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- ******************************************************************************
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- **************************** **************************
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- ************************* Flying Tigers ************************
- ************************* Copyright 1994 Jay Kramer ************************
- ************************* ************************
- *************************** **************************
- ******************************************************************************
- ******************************************************************************
-
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- Description
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-
-
- Flying Tigers is designed to be a fast pace shoot-em game with
- multiple weapons, power ups, enemies and bosses. The object is simple:
- survive and see how far you can get, while racking up a few points in
- the process. But, seriously your objective is to destroy the bosses who
- are attempting to take over the world, this won't be easy each boss has
- it own way of attack!
- In scenario 1(sharware version) you will be thrown into the middle
- of 1942, the techno bosses are starting transfering technology to the
- Japanese Empire. It is your job to stop these bosses at all cost!
- In scenario 2 and 3(registered version) you will be in 1972 and 2012
- fighting the techno bosses. Beware, these bosses are not like the first,
- they are much smarter and tougher.
-
-
-
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- What is needed to run Flying Tigers
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-
-
- * 386 minimum, 486 and above recomended
- * at least 4 Meg of memory, 3 Meg may work without sound
- * fast video card, some video cards really slow things down
- * sound card recomended
- * joystick, Gravis pad recommended
-
-
-
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- Getting Started
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-
-
- To get started running Flying Tigers type: TGR, this is the main program.
- If it is your first time running the program it will ask you information
- about which language you would like to use, I assume you would press 'E' for
- English since your reading this. It will then ask if you want to auto-detect
- for sound. After all this you will see the sound settings and language. If
- everything is ok, hit 'y' to start the game.
-
-
-
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- Control
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-
-
- The default keys for Flying Tigers are as follows:
-
- Arrow keys for player 1 -- move plane
- <enter> ------------------ fire weapon 1
- <"> ---------------------- fire weapon 2
- A,W,X,D for player 2 ----- move plane
- F ------------------------ fire weapon 1
- G ------------------------ fire weapon 2
-
- *These keys can be re defined within the game.
-
- It is recommended that players use joysticks or game pads, this greatly
- increases playability.
-
- There are several commands that a user can use during game
- play in order to enhance game play.
-
- TAB ------- pause game
- ESC ------- game playing option menu
- F1 -------- slow down game
- F2 -------- speed up game
- F5 -------- decrease music volume (includes digital drums)
- F6 -------- increase music volume (includes digital drums)
- F7 -------- decrease digital drum volume
- F8 -------- increase digital drum volume
- F9 -------- turn vsync on (this should be used for fast PC's)
- F10 ------- turn vsync off
- Page Up --- increase sound effects volume
- Page Down - decrease sound effects volume
-
-
-
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- Sound
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-
-
- The first thing to do is run the setup program to determine what type
- of sound system you have, or you can run the program and let the program
- auto-detect your system.
-
- During auto-detect Flying Tigers will scan first for environmental
- variables for the setting "BLASTER= A220 I5 D1 T4". These settings will be
- used first before a autodetect.
- What do these settings mean?
- - A220 Sound Blaster card is at the address 220h
- - I5 Sound Blaster is using interrupt 5
- - D1 Sound Blaster is using DMA channel 1
- - T4 Sound Blaster is of type 4, there are several
- different types you can put here, however Flying
- Tigers recognizes only three. These are T2,T3 this
- will be Sound Blaster 8 bit mono, T4 Sound Blaster
- 8 Stereo, T5 Sound Blaster micro channel and T6
- Sound Blaster 16/AWE 32.
-
- It is always a good idea to use the setup program to configure your
- sound card, unless you are running the program directly from CD-ROM.
-
- For those with Gravis cards you will need to run the batch file
- called "gravis.bat" this will load a general midi patch into the sound
- card so the music will map to the right sounds. We added Gravis support
- late in devlopement, because of this there might be a slight delay of
- sounds on some Gravis cards.
-
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- Hints for faster game play (if needed)
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-
-
- Flying Tigers was designed to run as fast as possible on the PC's.
- However, the speed of the game is ultimately decided by what type of
- video card and how fast memory is copied to the card. The methods used
- might also cause some type of snow effect on some cards.
-
- Try playing a harder skill level, planes and your ship move faster
- the harder the skill level.
-
- Using a joystick or game pad also slows things down a bit, try using
- keyboard if extra speed is needed.
-
- Sounds take up a good deal of time to process, it would be a good
- idea to delete the setup.cfg file and when starting the game answer no
- to auto-detection. This will disable sounds completly.
-
- There are some game arguments for speed optimizations, they
- are: TGR [1,2,3]. Optimazation 1 reduces the number of sprites drawn,
- optimization 2 reduces smoothing checking and optimazation 3 turns off
- sounds. Try these as a last resort, they can greatly detract from the games
- apperence.
-
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- Some problems we have encountered
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-
-
- Flying Tigers was not designed to run under windows, so don't try it.
- It shouldn't work.
-
- Flying Tigers has conflicts with QEMM, and older version of Novell EMS
- these conflicts are mainly because of sounds, either remove the sounds from
- Flying Tigers or run Flying Tigers directly from DOS.
-
-
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- Disclaimer
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-
-
- This program is not to be gaurenteed to be virus free, we have checked it
- for known viruses at the time of publication, however new viruses are always
- in the works.
-
- THE PROGRAM IS PROVIDED "AS-IS". NO WARRANTIES OF ANY KIND, EXPRESS OR
- IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. I WILL PROVIDE NO
- REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITICE OR INCIDENTAL DAMAGES ARISING
- FROM THIS SOFTWARE, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR
- BREACH OF WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF
- SUCH DAMAGES.
-
-