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- Galaxy Trek
-
-
-
- Galaxy Trek is a highly graphical, strategic, action packed war game set in
- a distant galaxy in the Universal date 030541.935. You are the commander
- of the X10A Galaxy Class Starship, the most powerful and lethal warship of
- the High Command. Your job will be to complete all missions and acquire
- information for our allies to resume peaceful existence.
-
-
-
- Setting Up
-
-
- System Requirements
-
- The following are minimum system requirements to play Galaxy Trek:
-
- 386 SX or better (486 recommended)
- 3 megabytes memory or more
- Mouse with Microsoft compatible driver
- Upper memory manager (DOS 5.0/6.0's Himem.sys)
- VGA with 256 K memory
- Sound supported:
- Roland/LAPC1
- Sound Blaster and compatible cards
-
-
-
- Setup
-
- So that your game will run appropriately for your individual computer,
- Setup will automatically run the first time you play Galaxy Trek. The
- top of the setup screen lists automatically detected information. The
- lower portion of the screen displays options for you to set or select:
-
- Change game speed
- This option is designed to allow you to manually adjust your
- game speed. If your game is running too slow or the sound
- doesn't synchronize properly, you can adjust the speed of the
- game by using your arrow keys as indicated.
- Set sound board
- Select the sound board installed in your computer.
- Read/Print game release notes
- Read/Print Galaxy Trek manual
- Read/Print Ordering Information
- Exit Setup
-
-
-
- Background
-
- Dr. Vladimir Rovinski is considered to have one of the greatest minds in
- the Galaxy. He holds degrees in Quantum Phsyics, Psychology,
- Galaxy Navigation,and Phase Technology. The insight of the doctor
- and his predecessors have kept us peaceful for the past 300 udates,
- until now. Dr. Rovinski promoted the concept that war should be
- fought with a minimal amount of living beings and that history dictates
- that technology can win wars. It is he and his vision that allow
- you to be commander of the X10A fully automated starship, requiring only a
- base commander to tell it what to do. The X10A was made a reality on Udate
- 030520.078, and takes the place of up to 100 fighter ships requiring up to
- 10,000 front line and support personnel. All of the X10A's functions are
- linked via high speed communications channels to the Commander (you). The
- commander is in charge of all aspects of the ship, though some processes
- can be placed in automatic mode. Those processes include energy transfer,
- and destroyed systems rebuild. Experienced commanders generally choose to
- control all processes manually.
-
- The X10A does not project a three dimensional view of the Galaxy. War
- Experimentation Division proved that a two dimensional view is more
- objective. A commander is less attached to the ships to be destroyed,
- allowing for faster response, and more accurate firing. The two
- dimensional quadrant map carries the same objectivity. Assimilation
- time is cut by 35%. Because there are no life forms aboard, the
- X10A functional abilities are geared toward speed and accuracy.
-
-
-
- Quick Start
-
-
- To Begin Play
-
- Change to the directory you selected.
- At the prompt
- Type GALAXYTK
- Press ENTER
- (Galaxy Trek will run SETUP if necessary)
-
-
- Registration
-
- Register your command name to begin missions in the Frontier Division
- of High Command in Galaxy Trek.
-
- Select New to register a new command name. Galaxy Trek will save your
- completed missions using your command name.
-
- From the Main Command Console, select Begin Tour (Continue Tour if
- this is not your first mission).
-
- You will be given a mission briefing. Click on the Continue button to
- accept and begin your mission.
-
- Starting the Mission
-
- Select your quadrant from the sector map by pointing and clicking the
- mouse on the desired quadrant.
-
- Movement is controlled by using the mouse to point in the direction
- you want to travel and clicking your Left Mouse button. Hold the
- Left Mouse button to increase speed. Click both the
- Left and Right Mouse buttons simultaneously to stop.
-
-
-
- Basic Functions
-
- To... Press...
- ------------------------------- -----------------------------
- Return to Sector map F12
- Move Left Mouse button
- Accelerate ship Left Mouse button at a single
- destination
- Stop Left + Right Mouse button
- Display ship TAB
- function status
- Pause P
- Engage tractor beam Ctrl + Left Mouse button
- Cancel play/Exit ESC
- Return to base upon
- mission complete/incomplete Ctrl + H
- Save (at Sector map) Ctrl + S
- Toggle music on/off Ctrl + M
- Toggle sound effects on/off Ctrl + E
- Help F1
-
- Probes can be used to scout other quadrants before entering them. To
- launch a probe, you must clear the current quadrant of all enemy ships
- and return to the sector map using F12. Point your mouse in the
- quadrant to probe. Press the Right Mouse button.
-
-
- Battle Functions
-
-
- To... Press...
- ------------------------------- -------------------------
- Launch torpedoes Right Mouse button
- Launch pods Alt + Right Mouse button
- Fire phasers Ctrl + Right Mouse button
- Launch decloaking pods Alt + Left Mouse button
- Change torpedo output level Q
- Change phaser output level A
- Change pod output level Z
- Display number of
- Motherships present in sector M
- Initiate emergency hyperspace H
-
-
-
- Energy Functions
-
-
- To... Press...
- ------------------------------------- ------------
- Adjust automatic redirection
- of primary and shields energy flow Backspace
- Transfer stored shield
- energy to primary capacitor F9
- Transfer stored primary
- energy to shields capacitor F10
- Change screen display
- from rebuild keys to
- 2 character description F11
- Redirect primary capacitor's
- generator to the shields = (equal key)
- Redirect primary capacitor's
- generator back to itself from the shields - (minus key)
- Redirect shield capacitor's generator
- to primary capacitor ] (right bracket)
- Redirect shield capacitor's generator
- back to itself from the primary capacitor [ (left bracket)
-
-
- Various systems can be rebuilt provided you have the raw materials in
- your meteor collection.
-
-
-
- Rebuild Functions
-
-
- To Rebuild... Press...
- ----------------------- ---------
- Shields capacitor 1
- Weapons capacitor 2
- Navigation control 3
- Hyperdrive 4
- Phasers 5
- Torpedo launcher 6
- Pod launcher 7
- Cloak launcher 8
- Sector map 9
- Tractor beam 0
- All destroyed systems
- automatically R
-
-
-
- The Status Console
-
- The status console is your control center for your ship.
-
- Weapons Level
-
- Bars graphically indicate the energy level currently set for each
- weapons system.
-
- TL Torpedo energy level (defaults to 2/3 full power)
- PH Phaser energy level (defaults to 2/3 power)
- PL Pod energy level (defaults to 2/3 power)
-
-
- Stores
-
- Numbers indicate how many or how much of the listed items are
- remaining in storage aboard the ship at the present time.
-
- T Torpedoes
- D Decloaking pods
- R Raw materials
-
-
-
- Keys 0 - 9 Status Keys
-
- Keys 0 through 9 graphically display the status of the
- following systems:
-
- 2 Char System
- System Key Descr.
- -------------- ------ ------
- Shield generator 1 SG
- Primary generator 2 PG
- Navigation 3 NV
- Hyperdrive 4 HY
- Phasers 5 PH
- Torpedo launcher 6 TO
- Pod launcher 7 PO
- Decloaking launcher 8 DC
- Sector Map 9 SM
- Tractor beam 0 TB
- Communications blank blank
- (automatically rebuilds
- since it is such a high
- priority)
-
- where
-
- Green means system is functional
- Yellow means system is damaged, being repaired
- Red means system is destroyed
- Blue means system being rebuilt
- Cyan means system being installed
-
-
-
- Press F11 to change the 0 - 9 key names to abbreviations
- for the system names.
-
-
- Shields and Primary Capacitor Status
-
- The box directly above the systems status indicators displays the
- shields and primary capacitor energy levels.
-
- P The primary capacitor is the top display.
- S The shield capacitor level is the lower display.
-
- Green indicates the energy stores in the capacitor are in the high
- 1/3 level
- Yellow indicates the energy stores in the capacitor are in the
- middle 1/3 level
- Red indicates the energy stores in the capacitor are in the low
- 1/3 level
-
- Weapons Energy Allocation
-
- All weapons default to 2/3 full power. To increase or decrease energy
- directed to weapons systems, use the following chart:
-
- To... Press...
- ----------------------------- --------
- Change torpedo output level Q
- Change phaser output level A
- Change pod output level Z
-
-
- Capacitor and Energy Direction
-
- The top bar shows energy flow to the primary capacitor. The bottom
- bar shows energy flow to the shield capacitor.
-
- White indicates the source of the energy is the primary generator.
- Blue indicates the source of the energy is the shield generator.
-
- For example, if both blue and white are on the top bar, then both
- shield and primary generator energy is directed toward the primary
- capacitor.
-
- To redirect energy, use the following chart:
-
- To... Press...
- --------------------------------- -----------------
- Redirect primary capacitor's
- generator to the shield capacitor = (equal key)
- Redirect primary capacitor's
- generator back to itself from
- the shield capacitor - (minus key)
- Redirect shield capacitor's
- generator to primary capacitor ] (right bracket)
- Redirect shield capacitor
- generator back to itself from
- the primary capacitor [ (left bracket)
-
-
-
- Automatic vs. Manual Energy Direction
-
- Left on automatic (vs. manual) direction, the ship's computer tries
- to keep shield and primary capacitors energy equal so neither
- goes too low. If the capacitors are unequal it automatically redirects
- energy from one capacitor and gives it to the other. The indicator
- shows how your energy flows by color.
-
- purple automatic: energy is transferred to the energy system
- which is low
- blue all capacitor energy is directed toward the shields
- white all capacitor energy is directed toward the primary
- capacitor
- black manual control
-
- Press the Backspace key to change from one type of energy transfer to
- the next.
-
-
- Information Display
-
- The Information Display area scrolls text of important information
- such as:
-
- What was collected by the tractor beam in a resource cylinder
- The number of raw materials collected
- Press M to display the number of Motherships detected in your
- sector
- Press Tab to display your system status
-
-
- Enemies
-
- The far right of the status control panel shows how many invading
- detectable ships are in the current quadrant (including cloaked
- ships). This is color consistent with the Sector Map where red
- indicates the number of Luchuks in the quadrant.
-
-
- When the required percentage of enemy is destroyed for your mission,
- the background color behind the number of enemy ships will turn blue.
-
- Communications Link
-
- If your communications link is damaged or destroyed, an alarm
- will sound and a red bar will appear across the bottom line of
- the status console.
-
-
-
- Missions
-
-
- Mission Accomplished
-
- The information display on the command console will display the
- message "Mission Accomplished".
-
- You must return to base to debrief the mission and record completion.
-
- Return to Base
-
- To return to base where you will receive your next mission
- assignment, press Ctrl + H.
-
-
- Return to Base and Exit
-
- Complete your mission, then press Ctrl + H to return to base.
- Press the ESC key.
- Type Y to exit.
-
-
- Mission Incomplete
-
- If your mission is incomplete, the information display on the command
- console will scroll the message, "Mission Incomplete" The text color
- will be red in the scroll box.
-
- You must return to base to receive another mission.
-
- Press Ctrl + H to return to base.
-
-
- Cancel Play and Exit
-
- To immediately cancel play from any screen:
-
- Press ESC
- Type Y at the prompt.
-
-
- Save the Game
-
- You must clear your quadrant of all enemy ships before you can save
- your game. Once the quadrant is clear, Galaxy Trek allows you to save
- your game while you are at the Sector Map so you can continue at a
- later time.
- To save your game:
-
- Press F12 (to return to the sector map)
- Press CTRL + S
-
- The current game is saved for the current commander ID.
-
-
- Pausing the Game
-
- You can pause your game at any time by pressing P.
-
-