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-
- The other main Infocom interpreters on the Archimedes are Frank Lancaster's
- Zip program and Edouard Poor's desktop interpreters (called !AUInfocom and
- !Zip.) Zip is blindingly fast, and very compact, but runs outside the desktop
- using the standard system font and plays only version 3 games. The font size
- this implies is enough to make it almost unusable on an A4. Edouard Poor's
- interpreters (at least early versions) run in the desktop, but fail to
- display a cursor and fail to handle backspacing properly. Frank Lancaster
- has also released ZipDebug, which is a combined debugger and interpreter; the
- main point of interest is prototype support for version 6 games.
-
- The only other Infocom interpreter I have seen on the Series3 is InfoPlay
- ported by Oliver Wagner, and based on Mark Howell's ZIP interpreter rather
- than the ITF interpreter. Currently, InfoPlay suffers 3 main disadvantages;
- it uses more memory (typically 6 to 10K, depending on the font loaded by
- Infocom), it uses simple fixed-width fonts for output, and the OS integration
- is slightly buggy; try ESCaping from a save dialogue, or killing the task
- from the System screen.
-
- (InfoPlay used more memory than the 1.4x version of Infocom; I suspect the
- features that have crept in since then mean that memory usage is now
- approximately level, however Infocom has many more bells and whistles :-)
-
- The main infocom interpreters in use under UNIX appear to be simple ports
- of the ITF and ZIP interpreters, usually running under the curses screen
- handling library. I am not aware of any other interpreters running under
- X11.