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- From: corleyj@helium.gas.uug.arizona.edu (Jason D Corley )
- Newsgroups: alt.cyberpunk
- Subject: Re: cyberpunk at the arcades
- Message-ID: <1992Nov17.181628.9082@organpipe.uug.arizona.edu>
- Date: 17 Nov 92 18:16:28 GMT
- References: <9211162045.AA15663@PCS.CNU.EDU> <If2FGVK00WCZMiA11_@andrew.cmu.edu>
- Sender: news@organpipe.uug.arizona.edu
- Organization: University of Arizona, Tucson, AZ
- Lines: 21
-
- In article <If2FGVK00WCZMiA11_@andrew.cmu.edu> pl1u+@andrew.cmu.edu (Patrick C Leger) writes:
- >> the reason i posted this here in alt.cyberpunk was because i
- >> think this type of super-violent videogame is exactly the
- >> type to dominate our future (that and VR games).
- >
- >Just outta curiosity, WHY do you think these ultra-violent games will
- >(should?) dominate our future? (Don't get me wrong, I LIKE Mortal
- >Combat, and have wasted waaayyy to much money on it...)
- >
- >Chris
-
-
- It's the trend. Look at television and movies. They are steadily
- heading towards more and more violence (sex, too, I predict pornographic
- video games within 5 years), and that violence is spilling over
- into the other realms of mass media. Video games have always
- been cartoonish, it's only recently though that they have gotten
- a coating of reality (the blood 'n guts) over that cartoonishness
- (the repeated violence and surrealism).
- Jason
- The Mad Mad Mad Mad Solipsistic Mad World
-