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- yCAST SPELLS MENU:
-
- g IT TAKES TIME TO LEARN HOW TO
- USE SPELLS, BUT FOR ANY CLASS OTHER
- THAN A FIGHTER, YOU MUST LEARN HOW
- TO USE THEM. YOU CAN NOT SUCCEED
- WITHOUT THEM.
-
- r KEEP IN MIND THAT PERMANENT
- SPELLS LAST FOREVER, BUT THEY
- PERMANENTLY REDUCE YOUR SPELL
- POINTS. PREPARATION SPELLS LAST
- UNTIL YOU STAY AT AN INN, AND
- BATTLE SPELLS LAST ABOUT 60 MOVES.
-
- b SOME BATTLE SPELLS CAN BE CAST
- OVER AND OVER SO THAT THE SPELLS
- WON'T RUN OUT SO QUICKLY. THIS IS
- PARTICULARLY USEFUL WITH THE POWER
- WEAPON SPELLS.
-
- o THE MOST IMPORTANT SPELL IS
- THE CURE SPELL. YOU SHOULD CAST A
- CURE ANY TIME YOUR HEALTH POINTS
- FALL SIGNIFICANTLY BELOW THEIR
- MAXIMUM.
-
- yHIT ANY KEY...
- eX
- yCAST SPELLS MENU: (PAGE 2)
-
- o THERE ARE FOUR MAJOR TYPES OF
- SPELLS IN MORAFF'S WORLD. DIFFERENT
- CLASSES OF CHARACTERS CAN USE
- DIFFERENT TYPES OF SPELLS:
- b
- FIGHTERS: NO SPELLS AT ALL
-
- WORSHIPER: PERMANENT, PREPARATION
- b AND PRIEST SPELLS
-
- MONK: CAN CAST ANY SPELL WITHOUT
- b HAVING TO FIND SPELLBOOKS
-
- WIZARDS: PERMANENT, PREPARATION AND
- b WIZARD SPELLS
-
- PRIEST: PERMANENT, PREPARATION AND
- b PRIEST SPELLS
-
- SAGE: CAN CAST ALL SPELLS
-
- MAGE: PERMANENT, PREPARATION AND
- b WIZARD SPELLS
-
- r EACH SPELL WILL COST 1 SPELL
- POINT PER LEVEL.
-
- HIT ANY KEY...
- ee