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-
-
- This is VERY QUICKLY made "document" of Super Sukkula. There are many
- misspellings etc. in the text but don't worry, I'll write better document
- later on. Please read all the text if you need to know something, the needed
- information can be anywhere in this file or then not. Who knows.
-
-
-
-
- Super Sukkula requires from system:
-
- * VGA card (256 colors and 256k video memory)
- * 386 processor or higher
- * Soundcard (you may try to play without it, the sound support is really
- very "clever", it should autodetect one, play sounds trough it, there
- is no way to turn sound off or something -> disconnect soundcard from
- speakers if you enjoy silence ;)
- * about 600k of RAM
-
- You will sure find out if something went wrong, usually you will get nice
- "Runtime Error 000 at 0000:0000" - message. If you own a Turbo Pascal
- Programmer's Guide you may look and see what is up =)...
-
-
-
-
- ------------------------------------------------------------
- Player 1 control keys:
-
- Right-arrow Rotate ship clockwise
- Left-arrow Rotate ship anti-clockwise
- Up-arrow Thrust
- Right shift Shoot
- Down-arrow Use special weapon
-
-
-
-
- ------------------------------------------------------------
- Player 2 control keys:
-
- F Rotate ship clockwise
- H Rotate ship anti-clockwise
- T Thrust
- TAB Shoot
- G Use special weapon
-
-
-
-
- ------------------------------------------------------------
- (the key selection is as it is since these keys didn't jam in MY machine ;),
- in registered version there SHOULD be (not sure) a selection in player menu
- to re-select keyboard controls).
-
-
-
-
- ------------------------------------------------------------
- The game object:
-
- You must kill your opponent before he kills you and return to any base.
- If there is no bases left to land on, press esc and the game will be
- aborted.
-
-
-
-
- ------------------------------------------------------------
- In the non-registered version it is NOT possible to add or delete played ID:s
- or play tournaments between more than 2 players. These actions will be in the
- registered version if I finish them in time.
-
- We take no guarantee what the registered version will be like! ;)
-
- At the menus, always use arrow keys (down'n up) to move cursor and ENTER
- to select, sometimes left- and right arrow allows to select between
- some changeable items.
-
- NOTE! It doesn't matter how many mines you select in non-registered version
- since there are NO mines available. Please register to get some! ;)
-
-
-
-
- ------------------------------------------------------------
- Super Sukkula is made by SOUNDWAVE/W (Lasse Makkonen).
-
- It is actually made as a joke or something but since it turned to be kinda
- funny game it was released. It is not any proof of cool programming skills of
- mine ;) (it is almost pure pascal) but it should (notice word SHOULD) be
- playable in any 386 or 486 machine (because of DSMI no 286:s allowed but
- it would have been too slow anyway).
-
- ------------------------------------------------------------
-
-
-
- This Demonstration version of SS can be freely distributed but without
- any payment or fee for copying. I am not setting any deadline for registering
- (like a 30-day test-period or something) because who really would try the game
- for 30 days and then delete it just because the document tells to do so.
- Distribute only the ORIGINAL package IN UNMODIFIED form. I have e.g. faced
- some lamers that release game with new "cool" sounds just because the game
- coder has left the samples uncompressed and unprotected. Feel free to modify
- your copy of SS if you can but DO NOT DISTRIBUTE the modified version. Thanks.
-