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- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ <<< THE FUTURE CREW INFORMATION PACKAGE >>> │
- │ │
- │ Version 1.7 │
- │ │
- │ 06-DEC-1994 │
- │ │
- │ │
- │ This file contains general information about the Future │
- │ Crew and our demos. It also includes frequently asked │
- │ questions we often receive by mail and instructions on │
- │ how to contact us best. Please read this info-file before │
- │ contacting us. │
- │ │
- │ We will update this file as things change, and if the │
- │ above date is rather old, you can get the most recent │
- │ version of this file either by E-Mail from Internet or │
- │ from our distribution sites. │
- │ │
- │ │
- │ │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ CONTENTS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- 1: Opening words
- 2: Commercial Productions
- 3: Disclaimer, The Distribution and Use of Our Demos
- 4: The Current Memberstatus
- 5: List of all Future Crew releases
- 6: How to Contact Future Crew
- 7: Frequently Asked Questions
- 8: International Demo Competitions
- 9: The History of The Future Crew
- 10: Final Words
-
- The following info is in FCSITE17.TXT:
- 1: Official Distribution Site BBS List
- 2: How to Become a Distribution Site
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 1: OPENING WORDS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Welcome to the FCINFO file version 1.7 !
-
- This textfile is a new revision of FCINFO16.TXT, which was
- originally spread with the 2nd Assembly '94 invitation intro.
-
- This textfile was written to tell you about Future Crew, to
- give you answers to most of the things you would probably like
- to ask us, and to tell you how to get more demos.
-
- If you are interested in us making a demo for you, please,
- start reading from the next paragraph in this file.
-
- This file has changed quite much since FCINFO16.TXT, mostly
- because we tried to make this a little shorter. The most important
- change is the contact information part.
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 2: COMMERCIAL PRODUCTIONS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- If you find our demos and programs interesting and would like
- us to make a presentation for your company, do not hesitate to
- contact us.
-
- When contacting us, please include a short explanation what would
- you like us to do. That would help us greatly in evaluating the
- size of the project.
-
- Our resources are limited and we choose the projects we make with
- care, but especially our musicians and graphic artists are always
- looking for new projects.
-
- Since normal mail is a slow way to communicate, we would prefer
- the communication be made through e-mail (or if e-mail is not a
- possible way of communication for you, you can always try to send
- a fax).
-
- You can find our contact information from this file.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 3: DISCLAIMER, THE DISTRIBUTION AND USE OF OUR DEMOS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- All our demos and programs, except the ones which we have created
- for different companies, are freeware.
-
- This means that you can copy and distribute them freely as long
- as you make no modifications to them. Also, no money can be charged
- for our products. This means that you can not sell these products
- without our permission. However a small compensation for copying/
- spreading them is acceptable.
-
- Future Crew's freeware software is supplied "as is". The authors
- hereby disclaim all warranties relating to all Future Crew freeware,
- express or implied, including but not limited to damage to hardware,
- software and/or data from use of Future Crew's products. In no event
- will the Future Crew be liable to you or any other party for any
- damages. Your use of this software indicates that you have read and
- agree to these terms.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 4: THE CURRENT MEMBERSTATUS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Alias: Real name: Born: Main responsibility:
- --------------------------------------------------------------
- GORE Samuli Syvahuoko 1973 Organizer/PR/E-mail
- Psi Sami Tammilehto 1973 Coder
- Trug Mika Tuomi 1972 Coder
- Wildfire Arto Vuori 1975 Coder
- Purple Motion Jonne Valtonen 1976 Musician
- Skaven Peter Hajba 1975 Musician
- Marvel Aki Maatta 1975 Graphics Artist
- Pixel Mikko Iho 1975 Graphics Artist
- Abyss Jussi Laakkonen 1975 BBS Coordinator/PR
-
- FC Internet Division:
-
- Henchman Markus Maki 1974 E-mail/PR/betatesting
- Jake Jarkko Heinonen 1973 E-mail/PR/betatesting
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 5: LIST OF ALL FUTURE CREW RELEASES │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Filename Size Released A Short Description
- ---------------------------------------------------------------------------
- YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
- GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
- FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
- ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
- MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
- STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
- FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
- STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
- UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
- STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
- THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
- PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
- ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
- WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
- SOULOMAT.ZIP 100 kb 7-10-93 A song by Purple Motion (.MOD)
- ICEKNGDM.LBM 65 kb 8-01-93 Winner of PC graphics compo at Asm'93
- ICEFRONT.ZIP 180 kb 8-01-93 The winner of PC multichnl compo at Asm'93
- CAN'T.ZIP 125 kb 8-01-93 The second in PC multichnl compo at Asm'93
- STRSHINE.ZIP 225 kb 8-01-93 The third in PC multichnl compo at Asm'93
- TROLL.LBM 85 kb 8-01-93 The fourth in PC graphics compo at Asm'93
- SUNDANCE.ZIP 235 kb 8-10-93 The winner of PC 4chnl compo at Asm'93
- 2NDREAL1.ZIP 1250 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
- 2NDREAL2.ZIP 790 kb 10-07-93 Second part of the Second Reality demo
- 2NDR_MS.ZIP 280 kb 11-01-93 Skaven's songs from Second Reality
- SYMPHONY.ZIP 260 kb 11-01-93 Symphony by Skaven (.S3M file)
- PMFRACT.ZIP 210 kb 11-05-93 The winner of Megaleif ST/PC music compo
- BUSMATKA.ZIP 75 kb 11-09-93 Finnish invitation to Party3 bussymatka
- STARPORT.ZIP 5 kb 11-21-93 StarPort BBS intro II, VGA/Adlib
- SP2SRC.ZIP 30 kb 12-02-93 StarPort BBS intro II sources
- UNREAL11.ZIP 1335 kb 12-28-93 Unreal version 1.1 for Gravis UltraSound
- JOURNEY1.ZIP 867 kb 12-28-93 First Musicdisk by Purple Motion
- JOURNEY2.ZIP 1015 kb 12-28-93 Second Musicdisk by Purple Motion
- CHMIND.ZIP 1420 kb 02-20-94 Chaotic Mind - Music collection by Skaven
- 2NDPATCH.ZIP 36 kb 02-20-94 Slowdown bugfix patch for 2nd Reality
- ASM-94.ZIP 221 kb 04-08-94 Assembly'94 Pre-Invitation Intro
- SCRMT301.ZIP 291 kb 04-18-94 Scream Tracker 3.01 BETA
- ASM-94_2.ZIP 567 kb 07-03-94 The Assembly '94 Invitation Dentro
- SCRMT32.ZIP 176 kb 12-06-94 Scream Tracker 3.2
-
- You SHOULD be able to find all of the above from our Distribution Sites.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 6: HOW TO CONTACT THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- NOTE! OUR BBS NUMBER HAS CHANGED! The new number is a 11-node
- ringdown. Also, StarPort can now be accessed internationally via
- internet.
- ALSO, SNAIL-MAIL ADDRESS HAS CHANGED!
-
- Our snail-mail address is: Our home BBS is:
-
- Abyss / Future Crew StarPort - FC WHQ BBS
- c/o Jussi Laakkonen +358-0-615 00028
- Vähäntuvantie 5 C 34
- 00390 Helsinki
- FINLAND
-
- GORE's cellular phone (GSM): +358-40-502 3025
- Fax: +358-0-420 8620 (at GORE's place)
-
- StarPort is available also for internet users. You can connect
- to StarPort either with "ftp" or "telnet/rlogin".
- Try "rlogin mpoli.fi -8e -l pcboard" or "telnet mpoli.fi" and put
- pcboard as the username. IP-Address for Staport is 193.210.15.65.
- If you want to transfer files, you can login to ftp.mpoli.fi as
- anonymous. FC demos can be found in /starport/fc.
-
- You can also e-mail us:
-
- Please direct general questions, requests for information etc.
- ONLY to fc@unix.mpoli.fi.
-
- Future Crew fc@unix.mpoli.fi
- Abyss abyss@unix.mpoli.fi
- GORE gore@unix.mpoli.fi
- Marvel marvel@pcb.mpoli.fi
- Pixel pixel@unix.mpoli.fi
- Purple Motion purple.motion@pcb.mpoli.fi
- Skaven skaven@mkoski.otol.fi
- or skaven@unix.mpoli.fi
- Jake jtheinon@cc.helsinki.fi
- or jake@unix.mpoli.fi
- Henchman mmaki@cc.helsinki.fi
- or markus@unix.mpoli.fi
-
- Comments and opinions are always appreciated, but if you
- also have questions, consider first if you might find the
- answers elsewhere, for example from the Frequently Asked
- Questions section inside this file.
-
- The best and the fastest way to contact us is through e-mail.
- We receive a lot of mail and simply can't answer all of it.
- We get a LOT of e-mail so you may have to wait for our reply
- for a while. We TRY to answer as many e-mails as possible,
- but because we get many e-mails every day, we simply don't
- have time to answer to all of them. Please, ask only FC-related
- questions! We are not some all-around info forum or internet
- users help center!
-
- If you use normal mail (snail-mail), please enclose a return
- envelope ready with your address and an international mail
- coupon. We simply can NOT afford to pay hundreds of dollars
- a year just to answer to our mails. This means: no mailing
- coupon = NO reply.
-
- To get our demos you can call our many BBSes around the world.
- You can find the list of these BBSes in the FCSITE textfile.
- Also, very good anonymous ftp demo sites (in addition to
- ftp.mpoli.fi) are ftp.uwp.edu and ftp.eng.ufl.edu. Our demos
- can be found in the directory /pub/msdos/demos/groups/future.crew.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 7: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Here we have compiled a list of questions along with the
- answers (in random order) which are being asked often in
- the letters we receive. Hopefully you will find the answers
- to your questions from here and save us and yourself from
- unnecessary work.
-
- Q: Where can I get your and other groups' demos?
- A: There are several ways to get demos.
- The best way (if you have a modem) is to call an FC distribution site
- near you. They have all of our productions online and you can download
- them freely. Also many normal BBSes carry our productions and other
- groups' demos. If you don't have a modem, then getting our demos is a
- lot harder. We don't have a mailswapping system. So, if you have a friend
- who has a modem, why not try to get him to call one of our distribution
- sites. Another VERY good way to get demos is from the INTERNET. Good
- anonymous ftp demo site is ftp.eng.ufl.edu. Our demos can be located
- in the /pub/msdos/demos/groups/future.crew directory.
-
- Q: When will you release your next demo?
- A: We had planned to do a demo for Assembly '94 but we noted that we didn't
- have enough time to make a demo good enough that it would have satisfied
- us. At the moment, we are planning to make a demo someday, but the
- release date is not fixed. You might see a demo from us at Assembly '95.
-
- Q: Have you released any musicdisks?
- A: We released Purple Motion's musicdisk called Journey at The Party 3.
- Skaven's musicdisk - Chaotic Mind - has also been released. A new music
- disk is not in our plans right now, but our musicians contribute songs
- to many other groups musicdisks.
-
- Q: When will you release a MOD/S3M player?
- A: It has already been released along with Skaven's and PM's musicdisks.
- It's called the MusicDiskPlayer (MDP) and it plays 4-8 channel ProTracker
- MOD files and all S3M files. It support SB, SBPro and GUS. The most recent
- version (v1.1) was released with Skaven's Chaotic Mind musicdisk.
-
- Q: When will you release a new version of Scream Tracker?
- A: Currently, the newest version of Scream Tracker is 3.2 and a new version
- is not planned. Maybe we will make some bugfixes, maybe not.
-
- Q: What soundcards will you support?
- A: At the moment our productions support the following sound cards:
-
- Gravis UltraSound - for it's programming advantages and for
- being the new standard on the demo scene
- Sound Blaster Pro - for being the old standard on the demo scene
- Sound Blaster - for being the basic sound card
-
- Support to other sound cards is always possible, but right now we
- don't see enough demand to support any other sound cards.
-
- Q: Why aren't we supporting General MIDI?
- A: Simply because our musicians don't like the idea of using a preselected
- patch of samples over and over again in all their songs. They want there
- to be the so called artistic freedom of using any kinds of sounds they
- like. General MIDI and other such things are not a good thing from our
- point of view - they are a limitation.
-
- Q: What programming books would you recommend to learn assembler and VGA?
- A: This is a hard question, and a general answer is, that any book will do.
- You can get the basics from a book and books are a great reference,
- but when it comes to creating something new, you can't just read it
- from a book. We have all learnt to code the hard way (a lot of
- miscellaneous books and a lot of experimenting). Anyway, here are
- some of the books we often find handy (there are undoubtably newer
- prints, so check them out):
-
- Mastering Turbo Assembler, Tom Swan
- Hayden Books 1989, ISBN 0-672-48435-8
- PC System Programming, Michael Tischer
- Abacus 1990, ISBN 1-55755-036-0
- The Programmers PC Sourcebook, Thom Hogan
- Microsoft Press 1988, ISBN 1-55615-118-7
- Programming the 80386, John H. Crawford and Patrick P. Gelsinger
- Sybex 1987, ISBN 0-89588-381-3
- Programmers guide to EGA and VGA cards, Richard F. Ferraro
- Addison Wesley 1989, ISBN 0-201-12692-3
-
- Also, most up to date are many software 'books', such as interrupt
- lists from bbs'es. We have also found a lot of valuable information
- in articles and such. In short, there is no magic way of learning to
- code, it really takes a lot of work.
-
- Q: How did you learn to code?
- A: Learning to code demos is a long and very very difficult process. It takes
- years to learn to code demos very well. A good way to start is some high
- level language like Pascal or C and then started to experiment with
- assembler. It takes a lot of time and experimenting to get better, and
- there are no shortcuts (for book recommendations, see a question before
- this). The main thing is trying to understand what you do, then trying
- to change the program to see what you get, and gain wisdom in what's
- the best way of doing things. Learning to code well requires a lot of
- patience, a lot of enthusiasm and a lot of time. It is not easy.
-
- Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
- A: Unfortunately our time does not allow that. If we would help others, we
- couldn't get anything done. We have released a few source codes of our
- productions, look for them in the releases-list.
-
- Q: What programs do you use to do your demos?
- A: We use the following programs to do our demos; For code we use Borland
- C++, Microsoft C, Watcom C, Stonybrook Pascal and Turbo Assembler. For
- graphics we use Deluxe Paint 2 Enhanced and 3D Studio 3.0. For making
- the music we use Scream Tracker 3.2, and for digitizing the samples for
- our songs we use Advanced DigiPlayer 3.5 beta and Wavelite for Windows.
- Scream Tracker 3.2 and Advanced DigiPlayer are our own programs made by
- Psi. Then we have all kinds of utilities crafted for our needs.
-
- Q: How long does it take to make a demo like Second Reality?
- A: The complete time that it takes to make such demo can't really be counted.
- Most of our knowledge is based on years of hard work and on our previous
- works. All of us do little experiments on their freetime and when a
- "critical mass" is achieved the making of a demo begins more seriously.
- From this point to a final demo (in the case of a major production like
- Second Reality) it takes around three to six months.
-
- Q: Are you going to make games in the future?
- A: Why not. It all depends if we have the time. We have always a few game
- projects cooking, but they are far from being finished. But we will
- let you all know when we have a game coming, don't you worry!
-
- Q: What do the members of Future Crew do besides computers?
- A: Most of us are studying at the moment. In real life most of us are quite
- normal(?) human beings. Our hobbies are for example, sci-fi, movies,
- weight lifting, techno, hi-fi, etc. And most of us have or have had
- a girlfriend.
-
- Q: Exactly where do FC members study and what?
- A: Here is the complete list:
-
- Psi - University of Turku, Computer Science
- Trug - Working full-time with various projects
- Wildfire - Helsinki University of Technology, Computer Science
- Purple Motion - last year in high school
- Skaven - not studying at the moment
- Pixel - not studying at the moment
- Marvel - not studying at the moment
- Abyss - Helsinki University of Technology, Computer Science
- GORE - studying in a business school/commercial college
- Henchman - Institute of Technology, Computer Engineering
- Jake - University of Helsinki, Computer Science
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 8: INTERNATIONAL DEMO COMPETITIONS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- For those who have no idea what the above are, I will explain.
- Demo competitions (= parties) are international events where
- the demo scene people go to meet each other and to compete in
- the many competitions that are being held. These competitions
- (= compos) are the demo, intro (= a demo sized under 64kb),
- music and graphics. There are often different compos for different
- machines (PC, Amiga, and C-64). There are also prizes in
- each compo (cash or computer hardware & software). The cash prizes
- are usually the money people pay as the entrance fee (usually
- about $20-30 US/person) and the possible computer hardware & software
- has usually been sponsored by various computer companies. All
- contributions are being experienced on a big screen (many meters
- wide) and with the aid of a powerful audio system. After this all
- the people or a selected jury vote and decide which contributions
- are the best. After this the prizes are being given out and the
- party is over. In the process people of course get to know each
- other better and exchange new ideas.
-
- All contributions are usually being released at the party itself,
- but sometimes the PC demos are not. This is very unfortunate,
- and will probably change in the future. The reason why this is
- allowed to happen is because most demos haven't been beta-tested
- well enough before the party and might not work on most machines.
- So, the groups are being allowed to finish their demos after the
- party and then release them when they so see fit. But if they do
- not release their demos after a certain period of time (like
- 1-2 months), the party organizers will release the version which
- was contributed to the competition.
-
- Parties usually last for three days (a weekend) and are usually
- organized by bigger demo groups.
-
- There are a few big demo parties being held annually in Europe,
- The Party in Denmark at Christmas-time and Assembly in Finland
- in the end of Summer.
-
- A few months before the party, the organizing demo groups usually
- release special invitation intros to advertise their parties.
-
- There were around 3000 visitors at Assembly'94m Most of them were
- PC people, and about 800 came outside Finland; from Scandinavia,
- Germany, Belgium, USA, Canada, Hungary and Spain and other countries.
-
- At Assembly'94 were 4kb intro, 64kb intro, PC demo, graphics and music
- competitions. The quality was good in all competitions, especially
- in 4kb intro competition, organized for the first time.
-
- You can obtain a list of ASM'94 CD-ROM retailers from StarPort
- when it becomes available. Assembly organizers will not sell any
- CD-ROMs. If you are interested in becoming a retailer, please contact
- Sound Solutions in Germany.
-
- Assembly '95 will also happen in August 1995 in Helsinki, Finland.
- More info will be spread later. Don't forget to attend it!
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 9: THE BRIEF HISTORY OF THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- - 1986-1987 -
- Future Crew (FC) was founded in the year 1986 on the C-64. And only one
- member has been in the group for the whole time - Psi. FC did two
- demos on the C-64 before moving into the PC scene in the year 1988.
-
- - 1988 -
- FC's first PC demo was a EGA sinus -scroller called GR8. At that time
- the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER
- was FC's BBS.
-
- - 1989 -
- Then there came YO! which was quite popular for a while. It used one of
- the VGA's textmodes and included 'nice' PC-speaker music. It had
- many scrollers, a sinusing YO!-logo, a little bouncing ball and
- a 2D-starfield. At this time ICE joined and so FC
- had another BBS - SILICON DRAGON.
-
- - 1990 -
- In the year 1990 there was only one demo release from us, the Slideshow I.
- It was the first PC demo which included 4 voice SoundBlaster music. It
- didn't include any other special code for it was a VGA picture slideshow.
- And at this time there were a lot of members in FC: Psi, ICE, HAL, JPM,
- SID, BIG, DAC, MAC and SEBU.
- Only shortly after Slideshow I, Psi released his Scream Tracker 2.0
- - a 4 voice music editing program inspired by the Amiga SoundTracker.
- ST 2.0 was a real success.
-
- - 1991 -
- In summer 1991, FC released a demo called Mental Surgery. It had a big
- scroller on the top of the screen, 3D-starfield, a nice writer, music
- scopes and of course 4 voice SoundBlaster music. This was the last FC
- demo that worked on a 286 machine. At this time the members were: Psi,
- ICE, Dr.Venkman and Purple Motion. Little after this I (GORE) joined FC
- and ICE lost the interest to demos and left FC along with his BBS.
-
- - 1992 -
- So, FC lived quietly for about half a year. But when the year 1992
- came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss joined, FC
- had a BBS again, called StarPort. So, in the beginning of the year
- 1992 FC had the following members:
-
- Psi - Code
- Trug - Code
- GORE - Organizing
- Pixel - GFX
- Abyss - BBS Support
- Skaven - Music & GFX
- Purple Motion - Music
-
- It was at this time that we had begun making UNREAL. Our first plan was to
- release it at MEGA-Leif Convention - An Atari ST/PC party held in Uppsala,
- Sweden. But about a month before MEGA-Leif, MeeGosh/Rebels (Amiga) called
- me and told me about ASSEMBLY'92 and that it would be cool to have also the
- PC scene there. So, he asked us to do an invitation intro for the PC scene
- about this mega-event. We agreed and so, UNREAL was put to rest as Psi got
- the idea of making something different - namely the Fishtro. It took us
- about two weeks to create Fishtro from nothing, but when we went to MEGA-Leif
- Convention, we still had a few little bugs in it and therefore we couldn't
- release it until a week after MEGA-Leif.
- After we came back from MEGA-Leif, we started on making Unreal again in
- order to get it finished for Assembly'92.
-
- In July'92 came Assembly'92, and we won the demo competition with Unreal.
- Around 1000 people attended this party, which wasn't so bad as it was being
- held for the first time. The total amount of PC people was 300.
- After this we were contacted by the organizers of a big Amiga/C64/PC party,
- called The Party 1992. They asked us to organize the PC demo compo there and
- to make an Invitation Intro for it's PC side.
- At that time we had the following members: Psi, Trug, Wildfire, Pixel,
- Purple Motion, Skaven, Abyss and GORE.
-
- The Party 1992 Invitation Intro was mostly coded by Psi and WildFire.
- WildFire was our new coder who joined us in autumn 1992. He had before been
- active on the Atari ST scene.
-
- Then it was the time for another big demo. The making of Panic began.
- It was the normal process of making demos with blood and sweat and annoying
- deadlines. Wildfire was the one to assemble the demo together, but lots of
- code was also done by Psi and Trug.
-
- Then it was the time for The Party 1992. As we thought that it would be
- really nice to get as many people as possible to The Party as cheaply as
- possible, we decided to organize a bustrip there with the Amiga people.
- So we managed to load two buses full of computer freaks and start our trip
- to The Party.
- At that time The Party 1992 was the biggest demo party ever. There were
- about 2500 computer freaks of which around 300 were PC dudes.
- There we entered the demo compo with Panic, and to our surprise we came
- second. Witan's Facts of Life had won the demo compo. We were quite
- disappointed by this, because there was absolutely no voting. The voting
- system on Amiga just didn't work. And then some Amiga organizer just asked
- the last remaining PC organizer (A member of Danish Elite) "What do you
- think were the best PC demos?" without telling him that these were going
- to be the official results. And without thinking the PC organizer just
- said "Witan's, FC's and Sonic's".
- However, The Party 1992 was a nice party.
-
- - 1993 -
- After The Party 1992 we lived quietly for awhile. The only big change was
- that Marvel (formerly in Sonic Amiga) joined us. So we now had two GFX
- artists. Then we began thinking of making a diskmag (Worldcharts). At first
- nobody really wanted to code it, so we thought that we would make it as a
- co-operation with Stone (a finnish demogroup). But after some co-operation
- trouble we began making it 100% by ourselves. Only the first issue was
- released. Then we decided to stop making it, for we had other more important
- projects to attend to.
- Then it was the time for Assembly'93. Once again we were the PC organizers
- and we made an invitation intro about it.
-
- Assembly'93 was the biggest summer demo party ever. There were about 1500
- people on the party place of which around 550 were PC demo freaks. Asm'93
- was also a big advancement on the PC side. For the first time we also had
- an intro, a music (4 channel and multichannel) and a graphics competition.
- Second Reality was also first presented at Assembly'93.
-
- Next was The Party 1993 (also known as The Party 3), and all we can say is
- that it wasn't such a good party as it could have been. This was NOT the
- fault of the PC organizing group Access Denied, but instead it seemed that
- the Amiga organizers had underestimated the PC side and thus treated the PC
- side somewhat unfairly. Already there is some talk about organizing a
- PC-only party for X-mas'94.
- Anyway, we released the GUS version of our old Assembly'92 winner demo
- Unreal, and Purple Motion's musicdisk called Journey (which also includes
- the MDP - our MOD/S3M player for GUS/SB/SBPro).
-
- - 1994 -
- Future Crew is now almost 8 years old. We had big plans for this year,
- both in the demo scene and in the commercial market. We organized
- Assembly '94 with Accession, Sonic PC, Virtual Dreams and The Movement.
- It was a big party, with about 3000 visitors. It was held on August 5th-
- 7th in the center of Helsinki (the capital city of Finland). Our major
- release this year has been the long-awaited Scream Tracker 3, a project
- which has been in the making for over 2 years.
- Next, FC will go traditionally to The Party '94, held again in Herning,
- Denmark, just after Christmas.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │10: FINAL WORDS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Thank you for reading this file.
-
- Signed, GORE, Henchman & Abyss / FC
-