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- # ******************************
- # INI fOR MULE.EXE
- # ******************************
- # DO NOT ENTER MORE THAN 60 CHRS
- # Enter your login name or GUEST LOGIN
- NAME=GUEST LOGIN
- # Setting :Sound device
- # Possible Options are: SB, SPEAKER and SILENCE
- SOUND=SB
- # If you want to use XMS-Memory for DIGI-Sounds,
- # write USEXMS
- #USEXMS
- # To use direct DMA-Transfer from XMS-memory
- # for SB-Digi sounds enter DIRECT_XMS_DMA
- # (may cause problems if you got more than 16 MB RAM)
- DIRECT_XMS_DMA
- # to force the program to read the BLASTER environment
- # string for info about your SoundBlaster,
- # write BLASTERSETTINGS_AUTODETECT
- BLASTERSETTINGS_AUTODETECT
- # you may enter the settings of your SB, but they will
- # be ignored if BLASTERSETTINGS_AUTODETECT is enabled
- # PORT= (your SB-address in hex),
- # IRQ= (the IRQ of your SB), DMA_CHNL= (DMA channel)
- PORT=220
- IRQ=7
- DMA_CHNL=1
- MAX_SAMPLE_BUFFER=49152
- MAX_DMA_BLOCK=65535
- # to hear digitized sounds via your PC Speaker
- # enter DIGISPEAKER
- #DIGISPEAKER
- # if you encounter problems with digitized sounds
- # via PC Speaker on slow computers, then try
- # MACHINESPEED=SLOW, it will reduce
- # the data of the samples
- MACHINESPEED=FAST
- #MACHINESPEED=SLOW
- # if you enter NOMUSIC, no music will play during the game
- #NOMUSIC
- # GENERAL PATH IS:
- #PATH=.\
- # PATH TO DATA DIRECTORY IS:
- DATA=DATA\
- # Setting :Level
- # Possible Options are: EXPERT,
- # NORMAL, LOSER
- LEVEL=EXPERT
- # Autodetect Lands (.DAT Files) Path: .\DATA\ :
- AUTODETECT
- # Else enter only the landfiles you desire.
- # This will be ignored if the AUTODETECT
- # switch is ON!
- # LANDFILES ARE: (LESS THAN 9 CHRS!)
- LAND=IRATA
- LAND=RUPERT
- LAND=ERDE
- LAND=GEMINI
- LAND=LOMA1
- LAND=SPIDER
- LAND=ROKON
- LAND=NOSTROS
- SPEED=12
- # To skip the intro write: NOINTRO
- # NOINTRO
- # MARK END WHITH 'END'(!)
- END
-