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- AniMagician Flash-Frame Tutorial
-
-
- AniMagician Copyright (c) 1994 KAVIK Software
- All Rights Reserved
-
-
- The following steps guide you through the process of creating an
- animation using an "object" and the "flash frame" option. An object is
- equivalent to an actor in a movie or a "sprite" in sprite-based animation.
-
- 1) Start AniMagician.
- Start AniMagician by typing ANMAG at the DOS prompt and striking
- <Enter>. If a message panel appears, left-click on the "OK" control.
- You will be presented with the Main options panel and the mouse cursor
- will have a hand shape. Note that the active frame counter reads "SCR",
- which means you are positioned at the scratch frame. The scratch frame
- is not part of your animation, but is used to create frames, objects
- and background images.
-
- 2) Select the Confetti Spray tool and draw the background:
-
- A) Select "TOOLS" from Main panel.
- B) Select "SPRAY" from Tools panel - this selects the spray drawing
- tool.
- C) Select "SETUP" from Tools panel - this activates the Spray tool
- setup panel.
- D) Select "CONFETTI" from Setup panel - this selects "confetti mode"
- for the spray tool. The spray tool will spray a random selection
- of colors from the current palette. Note that the "CONFETTI"
- control is a toggle control and is deactivated by again selecting
- the "CONFETTI" control.
- E) Return to the Tools panel by right-clicking the mouse.
- F) Return to the Main panel by right-clicking the mouse.
- G) Enter draw mode by right-clicking the mouse.
- H) Spray a background on the frame by holding the left mouse button down
- and moving the mouse.
-
- 3) Store the background:
-
- A) Activate the Main panel by right-clicking the mouse.
- B) Select "BKGRND" from the Main panel.
- C) Select "CAPTURE" from the Background panel - this captures the
- current frame image and stores it in the background buffer.
- D) Select "PRELOAD" from the Background panel - this causes the
- background image to be loaded onto each new scratch frame after
- "shooting" the scratch frame.
- E) Return to the Main panel by right-clicking the mouse.
-
- 4) Erase the scratch frame:
-
- A) Select "EDIT" from the Main panel.
- B) Select "ERASE" from the Edit panel.
- C) Return to the Main panel by right-clicking the mouse.
-
- 5) Select the Filled Circle drawing tool and draw a circle:
-
- A) Select "TOOLS" from the Main panel.
- B) Select "CIRCLE" and "FILLED" from the Tools panel - make sure you do
- not select "FILL" as this is a different tool. Now your drawing tool
- will create a filled circle of the current color.
- C) Return to the Main panel by right-clicking the mouse.
- D) Return to draw mode by right-clicking the mouse.
- E) Draw a circle with a diameter of about two inches. This is done
- by left-clicking the mouse to define the center of the circle, moving
- the mouse until the circle is the right size, then left-clicking the
- mouse to draw the circle.
-
- 6) Create the object to be animated:
-
- A) Activate the Main panel by right-clicking the mouse.
- B) Select "OBJECTS" from the Main panel.
- C) Select "GET" from the Object panel - this returns you to the current
- frame.
- D) Left-click to the left and just above the top of the circle.
- E) Drag the cursor to the lower right of the circle so that the circle is
- enclosed by the rectangle.
- F) Left-click to define the region to be an object. Right-clicking
- abandons the "GET" function and returns you to the Object panel.
- After you have successfully defined the object you will return to the
- Object panel. Note that the current object is displayed in the upper
- left corner of the screen when the Object panel is active.
-
- 7) Restore the background:
-
- A) Right-click to return to the Main panel.
- B) Select "BKGRND" from the Main panel.
- C) Select "PUT" from the Background panel. The "PUT" option will
- overwrite a frame with the background image.
- D) You will then be presented with the Range panel. The Range panel
- defines the frames onto which the background image is to be applied.
- E) Make sure the "START FRAME" and "END FRAME" values are both set to
- a value of '1' (one). A value of one will apply the background
- image to the scratch frame since there are no frames in the current
- animation. The scratch frame is always the frame following the
- last frame of an animation - in this case zero + one.
- F) Select "OK" to apply the background image to the scratch frame.
-
- 8) Turn on the Flash Frame option:
-
- A) Right-click to return to the Background panel.
- B) Right-click to return to the Main panel.
- C) Select "OPTIONS" from the Main panel.
- D) Select FLASH FRAME "ON" from the Options panel. The Flash Frame
- option "flashes" the previous frame of an animation onto the
- scratch frame and is useful when positioning an object onto a
- frame.
- E) Right-click to return to the Main panel.
-
- 9) Place the object on the current frame:
-
- A) Select "OBJECTS" from the Main panel.
- B) Select "PUT" from the Object panel - this returns you to the current
- frame and allows you to place the object in the frame.
- C) Position the object in the top-middle of the frame and left-click to
- set the object. Make sure the entire circle is visible within the
- frame. After the object is placed you will return to the Object
- panel.
- D) Select "SHOOT" from the Object panel - this adds the current frame
- to the animation. After "shooting" the frame, the frame count in
- the Main panel is incremented. The new scratch frame has the
- background image loaded.
-
- 10) Create a frame:
-
- A) Select "PUT" from the Object panel.
- B) Position the object so that it overlaps the circle in the previous
- frame and the top of the new circle is at the center of the previous
- circle. The Flash Frame option allows you to see the placement of
- the previous circle. Left-click the mouse to place the object.
- Make sure the circles line up vertically.
- C) Select "SHOOT" from the Object panel - this adds the current frame
- to the animation and increments the frame count.
-
- 11) Create a series of frames by repeating step 11 until the last circle
- is at the bottom of the frame. This should take about four or five
- frames.
-
- 12) Set the Shrink/Expand parameters:
-
- A) Set the "SHRINK" slider on the Object panel to read 80 percent.
- This causes the object to shrink to 80 percent of its original
- size whenever a shrink action is selected. Move the slider by
- positioning the hand cursor within the slider control tab and moving
- the mouse left or right.
- B) Set the "EXPAND" slider to 20 percent. This causes the object
- to increase in size by 20 percent whenever an expand action is
- selected.
-
- 13) Squash the object and place it in the frame:
-
- A) Select "SQUASH" from the Object menu. This "squashes" the object
- by shrinking the object in the vertical direction and expanding the
- object in the horizontal direction.
- B) Select "PUT" from the Object panel.
- C) Position the object so that it overlaps the circle in the previous
- frame. Left-click the mouse to place the object. The circle should
- be at the bottom of the frame and entirely visible within the frame.
- D) Select "SHOOT" from the Object panel - this adds the current frame
- to the animation and increments the frame count.
-
- 14) Perform step 14 three more times, being sure to "squash" the object
- and shoot the frame each time.
-
- 15) Display the current animation:
-
- A) Return to the Main panel by right-clicking the mouse.
- B) Select the ">>" control from the Main panel. This displays the
- current animation.
- C) Strike a key or click a mouse button to halt the animation.
-
- 16) Complete the animation:
-
- A) Select "OBJECTS" from the Main panel.
- B) Select "MULTI" from the Object panel.
- C) Select "REBOUND" from the Multi-Frame panel. This generates
- a reverse sequence of the current animation.
-
- 17) Play the animation:
-
- A) Return to the Object panel by right-clicking the mouse.
- B) Return to the Main panel by right-clicking the mouse.
- C) Select the ">>" control from the Main panel.
- D) Strike a key or click a mouse button to halt the animation.
-
- 18) Save the animation:
-
- A) Select "FLIC" from the Main panel.
- B) Position the mouse cursor within the edit box containing the word
- 'UNTITLED' and left-click the mouse.
- C) Position the mouse cursor over the letter 'U' ,hold down the left
- mouse button, and drag the mouse cursor over the entire word. Release
- the mouse button and the word should be displayed in reverse video.
- D) Type the word 'BOUNCE'.
- E) Select "SAVE" from the Flic panel. This saves the current
- animation as 'BOUNCE.FLI'.
-
- 19) Reset AniMagician:
-
- A) Right-click to return to the Main panel.
- B) Select "FLIC" from the Main panel.
- C) Select "RESET ALL" from the Flic panel.
- D) Select "OK" when the message panel is presented. All settings
- are reset. You will also lose the currently defined object.
- E) Right-click to return to the Main panel.
-
- 20) Now you are ready to generate your own animation or play around
- with some of the other features of AniMagician. Try 'PATH.TUT'
- or, if you have the registered version of AniMagician, try
- 'SOUND.TUT' to add sound to the BOUNCE.FLI animation created during
- this tutorial.
-