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- =============================================================================
- Jazz Jackrabbit * ON-DISK MANUAL * Copyright 1994 Epic MegaGames
- =============================================================================
-
- ===================
- System Requirements
- ===================
-
- To play Jazz, you'll need at least:
-
- * A 33-Mhz or faster 80386 processor
- * 4 Megabytes of memory
-
- Jazz also supports:
-
- * Joystick, Gravis Gamepad
- * Sound Blaster, SB Pro, SB-16, PAS-16, Gravis Ultrasound sound cards
-
- =========
- The Story
- =========
-
- Remember the Tortoise and the Hare?
-
- 3000 years later, they're still at it!
-
- The notorious leader of the turtle terrorists, Devan Shell, has
- kidnapped the beloved rabbit princess, Eva Earlong, and has
- inhabited the galaxy with his looting goons! Is all hope lost
- for the galactic rabbits?
-
- No way!
-
- Enter: Jazz Jackrabbit!
-
- The fate of planet Carrotus is in the hands of one lone rabbit! It's
- up to you to rescue Eva Earlong and prevent Devan Shell from financing
- his maniacal plot of turtle domination by swiping the goods out from
- under his slimy beak.
-
- There is one only rule to remember while exploring -- if you
- can't collect it, shoot it!
-
- =======================================================
- GAME STRATEGIES -- FOLLOW 'EM AND MAYBE YOU'LL SURVIVE!
- =======================================================
-
- You're about to play an action-adventure game starring a little bunny
- with a big gun. Your objective can be summed up like this:
-
- 1. Collect everything. There is a new kind of treasure in every level
- to satisfy your appetite for loot.
-
- 2. If it moves, shoot it. If it doesn't move, what the heck -- shoot
- it anyway!
-
- 3. Find and shoot the checkpoint signs.
-
- The checkpoints mark out areas that the Turtles have claimed. When Jazz
- shoots these signs, it means that the area now belongs to the rabbits!
- Yeah! There are two of these signs in each level. The first one is
- halfway in and the second is at the end. If you shoot the first
- checkpoint then later lose all of your health, you will return to that
- point instead of having to navigate the entire area again.
-
- Other survival tips:
-
- * Be careful when you're about to jump into an area you can't see. There
- may be baddies swarming everywhere!
-
- * When in doubt, SHOOT.
-
- * Don't collect carrots if your energy is full; remember where they are
- should you need them later.
-
- * Conserve ammunition!
-
- * When in doubt, SHOOT.
-
- * Look for secret areas! There are tons of them in every level.
-
- * The faster Jazz runs, the higher Jazz jumps. When his feet are blurry
- he is going fast and can jump very high. Use this to find hidden stuff!
-
- * Collect as many "Rapid Fire" guns as you can. If you collect 10 or
- more, Jazz will have immense firepower!
-
- * If you find an AirBoard then be sure to backtrack through the parts of
- the level you have already seen; you may be able to reach hidden areas
- with it!
-
- * Did we mention SHOOT?
-
- =====================
- Controlling the Bunny
- =====================
-
- Keyboard controls:
-
- <ALT> Jump.
-
- <SPACE> Shoot. Read on for a list of Jazz's weapons.
-
- <LEFT> & <RIGHT> Run.
-
- <UP> Jazz looks up.
-
- <DOWN> Jazz ducks and looks down. HINT: Jazz can shoot smaller enemies
- by ducking!
-
- <CTRL> Cycle through Jazz's arsenal. You can see what weapon Jazz is using
- by looking on the STATUS BAR at the bottom of the screen. Jazz can only use
- special weapons if he has collected ammunition for them. See "WEAPONS" for
- more information.
-
- <ESC> Puts you in a menu of useful options.
-
- <T> Slow-Motion. For those who cannot handle Jazz's incredible speed, the
- game plays at half-speed. Hey, we don't blame you. Some people get dizzy
- while playing Jazz because it's so fast.
-
- <P> Pause. Pauses the action. But why would you want to stop playing?
-
- Joystick controls:
-
- <Button 1> Jazz Jumps.
-
- <Button 2> Jazz Shoots.
-
- <Button 2 + UP> Cycle weapons.
-
- <LEFT> & <RIGHT> See Jazz Run. Run, Jazz, Run!
-
- <UP> Jazz looks up.
-
- <DOWN> Jazz ducks and looks down.
-
- If you have a Gravis PC Gamepad or another 4-button joystick, use
- <Button 3> to cycle weapons.
-
- ===========================================
- The Status Panel -- Keep yourself informed!
- ===========================================
-
- This shows vital statistics during gameplay. In other words, it might
- help to sometimes look down here. Some of this information is:
-
- Health: Jazz's energy and life force. Every time Jazz is hit by a bad guy
- he will lose some health. When Jazz runs out of health he will lose a
- life. You can get extra health by collecting carrots. Yum!
-
- Jazz: How many tries you have before your game is over. Every time you
- lose all of your health he will lose a life. You can get an extra life by
- collecting 1-UPS (a floating picture of Jazz's big green head) or by
- clearing a 3D bonus stage. (See BONUS STAGES!)
-
- Score: This shows how well you are doing. Jazz earns points by destroying
- baddies and scenery and collecting treasure. He can also earn points by
- completing a level with plenty of time remaining.
-
- Time: How long Jazz has to complete the area he is currently in. Run out of
- time and you will lose one JAZZ. Jazz can earn extra time by collecting
- hourglasses. Hurry up!
-
- Weapon Picture: This shows the current weapon Jazz is firing. Jazz can change
- weapons by pressing ALT or FIRE + UP on Joysticks. Weapon ammunition
- is scattered *everywhere* in the game. See "WEAPONS" for more information.
-
- ==========================================
- JAZZ'S ARSENAL - BIG WEAPONS FOR A BIG GUN
- ==========================================
-
- Jazz has four basic weapons available to him plus several special
- weapons. Jazz's LFG-2000 Blaster is already equipped to fire most
- kinds of conventional fire-power. But, he needs ammunition to
- fuel these special weapons.
-
- Ammunition comes in quantities of 2 or 15. Find an orb for 2 shots, or
- shoot a Weapon Container with an orb inside it for 15 shots.
-
- Remember, Jazz can change weapons (if he has ammunition) by pressing ALT or
- FIRE + UP on the joystick.
-
- Some of the weapons Jazz can kick butt with are:
-
- Blaster: The basic, wimpy weapon. Jazz has unlimited ammunition of this
- tiny bullet. Find some better ammunition FAST or Jazz will be a goner!
-
- Toaster: Find RED ORBS to fuel the red-hot TOASTER! The Toaster flies in a
- horizontal path and is much larger and quicker than the Blaster.
-
- RF Missile: Find GREEN ORBS to fuel the super-fast RF MISSILE! The RF
- Missile fires TWO shots at once in a "V" path. Great all-purpose shot for
- hitting foes above and below.
-
- Launcher: Find BLUE ORBS to fuel the crazy LAUNCHER! The BBT Launcher
- is made up of a TOP SECRET new substance similar to plastic explosives.
- However, instead of plastic explosive, the LAUNCHER is made of a RUBBER
- EXPLOSIVE! It bounces along a horizontal path until it comes to a slope
- and will destroy all in its way.
-
- =====================================
- SPECIAL WEAPONS FOR SPECIAL OCCASIONS
- =====================================
-
- If Jazz searches carefully enough he will locate Special Weapons.
- Some of these weapons are:
-
- TNT (Episodes 2-6 only): Perhaps the most powerful weapon in Jazz's
- arsenal. Collect floating charges to stock up on it. A very rare
- item hidden in several planets, it will eradicate all enemies within
- range in a brilliant flash of light!
-
- Rapid Fire: Collect floating guns to give Jazz's weapon RAPID FIRE! Hold
- down the fire button to spew forth a torrent of Jazz's current weapon. The
- more RAPID FIRES that Jazz finds, the faster he will automatically shoot!
-
- ==================================
- POWER-UPS AND OTHER GROOVY GOODIES
- ==================================
-
- Jazz can find a multitude of power-ups to aid in his mission. Some of
- these power-ups include:
-
- JUMP AROUND: Collect red spring-shoes to increase Jazz's jumping abilities.
- The more you find, the higher he leaps!
-
- HIP HOPS: The turtles have a particular taste for bird so they have
- captured these rare half-pheasant/half-eagles for supper. If Jazz frees
- one of them by shooting its cage, the bird will be Jazz's companion
- until Jazz is hit by a baddie. HIP HOPS will fire at will, destroying
- all who attempt to harm their savior Jazz!
-
- FAST FEET: Shoot one of these icons and Jazz will have super speed for 20
- seconds! Run as far and as fast as you can when you find FAST FEET!
-
- FALLEN STARS: Collect a fallen star and Jazz will be invulnerable to all
- attacks for 15 seconds.
-
- GIANT GEM: Find a GIANT GEM and jazz will be transported to the bonus stage
- when he clears the level! See BONUS STAGE for more info.
-
- AIRBOARD: Find the AirBoard and Jazz will jump on it. He can now fly
- anywhere he chooses! Yeahoo!
-
- SHIELD: Shoot the Shield icon and Jazz will be protected by rotating gems
- for one hit.
-
- FIRESHIELD: Shoot this and Jazz will be protected by the fire gems,
- which protect Jazz from four hits.
-
- 1UP: Find one of these and you'll be awarded an extra life! They are very
- rare and look like a floating bunny head.
-
- CARROT: Find a Carrot to replenish Jazz's lost health.
-
- HOURGLASS: Gives you some extra time to secure the area you're in. You'll
- need these if you're playing on HARD or TURBO, where there's a time-limit!
-
- =====================================================
- NATURAL HAZARDS AND "THINGS THAT MAKE YOU GO BOUNCE!"
- =====================================================
-
- Beware of Spikes, Cacti, and anything else that looks sharp.
-
- If Jazz finds a sign post with a check mark on it, shoot it! Jazz will
- return to this spot if he later runs out of energy.
-
- Springs are everywhere, so use them to your advantage to reach higher
- ground.
-
- There are BIG magnets on certain levels! Use them to your advantage.
-
- Certain floors are "One-Way"; Jazz can jump through them but cannot fall
- through them. Beware of traps with these floors!
-
- ============
- BONUS STAGES
- ============
-
- If Jazz is lucky enough to find an oversized red gem, he will be
- transported to the 3D BONUS STAGE when he clears the level! Here, Jazz
- must find Power Gems that Devan has stashed. If Jazz finds enough Power
- Gems, he'll earn an extra life!
-
- Keyboard Controls:
-
- <ALT> Jump.
-
- <SPACE> Roll. Jazz will curl up into a ball and zoom along the landscape.
- HINT: Be careful when using this! Jazz may gain speed, but he also loses
- some control!
-
- <UP> Jazz runs forward.
- <LEFT> Jazz turns and runs towards the left.
- <RIGHT> Jazz turns and runs right.
-
- <F1> Adjust the "detail level" of the bonus stage. If Jazz is running
- slowly, press this to speed it up. The game will run much faster,
- and you'll only lose a little bit of graphical detail
-
- Watch out for:
-
- EXIT SIGNS: These will kick Jazz right out of the bonus stage,
- regardless of his time remaining! Avoid at all costs!
-
- HOURGLASSES: These will extend your time in the bonus stage a bit.
-
- BLUE GEMS: Treasure that Devan has hidden in these strange 3D landscapes.
- Grab as many as you can!
-
- BOUNCEPADS: Reverse gravity spots on the playfield that will send Jazz
- flying into the air.
-
- SPINMEISTERS: Step on one of these and Jazz will be turned around and
- around!
-
- WATER and GOOP: These slow Jazz down, so avoid them!
-
- ===============================
- EPISODES -- THE SAGA CONTINUES!
- ===============================
-
- Episode 1: TURTLE TERROR!
-
- In this Episode, Jazz begins his war on the malicious turtles. The
- planets he must conquer are:
-
- DIAMONDUS -- A beautiful grassland planet with a healthy atmosphere and
- plenty of goodies. However, the turtles know this also and are pillaging
- the land as we speak! Beware of bees and look for secret passages by
- shooting walls! Can you find the hidden Birdland in level 2?
-
- TUBELECTRIC -- This planet is full of electronic mayhem. Once a giant
- munitions factory, it was abandoned after a freak accident involving
- one of the nuclear reactors. Jump in the Transport Tubes to move to
- different areas.
-
- MEDIVO -- The atmosphere of this ghostly planet is incredibly thick;
- so thick that it is constantly raining on the surface. The planet
- is covered with enormous marble ruins which hold many secrets. Look
- out for spikes and ghost swords.
-
- Episode 2: BALLISTIC BUNNY
-
- After securing the first three planets, Jazz's skills have improved greatly.
- He quickly discovers a highly advanced area of the galaxy where Devan is
- building a battleship to destroy Jazz's home planet. Jazz must destroy
- everything he sees.
-
- Jazz will go ballistic on:
-
- LETNI -- This is Devan's ENORMOUS supercomputer designed for building
- battleships, destroyers, and figuring out where to get lunch on a
- rainy Tuesday afternoon. Beware of magnets and "bugs" in the system.
-
- TECHNOIR -- Bathed in a choking red atmosphere, this planet has NO plant
- life upon it. In fact, the turtles are the only organic creatures here.
- They have secured their areas with tanks, missiles, and floating mines.
- Be very careful, it's a war zone out there!
-
- ORBITUS -- Because of the odd structure of this planet, the turtles have had
- difficulty inhabiting most of it. It is an elaborate structure of pipes,
- anti-gravity floors and bounce-walls. Jazz will bounce around most of the
- time he's visiting Orbitus.
-
- Episode 3: RABBIT'S REVENGE
-
- Jazz receives a fax from Princess Eva in her cell: "JAZZ: LUCKY I BROUGHT
- MY PORTA-FAX WITH ME, HUH? DEVAN IS REGROUPING TO 1320,23 IN SECTOR X!
- YOU'D BETTER GET HERE RIGHT AWAY!"
-
- Jazz discovers the location of Devan's destroyers! Hurry, before Carrotus
- becomes space dust!
-
- FANOLINT -- Beneath the harsh surface of this wasteland is a thriving
- arbitorium in which the turtles are breeding Flowers of Death to feed their
- soldiers! Destroy them all, but watch out for Super-Tanks and plant life.
-
- SCRAPARAP -- This is the junkyard of the universe. Here, the turtles are
- stealing metal and parts for their battleships with robotic droids. Destroy
- everything that moves, beware of the electro-magnets, and you might survive
- to find...
-
- DEVAN'S MEGAIRBASE -- Oh no! Devan has built an airbase! Jazz *might* have
- a chance at destroying the two areas if he avoids the tanks, missiles, and
- super sparks!
-
- Episode 4:GENE MACHINE
-
- Jazz blew up the base, but Devan escaped with the princess in his tiny
- ship, leaving Jazz to crash in an unknown location... Shipless, Jazz soon
- discovers that the turtles are cloning themselves with the SUPERCOPY 2000
- Mean-Gene-Machine! And they've chosen a galaxy that's virtually untouched
- by modern technology as a breeding area. Looks like Jazz must put a stop
- to this!
-
- TURTEMPLE -- The secret Temple of the Turtle! What luck! Now Jazz can
- cause some *real* trouble for Devan and his minions. Trash it, but beware
- of scorpions and cacti!
-
- NIPPIUS -- After ruining the Temple of the Turtle and stealing a Turtle
- Spacecraft, Jazz hops to the next planet- a *freezing* ball of ice infested
- with penguins and (you guessed it) Snow Turtles! Careful not to slip and
- slide into danger.
-
- JUNGROCK -- These temperature changes are going to give Jazz pneumonia!
- Now he is stuck on a steamy jungle planet, complete with enormous
- insects and serpents. As Jazz touches down on this planet he hears a
- shrill cry come from the end of the second area... Whatever it is, it
- sounds mean!
-
- Episode 5: The Chase is On!
-
- Jazz has Devan against the ropes. Strike first, strike fast, strike hard!
-
- MARBELARA -- This is the secret playground of Devan's elite
- SchwarzenGuards, a perfect place for them to play phaser-tag! Just make
- sure that you're not "it!"
-
- SLUGION -- The mazes within this planet house untold treasures... Guarded
- by Slugs and Dragoons!
-
- DREEMPIPES -- This is the fuel refinery for Devan's destroyers! The entire
- planet is covered with purple goo and Jazz must swim through it in order to
- destroy Devan's handiwork. Shoot the switches to raise and lower the water
- level!
-
- Episode 6: The Final Clash
-
- At last, Devan's warships loom in the distance! Can Jazz hop, skip, and jump
- past two planets on the way?
-
- PEZROX -- Enormous concrete blocks form impregnable mazes that Jazz must
- navigate while dodging lethal spiked balls. As the sun sets in the
- distance, Jazz can almost smell victory... Or is that Devan's feet?
-
- CRYSILIS -- Once a barren wasteland, now a shimmering gem in the night sky.
- Crysilis is Devan's depository for all of his (stolen) treasures... Time to
- raid it!
-
- TWIN MEGA BATTLESHIPS -- The turtles have built their crafts of
- destruction! A pair of ENORMOUS battleships loom in the distance, armed to
- the teeth and ready to fight! Jazz must pilot his AirBoard, find a way into
- each ship, and destroy the central CPUs. Beware of Hyper-Bees, Generators,
- and Armor-Doofi!
-
- ===================================================================
- BESTIARY -- UGLY THINGS WILL CHASE YOU IN THIS GAME. WE WARNED YOU!
- ===================================================================
-
- Episode 1: TURTLE TERROR!
-
- <Diamondus>
- Turtle Goons: The first line of defense in Devan's lackeys. Not too smart,
- they will aimlessly search for Jazz.
-
- Turtlettes: Tiny turtles that pose no immediate threat to Jazz. They wander
- around looking for something to eat. Blast 'em anyways!
-
- BumblingBees: Oversized bees that have enormous eyes for finding Jazz and
- sharp stingers for when they do locate him! Ouch!
-
- <Tubelectric>
- Spark: Similar to the famous "Will-o-the-wisps" but a lot faster and a lot
- meaner. Don't turn your back on them for a second!
-
- Floor and Ceiling Blasters: Defense turrets that Devan had set up as your
- welcome wagon. You can stand on top of these guns, but you must avoid
- their shots!
-
- Spark-Barriers: Huge electric walls. Jazz must blast 'em before he proceeds.
-
- <Medivo>
- Helmuts: Turtles who lost their shells in battle, they've replaced the
- shells with giant helmets. They hop around looking for trouble.
-
- Ghost Rapiers: There are two types of these fierce sword-shaped baddies.
- The first Ghost Rapier flies straight at you, the second floats around
- seeking rabbit flesh.
-
- Episode 2: BALLISTIC BUNNY
-
- <Letni>
- Bugs: There are two types of bugs on Letni, the floor bugs and ceiling bugs.
- Mindless slaves of the enormous PC they're in, they will attack whatever
- approaches.
-
- Elec-Barriers: A smaller, more dangerous version of the Spark-Barriers. They
- take more hits, also!
-
- <Technoir>
- TanketyTankTanks: These tanks are out of control! Devan's private tank
- guards are waiting for something to blast with their pineapple guns,
- and it might be YOU!
-
- Misfires: Teenage turtles decided to play a prank by jumping on missiles
- before they were fired. Unfortunately, they are now petrified by fear and
- will not jump off of their missiles!
-
- MiniMines: Flying mine traps set by Devan just for you. They take a lot of
- shots, so start firing as soon as you see one!
-
- <Orbitus>
- Beholders: These strange creatures come in two varieties: Purple and
- Silver. They are natural inhabitants of this planet and are unassociated
- with Devan Shell; and they will try to kill anything they see. And they
- see everything -- including you!
-
- SilverSnakes: It will take a full barrage of weaponry to take one of these
- toughies out for good. Beware!
-
- Episode 3: RABBIT'S REVENGE!
-
- <Fanolint>
- Potted Plants: These prancing flowers dance the dance of death. They will
- fire in both directions, making them a fierce enemy! However, they are
- stuck in their pots and cannot come chasing after Jazz. Unlike...
-
- FlyFlowers: These CRAZED flowers have lost their stems! They are LIGHTNING
- fast and will cut down anything that gets in their way. Time to wack some
- weeds.
-
- SuperTanketys: The TanketyTankTanks have been refined and are faster than
- ever. Look out!
-
- <Scraparap>
- Robo-Turtle Drones: Tiny robotic turtles who move incredibly fast. They
- have the latest in Rabbit-Seeking technology, so they'll swarm you like
- a pack of hungry dogs!
-
- GunnerDrones: Devan put these guns here to defend the resources that he
- intends on stealing. They fire incredibly fast bullets and will quickly
- take Jazz out if he's not careful.
-
- LaunchCarts: Touching these rovers will do no harm, however getting past
- them is another story! They will spout out bullets at Jazz relentlessly,
- so move quickly!
-
- <Devan's Megairbase>
- Missiles: Large, rotund, fast, and highly explosive things will be flying
- at you every second. Don't get hit.
-
- DoofusGuards: Need we say more?
-
- SuperSparks: Remember the sparks? Devan liked the job they did, so he
- enlisted their evil cousins! These guys are FIERCE and will stop at nothing
- to zap Jazz's furry butt! Keep moving and you MIGHT survive!
-
- Episode 4: GENE MACHINE
-
- <TurTemple>
- JeTurtles: Jetpack-outfitted turtles will attempt to blast Jazz with their
- pea-shooters. They're quick!
-
- ScorpWeenies: Ticked off mutant scorpions. Dangerous.
-
- Boulderolls: These boulders don't harm Jazz, they just trip him up a bit.
- They can be used to Jazz's advantage when crossing dangerous areas!
-
- <Nippius>
- SkiTurtles: Jet-Skiing turtles of death are screaming towards you! Move
- fast, or you won't last long.
-
- SkatePens: Someone taught these stupid Penguins how to skate. Now they
- work for Devan. Beware!
-
- SnoGoons: Mutant snowmen that are looking for lunch. Their enormous mouths
- are just large enough to eat...a rabbit!
-
- <JungRock>
- JetSnakes: Serpents that are outfitted with turbo speed. They are tough to
- view in the lush jungle floor, so keep a sharp eye out for them.
-
- YellowBuzzers: Ugly. Mutant. Fly.
-
- RedBuzzers: Uglier. More Mutated. Flies faster. Need we say more?
-
- Episode 5: THE CHASE IS ON!
-
- <Marbelara>
- Schwarzengaurds: Devan's meanest and dumbest guards will shoot each
- other if they don't get you first!
-
- Drageens: Flying dragons that take many hits to destroy.
-
- Firebombs: Flaming bits of debris zoom up to singe Jazz!
-
- <Slugion>
- RedBats: These tiny bats are made up of wings and eyes. Nothing else!
-
- Sluggi: Spotted slugs that will ooze their way towards Jazz with *bad*
- intentions.
-
- Dragoons: Little brothers of the drageens; they're smaller and slower,
- but they take several more shots. Look out!
-
- <Dreempipes>
- Terrapin-Swimmers: These turtles are at rest on land, but when the water
- level rises, watch your back: they wake up!
-
- Mines: There are two kinds of mines: OVERGROWNS and MINITES. The overgrowns
- will bounce around looking for something to pierce, and the Minites will
- follow their big brother's patterns.
-
- Episode 6: THE FINAL CLASH!
-
- <Pez-Rox>
- Clammys: Jet powered land and air clams that are looking for someone to
- bite.
-
- GreenSnakes: Their razor sharp fangs are aching to chomp some
- rabbit-butt!
-
- <Crysilis>
- LooGuards: These are Devan's personal loogie-hocking guards! They will fly
- around on their AirBoards looking for Jazz. Let's not give them a target.
-
- GoldenBounceSpikes: Similar to the Bounce Spikes, these guys will float and
- bounce instead of land on the ground looking for Jazz. Tough as nails and
- twice as sharp.
-
- <Twin Mega Battleships>
- BounceSpikes: These used to be friendly balls that young bunnies would
- play with. Now, Devan has outfitted them with spikes and they're intent on
- bouncing their way to Jazz!
-
- Generators: Flaming-bullet spouting machines from hell adorn the walls of
- Devan's ships. Approach with caution.
-
- Super-Bees: Remember all of those bees that you blew up in Diamondus?
- They're back, and they're mad! Devan has outfitted them with guns and
- turbo-butts, so they can attack twice as well!
-
- Armor-Doofi: Dumb, tough, and sword swinging armordillos guard the ships.
- Save your ammo for these baddies!
-
- CPU MONITORS: The driving PC on each battleship, it will start firing at
- Jazz the second it "sees" him. They take quite a few shots, but Jazz
- has to destroy them in order to destroy the battleships!
-
- ===============================
- CHARACTER PROFILES -- WHO'S WHO
- ===============================
-
- Jazz Jackrabbit:
- Height: 3'1"
- Weight: 90 lbs.
- Favorite Food: Carrot Pizza
- Favorite Book: Watership Down
- Motto: "When you're a little rabbit, carry a BIG gun!"
-
- Devan Shell:
- Height: 2'4"
- Weight: 163 lbs.
- Favorite Food: Asparagus
- Favorite Book: How to Make Friends and Kill Rabbits
- Motto: "Rabbits are lousy!"
-
- Eva Earlong:
- Height: 3'9"
- Weight: Won't tell
- Favorite Food: Turnip Ice Cream
- Favorite Book: My Secret Carrot Garden
- Motto: "Take your time, Jazz."
-
- Arjan Brussee, programmer of Jazz:
- Height: 5'11"
- Weight: 150 lbs.
- Favorite Food: Any Pizza and Beer
- Favorite Book: Neuromancer
- Motto: "Owww...What a headache. I hate hangovers."
-
- Cliff Bleszinski, designer of Jazz:
- Height: 5'10"
- Weight: 135 lbs.
- Favorite Food: McDonald's
- Favorite Book: Games and how to make them. (By him, coming soon!)
- Motto: "Wake me at 4 PM, will you?"
-
- Nick Stadler, Jazz animator:
- Height: 5'11"
- Weight: One Hundred and something
- Favorite Food: Anything in a cardboard container
- Favorite Book: Mrs. Frisby and the Rats of NIMH
- Motto: "What?"
-
- Robert Allen, musician:
- Height: 6'2"
- Weight: 165 lbs.
- Favorite Food: If it's processed, he'll eat it.
- Favorite Book: None. Prefers music to reading.
- Motto: "Well, it HAS to be! No one likes my music!"
-
- ==============
- Buy More Jazz!
- ==============
-
- By the way, did me mention that there are a total of SIX Jazz Jackrabbit
- episodes? If you don't have them all, please consider purchasing them!
- In the USA and Canada, call us at 1-800-972-7434. Or, see the "Order Info"
- in the game for more details.
-
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- CREDITS -- PEOPLE WHO HAVE NO LIFE BECAUSE THEY WORKED SO HARD ON THIS GAME!
- ============================================================================
-
- Programming/Game Engine: Arjan Brussee
- Central Design and Graphics: Cliff Bleszinski
- Character Design & Animation: Nick Stadler
- Music: Robert A. Allen
- Cybersound Music System: Joshua Jensen
- Sound Effects: Nando Eweg
-
- Additional Artwork: Joe Hitchens, Tomisa Starr & James Schmalz
- Additional Design: Robert Allen & Arjan Brussee
- Producers: Tim Sweeney & Mark Rein
-
- Special thanks to the Epic Beta Testers and to our Families.
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-