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-
- Various file formats:
-
- .WAL file:
-
- The first two bytes of this file are the width and height. These
- values can range between 1 and 64.
-
- The rest of the file is width*height bytes of image data, stored in
- row major order. These bytes reference the Wolf3d palette.
-
- ---------------------------------------------------------------------
-
- PALETTE.BIN:
-
- This file contains the palette for Wolf3d. It contains 256 sets of
- r,g,b color values. These color values are stored as a byte each,
- ranging from 0-63.
-
- Important note:
-
- This file is NOT used by Wolf3d. I created this file because I
- couldn't find the palette in any of the game files. Changing it will
- not have any result when playing the game, but it will mess up the
- editor quite nicely.
-
- --------------------------------------------------------------------
-
- VSWAP.WL1:
-
- This is the graphics file for Wolf3d. The first 6 bytes in the file
- are a header. I don't know what the header contains. Following this,
- there are 64 pointers (long int; 4 bytes each) which point to a 4096
- byte section of the file that contains image data. This image data
- is stored in column major order.
-
- There are actually more than 64 pointers at the start of the file.
- The pointers past the 64th point to the guards and other images.
- I haven't figured out the format of these images yet. They probably
- contain a mask as well as image data.
-
-
-