-17.3647,0}};
  1784. static    Bsp_Node    NSphere1_1_5 = {
  1785.     BSP_BACK_VIEW | BSP_POLY,
  1786.     {0.986361,1.15573e-06,0.164594},
  1787.     GREY,
  1788.     0,0,1,{4,0,0},
  1789.     VSphere1_1_5,NULL,&NSphere1_19_4,};
  1790. static    Pt3d        VSphere1_19_5[] = {
  1791.     {93.1446,17.3649,-31.9771},
  1792.     {98.4808,17.3649,0},
  1793.     {98.4808,-17.3647,0},
  1794.     {93.1447,-17.3647,-31.9771}};
  1795. static    Bsp_Node    NSphere1_19_5 = {
  1796.     BSP_BACK_VIEW | BSP_POLY,
  1797.     {0.986361,1.3001e-06,-0.164597},
  1798.     GREY,
  1799.     0,0,1,{4,0,0},
  1800.     VSphere1_19_5,NULL,&NSphere1_1_5,};
  1801. static    Pt3d        VSphere1_1_4[] = {
  1802.     {86.6025,50.0001,0},
  1803.     {81.9101,50.0001,28.1198},
  1804.     {93.1448,17.3649,31.9766},
  1805.     {98.4808,17.3649,0}};
  1806. static    Bsp_Node    NSphere1_1_4 = {
  1807.     BSP_BACK_VIEW | BSP_POLY,
  1808.     {0.928348,0.337892,0.154914},
  1809.     LGREY,
  1810.     0,0,1,{4,0,0},
  1811.     VSphere1_1_4,NULL,&NSphere1_19_5,};
  1812. static    Pt3d        VSphere1_19_6[] = {
  1813.     {93.1447,-17.3647,-31.9771},
  1814.     {98.4808,-17.3647,0},
  1815.     {86.6026,-49.9999,0},
  1816.     {81.9101,-49.9999,-28.1202}};
  1817. static    Bsp_Node    NSphere1_19_6 = {
  1818.     BSP_BACK_VIEW | BSP_POLY,
  1819.     {0.928349,-0.33789,-0.154916},
  1820.     GREY,
  1821.     0,0,1,{4,0,0},
  1822.     VSphere1_19_6,NULL,&NSphere1_1_4,};
  1823. static    Pt3d        VSphere1_1_3[] = {
  1824.     {64.2787,76.6045,0},
  1825.     {60.7959,76.6045,20.8713},
  1826.     {81.9101,50.0001,28.1198},
  1827.     {86.6025,50.0001,0}};
  1828. static    Bsp_Node    NSphere1_1_3 = {
  1829.     BSP_BACK_VIEW | BSP_POLY,
  1830.     {0.759861,0.6376,0.126798},
  1831.     LGREY,
  1832.     0,0,1,{4,0,0},
  1833.     VSphere1_1_3,NULL,&NSphere1_19_6,};
  1834. static    Pt3d        VSphere1_19_7[] = {
  1835.     {81.9101,-49.9999,-28.1202},
  1836.     {86.6026,-49.9999,0},
  1837.     {64.2789,-76.6043,0},
  1838.     {60.796,-76.6043,-20.8716}};
  1839. static    Bsp_Node    NSphere1_19_7 = {
  1840.     BSP_BACK_VIEW | BSP_POLY,
  1841.     {0.759862,-0.637598,-0.1268},
  1842.     GREY,
  1843.     0,0,1,{4,0,0},
  1844.     VSphere1_19_7,NULL,&NSphere1_1_3,};
  1845. static    Pt3d        VSphere1_1_2[] = {
  1846.     {34.202,93.9693,0},
  1847.     {32.3488,93.9693,11.1054},
  1848.     {60.7959,76.6045,20.8713},
  1849.     {64.2787,76.6045,0}};
  1850. static    Bsp_Node    NSphere1_1_2 = {
  1851.     BSP_BACK_VIEW | BSP_POLY,
  1852.     {0.498269,0.863027,0.0831462},
  1853.     WHITE,
  1854.     0,0,1,{4,0,0},
  1855.     VSphere1_1_2,NULL,&NSphere1_19_7,};
  1856. static    Pt3d        VSphere1_19_8[] = {
  1857.     {60.796,-76.6043,-20.8716},
  1858.     {64.2789,-76.6043,0},
  1859.     {34.2022,-93.9692,0},
  1860.     {32.349,-93.9692,-11.1056}};
  1861. static    Bsp_Node    NSphere1_19_8 = {
  1862.     BSP_BACK_VIEW | BSP_POLY,
  1863.     {0.49827,-0.863025,-0.0831479},
  1864.     WHITE,
  1865.     0,0,1,{4,0,0},
  1866.     VSphere1_19_8,NULL,&NSphere1_1_2,};
  1867. static    Pt3d        VSphere1_1_1[] = {
  1868.     {0,100,0},
  1869.     {0,100,0},
  1870.     {32.3488,93.9693,11.1054},
  1871.     {34.202,93.9693,0}};
  1872. static    Bsp_Node    NSphere1_1_1 = {
  1873.     BSP_BACK_VIEW | BSP_POLY,
  1874.     {0.173575,0.984395,0.0289645},
  1875.     WHITE,
  1876.     0,0,1,{4,0,0},
  1877.     VSphere1_1_1,NULL,&NSphere1_19_8,};
  1878. static    Pt3d        VSphere1_19_9[] = {
  1879.     {32.349,-93.9692,-11.1056},
  1880.     {34.2022,-93.9692,0},
  1881.     {0,-100,0},
  1882.     {0,-100,0}};
  1883. static    Bsp_Node    NSphere1_19_9 = {
  1884.     BSP_BACK_VIEW | BSP_POLY,
  1885.     {0.173576,-0.984394,-0.0289652},
  1886.     WHITE,
  1887.     0,0,1,{4,0,0},
  1888.     VSphere1_19_9,NULL,&NSphere1_1_1,};
  1889. #define    BSP_ROOT1    NSphere1_19_9
  1890.