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-
- TANGRAM ver 1.1
-
- The Ancient Chinese Jigsaw Puzzle
-
- Computer Adaptation by Judah Warshaw
- Copyright (c) 1994, All Rights Reserved
-
- Program Requirements: TANGRAM requires VGA graphics (capable of
- 640x480 in 16 color mode) and a mouse.
- It will run on any class PC (from XT's
- and up).
-
- PROGRAM DESCRIPTION & FEATURES
-
- TANGRAM brings the ancient Chinese jigsaw puzzle game to life on
- your PC. Unlike western jigsaw puzzles, Tangram puzzles all use
- the same 7 pieces. These pieces are derived from cutting a square
- into seven geometric shapes. By using just the 7 pieces, hundreds
- of forms can be created. These range from geometric shapes and
- designs to people engaged in all sorts of activities, from houses
- boats and guns to animals and birds, and just about everything in
- between. TANGRAM can be used for logo design, inspiration,
- unlocking your imagination and just plain fun.
-
- The endless possibilities of TANGRAM puzzles have intrigued people
- for centuries. Try solving a TANGRAM puzzle or two and see why.
-
- TANGRAM features full 360-degree rotation control over the playing
- pieces, user-selectable colors from the entire 1/4 million colors
- available on VGA systems, is fully mouse driven with a 3D push
- button interface, has a built-in screen saver, full on-line help
- that explains all aspects of the program, and many other
- customizing features. All options are saved and reloaded the
- next time you play.
-
- QUICK START
-
- Just type TANGRAM to run the program. Almost all the information
- you need is in the on-line help. Just click your mouse on the
- button that says Help, and read through the information available.
- To QUIT, click on the "-" button in the top left corner of the
- screen.
-
- CONTACTING THE AUTHOR
-
- TANGRAM is being distributed as Shareware. If you use the game
- for more than one month, you are expected to pay for its use. To
- register the game send the registration fee to the author. The
- registration for TANGRAM is $12.00 (US), plus $3 worldwide
- shipping and handling, for a total of $15. The author can accept
- cash and checks in both US dollars and most European, Australian
- and other currencies. When paying in non-US dollar currencies,
- use the standard exchange rate for dollars in your currency, and
- indicate so on your order form. Orders can also be accepted with
- a MasterCard, EuroCard and IsraCard. For your convenience, the
- file ORDER.FRM may be printed to obtain a registration form. The
- author may be contacted at:
-
- By Mail at: By Phone at:
- Judah Warshaw Tel. (+972)-2-830-001
- P.O. Box 27054 From 2:00pm to 9:00pm
- Jerusalem 91270 Israel Standard Time.
- ISRAEL
-
- By CompuServe EMail at: [100274,205]
-
- Bug reports, suggestions, and comments are always welcome.
-
- BENEFITS OF REGISTRATIONS
-
- When you send in your registration fee, you will receive the
- following:
-
- -> The latest, most up-to-date version of the TANGRAM program.
- -> Removal of all registration reminders.
- -> A new puzzle library with over 250 puzzles.
- -> A new, really neat, built-in screen saver.
- -> Utility programs to let you share your own puzzles with other
- registered users.
- -> Information about upgrades and discounts on future puzzle
- libraries. (Send me your best puzzles for possible inclusion in a
- future puzzle library. Have your name in lights and be famous!)
- -> Copies of other shareware programs by the author to try.
-
- ORDERING FROM Public (Software) Library (PsL)
-
- CREDIT CARD ORDERS ONLY -
-
- You can order with MC, Visa, Amex, or Discover from Public (software)
- Library by calling 800-2424-PsL or 713-524-6394 or by FAX to
- 713-524-6398 or by CIS Email to 71355,470. You can also mail credit
- card orders to PsL at P.O.Box 35705, Houston, TX 77235-5705.
-
- THE ABOVE NUMBERS ARE FOR ORDERS ONLY.
-
- When ordering from PsL, please mention Tangram, product #11293.
-
- Any questions about the status of the shipment of the order, refunds,
- registration options, product details, technical support, volume discounts,
- dealer pricing, site licenses, etc, must be directed to Judah Warshaw,
- at any of the above contact numbers.
-
- To insure that you get the latest version, PsL will notify us the day of
- your order and we will ship the product directly to you."
-
- ORDERING ON-LINE FROM COMPUSERVE INFORMATION SERVICE
-
- If you have a CompuServe account, you can order Tangram online from
- the Shareware Registration Service. Type GO SWREG at any CompuServe
- prompt and follow the directions. Tangram is product number 2464 in the
- SWREG database. The registration fee will be charged to your CIS
- account, and CIS will inform the author of your registration.
-
- SHAREWARE and the ASP OMBUDSMAN
-
- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the member
- directly, ASP may be able to help. The ASP Ombudsman can help you
- resolve a dispute or problem with an ASP member, but does not provide
- technical support for members' products. Please write to the ASP
- Ombudsman at 545 Grover Road, Muskegon MI 49442-9427 USA, FAX
- 616-788-2765 or send a CompuServe Mail message to ASP Ombudsman
- 70007,3536.
-
- Shareware distribution gives users a chance to try software before
- buying it. If you try a Shareware program and continue using it,
- you are expected to register. Individual programs differ on
- details -- some request registration while others require it, some
- specify a maximum trial period. With registration, you get
- anything from the simple right to continue using the software to
- receiving an updated program with a printed manual.
-
- Copyright laws apply to both Shareware and commercial software,
- and the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are of
- comparable quality. (In both cases, there are good programs and
- bad ones!) The main difference is in the method of distribution.
- The author specifically grants the right to copy and distribute
- the software, either to all and sundry or to a specific group.
- For example, some authors require written permission before a
- commercial disk vendor may copy their Shareware.
-
- Shareware is a distribution method, not a type of software. You
- should find software that suits your needs and pocketbook, whether
- it's commercial or Shareware. The Shareware system makes fitting
- your needs easier, because you can try before you buy. And
- because the overhead is low, prices are low also. Shareware has
- the ultimate money-back guarantee -- if you don't use the product,
- you don't pay for it.
-
-
- DISCLAIMER - AGREEMENT
-
- Users of TANGRAM must accept this disclaimer of warranty: "TANGRAM
- is supplied as is. The author disclaims all warranties, expressed
- or implied, including, without limitation, the warranties of
- merchantability and of fitness for any purpose. The author
- assumes no liability for damages, direct or consequential, which
- may result from the use of TANGRAM."
-
- TANGRAM is a "shareware program" and is provided at no charge to
- the user for evaluation. Feel free to share it with your friends,
- but please do not give it away altered or as part of another
- system. The essence of "user-supported" software is to provide
- personal computer users with quality software without high prices,
- and yet to provide incentive for programmers to continue to
- develop new products. If you find this program useful and find
- that you are using TANGRAM and continue to use TANGRAM after a
- reasonable trial period, you must make a registration payment of
- $12 to Judah Warshaw. The $12 registration fee will license one
- copy for use on any one computer at any one time. You must treat
- this software just like a book. An example is that this software
- may be used by any number of people and may be freely moved from
- one computer location to another, so long as there is no
- possibility of it being used at one location while it's being used
- at another. Just as a book cannot be read by two different
- persons at the same time.
-
- Commercial users of TANGRAM must register and pay for their copies
- of TANGRAM within 30 days of first use or their license is
- withdrawn. Site-License arrangements may be made by contacting
- Judah Warshaw.
-
- Anyone distributing TANGRAM for any kind of renumeration must
- first see the included VENDOR.DOC file for instructions.
-
- You are encouraged to pass a copy of TANGRAM along to your friends
- for evaluation. Please encourage them to register their copy if
- they find that they can use it. All registered users will receive
- a copy of the latest version of TANGRAM.
-
- SUPPORT
-
- Support for TANGRAM is available via phone, mail, and Compuserve
- email for no less than one year from purchase of the product, and
- will be available for as long as the program is still being sold.
- See the first page of this document for phone number, mail
- address, and Compuserve email address. Updates are available at
- any time to registered users for a nominal fee to cover costs of
- labor, materials, shipping, and handling. Contact the author to
- check if your version is up to date and for update costs. Bug
- fixes for major bugs (if any ever occur) will be shipped free to
- registered users for a period of three months after the date of
- registration.
-
- GAME OVERVIEW
-
- TANGRAM is an age old jigsaw puzzle with its roots in China. In
- its traditional form, all puzzles are solved using the same seven
- pieces. These pieces are derived from taking a square and cutting
- it up into the 7 basic shapes. Once the square is cut up, it is
- quite hard to reform it. Try solving puzzle #1 to see how TANGRAM
- pieces are formed.
-
- The rules of solving TANGRAM puzzles are basic.
-
- (1) All seven piece must be used. In almost all cases, the pieces
- are touching on another. Only very few puzzles will have pieces
- not touching, such puzzles are usually when forming 2 identical
- shapes. See puzzle #27 for an example of this.
-
- (2) No piece may overlap another. Nothing is gained by standing a
- piece on its side, or laying it on top of another piece. TANGRAM
- is a flat 2-dimensional puzzle.
-
- Aside from these 2 limitations, you have a free hand in doing what
- you wish with TANGRAM puzzles. You may solve the puzzles anywhere
- on the screen, in any order you wish. Some older TANGRAM puzzle
- books gave names to the puzzles. We have not done so. Since
- different people see different things in the puzzles, we have left
- the naming of them to the user. No one can say whether a puzzle
- is truly solved either. If you are satisfied that you have
- recreated the image or shape, then consider it done.
-
- MOVING & ROTATING THE PIECES
-
- To MOVE a piece: Each TANGRAM piece has a small circle in its
- center. This is used for moving and rotating the pieces. Point
- your mouse to the circle and click with the LEFT button (or button
- #1 if you have switched the buttons). Continue to hold down the
- mouse button. The mouse cursor will disappear, and the piece will
- only be outlined. You can now move the piece to wherever you
- would like on the playing field. You can not move the piece on
- top of the button bar, into the solution box, or onto the status
- bar on the bottom. The piece will move with you as you move the
- mouse around. Let go of the button when you have moved the piece
- to the desired location. The mouse cursor will reappear, and the
- piece will be redraw in its new location.
-
- To ROTATE a piece: Click and hold with the RIGHT mouse button. The
- piece will start to rotate clockwise in either 1 or 5 degree
- increments (see THE DEGREE BUTTON later in this document or in the
- on-line help). To rotate counter-clockwise, you may either hold
- down BOTH buttons, click and hold with the middle button if your
- mouse driver supports it, or hold down the SHIFT, ALT or CONTROL
- keys while holding with the right mouse button. NOTE: You can
- move and rotate the pieces at the same time.
-
- CHOOSING A PUZZLE TO SOLVE
-
- The TANGRAM puzzle comes with 50 puzzles for you to solve. (The
- registered version comes with over 250!). A scaled down version of
- the puzzle you are working on is shown in the Solution Box on the
- right hand side of the screen. Under this box are 2 buttons, one
- marked Solve and the other Puzzle. Click on the puzzle button to
- enter the Puzzle Selection Screen. From here you can view a full
- screen version of the puzzle you are working on, or choose a new
- puzzle to solve. If you just wish to see the puzzle you are doing,
- just click anywhere on the screen to return to your game. If you
- would like to choose a new puzzle to solve, use the controls on top of
- the screen to work your way through the puzzle library until you find
- a puzzle that interests you. You can move forward or backward through
- the library in units of 1, 10, or 100. This makes it easy to quickly
- find the puzzle you would like. When choosing a new puzzle, you must
- click on the OK button to return to the game. The new puzzle will be
- scaled into the Solution Box, ready for solving.
-
- If you are having trouble with a puzzle, and would like to see the
- solution, click on the Solve button. The program will
- automatically move and rotate the pieces into position (as they
- appear on the Puzzle Selection Screen).
-
- THE BUTTON BAR
-
- On top of the playing field are a series of buttons, commonly
- referred to as a button bar. This section will give information
- about each of the buttons available what they do.
-
- THE ABOUT BUTTON will give you information about the Tangram
- program, including version number and the author's name. If you
- are using an unregistered version of the program, you will also
- see a list of various benefits of registering the program. Click
- your mouse or hit any key to see a second screen of information
- telling you how to order your registered copy. This information
- is also shown when you first run the program. Click your mouse or
- hit a key to pass this screen and begin to play. On the bottom of
- the ordering info screen is a button to print out an order form.
- Make sure your printer is on-line and plugged into LPT1 (Printer
- Port number 1, the most usual setup). You can print an order form
- this way, or just copy it to your printer from DOS (use the
- command COPY ORDER.FRM PRN). PLEASE NOTE: None of this
- information is shown in the registered version.
-
- THE FLIP BUTTON allows you to flip the quadrangle piece over. All
- the other pieces are the same whether or not they are flipped
- over, except the quadrangle. Certain puzzles need it one way,
- while to solve others you will have to flip it over. If you can't
- seem to solve a puzzle, this is one of the things to try.
-
- THE COLORS BUTTON: TANGRAM allows you to make use of the over 1/4
- million colors available on your VGA system. There are 4 items in the
- program that you can change th colors of: the background of the
- playing field, the outline of the pieces, the fill color of the
- pieces, and the center circle of the pieces. Use the buttons to
- choose the item to change, and the amount of color you wish to use.
- VGA colors are formed by combinations of Red, Green, and Blue
- intensity, ranging from 0 (no color) to 63 (highest intensity).
- Choose a combination of Red, Green, and Blue that suits your fancy,
- and a color combination to your liking. Click on the OK button to
- return to play.
-
- A note on color combinations: Some color combinations will not
- work well together, and some not at all. If the fill color of the
- pieces is the same as the background, then you will not see the
- puzzles in the puzzle selection screen, nor will you see them
- while rotating and moving the pieces. Experiment around to see
- what works best for you.
-
- THE SAVE BUTTON: You can save any screen layout you wish to the
- puzzle file. Just click on the SAVE button. You will be asked to
- confirm you choice. The puzzle file can hold up to 99,999
- puzzles. Registered users can exchange their saved puzzles with
- each other. The registered version comes with utilities to help
- users exchange puzzle libraries. There is also a special utility
- that will load your saved puzzles from the shareware library to
- the registered version library, so all your work will not be lost.
-
- THE HELP BUTTON: TANGRAM includes complete on-line help for all
- the features of the program. When you click on HELP, the help
- windows will open up, and the mouse cursor will change to a
- question mark. You can then click on any item on the screen to
- get help about it. Or just click on NEXT PAGE to work your way
- through the help item by item. Click on OK to return to your
- game.
-
- THE MOUSE STATUS BAR
-
- At the end of the Button Bar is the Mouse Status Bar. This gives
- you the constant location of the mouse cursor on the screen,
- giving first the horizontal coordinate (the 'X') and then the
- vertical ('Y'). Use this along with the status bar on the button
- to help orientate the pieces exactly as you wish.
-
- SCREEN SAVER
-
- TANGRAM comes with a built-in screen saver, which will engage if
- no mouse movements are detected after a given number of minutes.
- You can engage the screen saver at any time by clicking on the 'S'
- in the top right hand corner of the screen. By clicking with the
- RIGHT mouse button, you can configure the amount of time it will
- take before the screen saver kicks in. This can be set for
- anywhere between 1 and 30 minutes. TANGRAM comes preset at 5
- minutes. You can also set it to 0 minutes, which disables the
- screen saver from engaging. You can still manually start the
- saver by clicking on the 'S' as mentioned above. Note that the
- registered version comes with a completely different graphic
- screen saver as an added bonus.
-
- THE STATUS BAR
-
- Along the bottom of the screen is the Status Bar. This will tell
- you about the currently selected playing piece. Once you click on
- a piece, the status will show which piece you have chosen, its
- current X and Y location on the screen, and its current rotation
- value. Use these indicators to help you move the pieces into the
- precise position you wish. Note that when you first click on a
- piece, no matter where you click on the center circle, the mouse
- cursor will move to the exact location of the piece. This way you
- can check a piece's location by just clicking on the center circle
- without having it move around.
-
- THE OPTIONS BUTTONS
-
- On the bottom right of the screen are 3 buttons that let you set
- various options of the program.
-
- THE DEGREES BUTTON lets you set how many degrees the pieces will
- rotate at a time. This can be set to either 1 or 5 degrees. For
- most puzzles 5 degrees will be fine, but sometimes you may wish to
- fine tune a piece, so then set it to 1 degree.
-
- THE SPEED BUTTON lets you set the speed at which the pieces will
- rotate. This can be set to Slow, Med or Fast. Find the speed you
- like.
-
- THE CIRCLE SIZE button lets you set how big the center circle of
- the pieces will be. This number is the radius in pixels from the
- center of the piece. You can set it to between 1 and 5, however
- you wish. If you would like it off altogether, then set the
- Center Color and Fill Color to be the same.
-
- SAVING OF OPTIONS
-
- When you quit the TANGRAM program, all the current options are
- saved. This includes the selected puzzle, where the pieces are on
- the screen, the selected colors, and all other features of the
- program. The next time you run TANGRAM, all these options will be
- restored, so that the program will be left in exactly the state
- that it was left. You can restore the default options by deleting
- the TANGRAM.CFG file. It will be recreated the next time you quit
- TANGRAM.
-
- FREQUENTLY ASKED QUESTIONS
-
- Q: Why doesn't TANGRAM tell me when I solved a puzzle? It sure
- looks solved to me!
-
- A: This was the most asked question from beta-testers of TANGRAM.
- The reasons are like this: First, a number of the puzzles have
- more than one solution, so it is possible to solve it in a way
- completely different than the way it was entered into the puzzle
- library. Then there is the problem that 2 of the pieces have
- matches. It does not really matter which of the big or small
- triangles you put where, since they are identical. Then comes the
- fact that the quadrangle looks the same whether rotated 0 or 180
- degrees, and the same at 1 or 181 and so on. The square looks the
- same at 0, 90, 180, and 270 degrees. You can use any of these
- orientations you wish. Plus, because of certain inherent
- limitations of computer graphics, at least in the 640 x 480 mode,
- a number of rotation values will look exactly the same. All these
- things considered make it very difficult to get an exact match.
-
- On top of it all, many of the puzzles are truly hard to duplicate
- exactly. It would be very frustrating if you know you have the
- puzzle solved, but just that I chose to rotate a piece one degree
- further, and move it one pixel lower on the screen (check out the
- Indian chief for an example of this). It is not a problem of the
- puzzle being in a different location on the screen, the program
- could take that into account and still check if it was solved. It
- is a problem of being one pixel off and not knowing it. You see
- that you have solved the puzzle, so you should consider it solved.
- There is a certain Zen aspect of Tangram puzzles saying that if
- you consider the puzzle solved, then it is. So long as you are
- satisfied with your solution.
-
- So taking these factors together, it was decided NOT to include a
- feature saying whether or not a puzzle was solved. Since it is
- hard to duplicate what I did so exactly, it was dispensed with.
-
- TECHNICAL NOTES
-
- For those interested, TANGRAM is written entirely in C, using
- Borland's Turbo C++ 3.0 complier. No outside libraries are used,
- and no assembly is used either. The most difficult part of the
- program was the real-time scaling of puzzles into the solution
- box. Only the center and rotation values are stored for the
- pieces; they are scaled upon loading of the puzzle into the game.
- This is done by reading screen memory directly. Even though this
- is not usually done in 640x480 16 color mode, since this does not
- return a color value, but a byte of values for one of the 4
- planes. By manipulating the palette, the value of the bits was
- enough. Screen memory is read, and the value of each bit is
- compared to a known value for the background. All this allowed
- for very quick gray scaling of the screen into the solution box.
-
- BIBLIOGRAPHY
-
- The puzzles used in Tangram come from various sources. A number come
- from different Tangram piece sets that I have used over the years.
- Many come from the book Tangram by Joost Elffers, published by Penguin
- Books. It contains many more puzzles, plus a fine history of Tangram
- and a treatment of some of the maths invovled in counting and
- classifying Tangrams.
-