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- # ********************************
- # DATA FILE FOR PLANET IRATA
- # ********************************
- #
- # Playground is a *.LND FILE
- PLAYGROUND=XELTOR.LND
- # Possible options are:
- # Enter CREATE_MOUNTAINS=PLOTS to determine the number
- # of mountainplots on your playground (they will be
- # distributed randomly!
- # or enter CREATE_MOUNTAINS=POINTS to determine the number
- # of mountainplots by randomly distributing mountains on
- # your playground until a maximum of mountainpoints
- # is reached (a Smithore-High has 3 mountainpoints)
- #CREATE_MOUNTAINS=PLOTS
- # Number of mountainplots
- #MOUNTAINPLOTS=10
- # Number of mountainpoints:
- # Remember: a mountain has 1 to 3 pts!
- #MOUNTAINPOINTS=20
- # From 0 to 60; 2 Chrs
- # oasis is a single river valley (3 Pts)
- OASIS=0
- # From 0 to 10; 2 Chrs
- # Number of crystitehighs:
- CRYSTITEHIGHS=3
- # From 0 To 8; 2 Chrs
- # Store is at plot #
- #STOREPOS=23
- # From 0 To 44; 2 Chrs
- # Show Mountains as single bitmaps:
- # MOUNTAINS
- # ... or use Background.
- NOMOUNTAINS
- # Enter Game Matrix: (see manual for help)
- # All values from above will be ignored
- # when lesser than in the matrix!
- # (i.e. below: 16 Mountainpoints; above:10)
- Matrix:
- 3322**RRR
- 32RRRRR**
- 3321RS***
- 32RRR****
- **R******
- # END XELTOR.DAT
- END
-
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