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- Welcome to v1.8 of DOOM!
-
- To register the entire DOOM trilogy call 1-800-IDGAMES.
- If you live outside of the USA, or if you wish to purchase
- DOOM with a check or money order please refer to the text
- file, (ORDER.FRM) located in your DOOM directory.
-
- id Software respectfully requests that you do not modify the
- levels for the shareware version of DOOM. We feel that the
- distribution of new levels that work with the shareware version
- of DOOM will lessen a potential user's incentive to purchase the
- registered version.
-
- If you would like to work with modified levels of DOOM, we
- encourage you to purchase the registered version of the game.
-
- Make sure you read the DOOM FAQ v6.666 if you have any problems
- or are anxious to find out about the World of DOOM! The 4 files
- of the FAQ are DMFAQ66A.TXT, DMFAQ66B.TXT, etc. Enjoy!
-
- ------------------------------------------------------------
- Additional support
- ------------------------------------------------------------
-
- If you are looking for external PWADs for DOOM, DOOM2 or Heretic,
- look no further than the DOOMania! BBS, owned and operated by
- Paul Johnson. The BBS number is (317) 662-8842, the voice number
- is (317) 662-1449.
-
- ------------------------------------------------------------
- Auxiliary programs
- ------------------------------------------------------------
-
- There are a number of auxiliary programs that come with DOOM. These
- are DM.EXE, the DeathManager you use as a front-end for network and
- modem play; DWANGO.EXE, the client software for the NEW multiplayer
- gaming environment of the future; IPXSETUP.EXE, the IPX Network Device
- Driver that enables you to play DOOM over an office network that uses
- the IPX protocol and SERSETUP.EXE, the Serial Device Driver that enables
- you to play DOOM over the modem or serial cable.
-
- The documentation for the DM.EXE program is named DM.TXT, the documentation
- for the DWANGO.EXE program is named DWANGO.TXT. The documentation for the
- IPXSETUP.EXE and SERSETUP.EXE programs follow.
-
- ------------------------------------------------------------
- THE STORY SO FAR
- ------------------------------------------------------------
- You're a marine, one of Earth's toughest, hardened in
- combat and trained for action. Three years ago you assaulted
- a superior officer for ordering his soldiers to fire upon
- civilians. He and his body cast were shipped to Pearl
- Harbor, while you were transferred to Mars, home of the
- Union Aerospace Corporation.
-
- The UAC is a multi-planetary conglomerate with radioactive
- waste facilities on Mars and its two moons, Phobos and
- Deimos. With no action for fifty million miles, your day
- consisted of suckin' dust and watchin' restricted flicks in
- the rec room.
-
- For the last four years the military, UAC's biggest
- supplier, has used the remote facilities on Phobos and
- Deimos to conduct various secret projects, including
- research on inter-dimensional space travel. So far they have
- been able to open gateways between Phobos and Deimos,
- throwing a few gadgets into one and watching them come out
- the other. Recently however, the Gateways have grown
- dangerously unstable. Military "volunteers" entering them
- have either disappeared or been stricken with a strange form
- of insanity--babbling vulgarities, bludgeoning anything that
- breathes, and finally suffering an untimely death of full-
- body explosion. Matching heads with torsos to send home to
- the folks became a full-time job. Latest military reports
- state that the research is suffering a small set-back, but
- everything is under control.
-
- A few hours ago, Mars received a garbled message from
- Phobos. "We require immediate military support. Something
- fraggin' evil is coming out of the Gateways! Computer
- systems have gone berserk!" The rest was incoherent. Soon
- afterwards, Deimos simply vanished from the sky. Since then,
- attempts to establish contact with either moon have been
- unsuccessful.
-
- You and your buddies, the only combat troop for fifty
- million miles were sent up pronto to Phobos. You were
- ordered to secure the perimeter of the base while the rest
- of the team went inside. For several hours, your radio
- picked up the sounds of combat: guns firing, men yelling
- orders, screams, bones cracking, then finally, silence.
- Seems your buddies are dead.
-
- It's Up To You
- Things aren't looking too good. You'll never navigate off
- the planet on your own. Plus, all the heavy weapons have
- been taken by the assault team leaving you with only a
- pistol. If only you could get your hands around a plasma
- rifle or even a shotgun you could take a few down on your
- way out. Whatever killed your buddies deserves a couple of
- pellets in the forehead. Securing your helmet, you exit the
- landing pod. Hopefully you can find more substantial
- firepower somewhere within the station.
-
- As you walk through the main entrance of the base, you hear
- animal-like growls echoing throughout the distant corridors.
- They know you're here. There's no turning back now.
-
- ------------------------------------------------------------
- INSTALLING DOOM
- ------------------------------------------------------------
- DOOM is too large to run from a floppy disk, so before
- playing you must first install DOOM to your hard disk drive.
- To install DOOM, follow these steps:
-
- 1. Make a backup copy of your original disks. Before you start
- copying, make sure the write protect is enabled on each of the
- DOOM disks.
-
- 2. Put disk #1 in your floppy disk drive and select the
- appropriate drive by typing A: or B:, then press the Enter
- key.
-
- 3. Type INSTALL at the prompt and press the Enter key.
-
- 4.Follow the prompts to create a directory for DOOM and to
- install it on your hard drive.
-
- 5. After installation, DOOM will automatically run a Setup
- program. Follow the prompts to customize DOOM to your
- specific system. Please refer to your hardware manual for
- information regarding your system.
-
- 6. To start DOOM, go to the directory in which you have
- installed DOOM (the default is DOOM), type DOOM, and press
- the Enter key. If you have finished installation and setup,
- you are automatically in this directory.
-
- -------------------------------------------------------------
- OBJECT OF THE GAME
- -------------------------------------------------------------
- Welcome to DOOM, a lightning-fast virtual reality adventure
- where you're the toughest space trooper ever to suck vacuum.
- Your mission is to shoot your way through a monster-infested
- holocaust. Living to tell the tale if possible.
-
- The gameplay for DOOM is quite simple. This is not a
- cumbersome adventure game, but an action-oriented slugathon.
- You don't need the reflexes of a hyperactive eight-year-old
- to win, either--using your wits is IMPORTANT. To escape DOOM,
- you need both brains and the killer instinct.
-
- -------------------------------------------------------------
- USING THE DOOM MENU
- -------------------------------------------------------------
- When you run DOOM a self-running demo will begin. To get to
- the menu press the Spacebar. Use the arrow keys, mouse, or
- joystick to move the skull cursor up and down. When the
- skull is adjacent to a desired selection, press the Enter
- key, left mouse button, or joystick Fire button to activate
- that selection.
-
- If you're in a game, you can bring up the menu at any time
- by pressing the Escape key. Many of the Menu options can be
- activated directly by using a function key, thus bypassing
- the menus entirely. To exit the menu, press the Escape key
- or to return to the previous menu from a submenu press the
- Backspace key.
-
- NEW GAME
- If you want to jump into the action, select this. First,
- DOOM will ask you which episode to play. Then, DOOM will ask
- you to set the difficulty level. Each difficulty level
- differs in the toughness of the enemies you'll face.
-
- LOADING AND SAVING YOUR GAME (F2 and F3)
- Games can be saved or loaded at any time during the
- gameplay. To save a game, move the skull cursor to an empty
- slot (or one you don't mind writing over), and press the
- Enter key. This option is only available if you are
- currently in a game. To load a game, simply select the
- appropriate game from the Load Game menu.
-
- QUICKSAVE: Pressing the function key F6 allows you to Save a
- game without leaving the action. The first time QUICKSAVE is
- used in a given game, the standard Save menu appears. Select
- a slot. From then on, pressing F6 automatically saves the
- game to that slot without interrupting the fun of smackin'
- baddies around. Pressing F9 loads in the last QUICKSAVE game
- after prompting you.
-
- READ THIS! (F1)
- This, the most important part of DOOM, tells you how to
- order other copies of DOOM, and contains help for playing
- DOOM.
-
- QUIT GAME (F10)
- Quit Game enables you to quit from DOOM and return to DOS.
-
- END GAME (F7)
- This allows you to end the current game without exiting to
- DOS or loading a new game.
-
- MESSAGES (F8)
- In DOOM, whenever you pick up an item, you'll receive
- information about the thing you just picked up. This option
- lets you toggle DOOM's messages on and off.
-
- GRAPHIC DETAIL (F5)
- The default setting for the screen detail is HIGH. If you
- have a slower computer or video card, and the action is too
- jerky, you may wish to select LOW to make the game action
- smoother.
-
- SCREEN SIZE (+ and -)
- Just below this option is a bar with a sliding marker. When
- this option is selected, you can use the arrow keys to slide
- the marker back and forth to adjust the viewing area. A
- smaller viewing area increases the smoothness of the
- animation on slower systems.
-
- SOUND VOLUME (F4)
- This selection has two bars with sliding markers, allowing
- adjustment of the volume from "off" to "maximum." One bar
- modifies the music while the other bar modifies the sound
- effects volume.
-
- MOUSE SENSITIVITY
- This selection lets you adjust the sensitivity of your mouse
- control. Just below this option is a bar with a sliding
- marker. When this option is selected, you can use the arrow
- keys to slide the marker back and forth to adjust the
- sensitivity of the mouse.
-
- TIP: Save your game and save it often. When you die, you're
- back to the beginning of the level, toting that little
- pistol again. That ain't good, especially after you progress
- to some of the tougher levels.
-
- -------------------------------------------------------------
- ON-SCREEN INFORMATION
- -------------------------------------------------------------
- DOOM provides on-screen information that's necessary to
- survive.
-
- THE STATUS BAR
- At the bottom of your screen is a gray bar (unless you've
- selected the largest possible screen size). From left to
- right, the segments of this bar indicate:
-
- 1.MAIN AMMO: In big fat numbers, you see the number of shots
- you've got left in the weapon you're currently using.
-
- 2.HEALTH: You start out at 100%, but you won't stay there
- long. At 0% it's time to start over. Try a little harder
- next time!
-
- 3.ARMS: This list of numbers shows which weapons are
- available. If a number is highlighted, the weapon accessible
- by pressing that number is available. ("1" is always
- available.)
-
- 4.YOUR MUG: This portrait isn't just for looks. When you're
- hit, your face looks in the direction from which the damage
- came, telling you which direction to return fire. Also, as
- you take damage you'll begin to look like raw hamburger--as
- shown to the left.
-
- 5.ARMOR: Your armor helps you out as long as it lasts. Keep
- an eye on it, because when it goes, you might, too.
-
- 6.KEY CARDS: You can see any keys you possess right here.
- There are three key colors; Yellow, Red, and Blue.
-
- 7.AMMO: This shows how much of each type of ammo you're
- carrying and the maximum amount you could carry--if you had
- it.
-
- MESSAGES
- Often you'll find yourself running over various bonus items
- and evil artifacts. DOOM tells you what you're picking up by
- printing a message on the game screen--unless you've turned
- the messages off.
-
- ------------------------------------------------------------
- THE AUTOMAP
- ------------------------------------------------------------
- To help you find your way around DOOM, you're equipped with
- an automap device. By pressing the Tab key, you replace your
- normal view with a top-down map of everything you've seen up
- to date. The white arrow represents you, and points in the
- direction you're looking.
-
- You can zoom in and out by pressing "+" or "-". Press the
- number "0" to toggle between zoom and full view. To mark
- your location on the map press the "M" key. This will place
- a number over your location. To clear all the numbers from
- the map, press the "C" key.
-
- Using the arrow keys, you can move yourself, while viewing
- the Automap. This is dangerous, since you can't see the
- enemy while viewing the Automap. To scroll the Automap
- without moving yourself, turn off Follow mode. Pressing the
- "F" key will toggle Follow mode on and off.
-
- -------------------------------------------------------------
- CONTROLLING THE ACTION
- -------------------------------------------------------------
- Most of the play commands in DOOM are a simple keypress
- away. You can use either your keyboard, mouse, joystick, and
- combinations of both to move, pick up items, shoot, and open
- doors.
-
- MOVING
- At first, you might find yourself bumping into walls while
- demons beat on you. Once you've got movement down,
- everything else follows.
-
- WALKING: Use the up and down arrow keys to walk forward and
- backward.
-
- TURNING: The left and right arrow keys turn you left and
- right.
-
- RUNNING: Hold down the right Shift key and the appropriate
- arrow key to speed yourself up.
-
- STRAFE: By holding down the Alt key and the right or left
- arrow key, you can sidestep, rather than turn left or right.
-
- JOYSTICK OR MOUSE:If you are using a joystick, use button 1
- to shoot and button 2 to open doors and activate switches.
- Gravis PC Gamepads have a third and fourth button. These can
- be used as a Strafe and a Run button, respectively. If you
- are using a mouse, use button 1 to shoot and button 2 to
- walk forward. Double-click button 2 to open doors and
- activate switches. With a three-button mouse, use the third
- button to strafe.
-
- PICKING UP STUFF
- To pick up an object, just walk over it. You're smart, and
- know if you need to take it.
-
- -------------------------------------------------------------
- USING DOORS, SWITCHES & ELEVATORS
- -------------------------------------------------------------
- To open most doors and operate switches, stand directly in
- front of them and press the Spacebar. When you successfully
- operate a switch, it will change in some way (lights up,
- flips a handle, etc). If a switch does not change after a
- couple of tries, it is probably assigned to do a task that
- cannot yet be accomplished.
-
- LOCKED DOORS: Some doors have security locks, and require
- you to have a color coded (yellow, red, and blue) security
- card or skull key to open them. Other locked doors are
- operated by a switch on a nearby wall. Rather than walking
- up to the door, you'll need to operate the switch.
-
- HIDDEN DOORS: Some doors are hidden. Many of these can be
- opened by finding a switch. In some cases you just need to
- walk up to the wall and press the Spacebar. If you've found
- a secret door, it will open for you. There are clues that
- reveal a secret door--a wall that's shifted down or a
- different color, a flashing light on a wall, etc.
-
- ELEVATORS: You'll see platforms that raise and lower. Some
- platforms operate continuously, while others must be
- activated. Some of them sense your proximity and lower
- automatically. Others have a nearby switch. Those without a
- switch can usually be operated by walking up to the platform
- and pressing the Spacebar.
-
- TELEPORTERS: Teleporters can be identified by an evil red
- symbol on the floor beneath them. To use a teleporter, walk
- over the symbol.
-
- -------------------------------------------------------------
- COMPLETING AN AREA
- -------------------------------------------------------------
- At the end of each area in DOOM there is an exit chamber,
- generally marked by a special door or an "EXIT" sign. Enter
- this chamber and press the switch inside to exit the area
- and head onward. When you finish an area, an Achievement
- Screen tallies your performance. Hidden regions located,
- ratio of kills, percentage of treasure found, your
- completion time, and a par completion time are all
- displayed. To leave this screen, press the use key.
-
- ETERNAL LIFE AFTER DEATH
- If you die, you restart the level at the beginning with a
- pistol and some bullets. You have no "lives" limit--you can
- keep restarting the level as often as you're killed. The
- entire level is restarted from scratch, too. Monsters you
- killed before are back again, just like you.
-
- -------------------------------------------------------------
- FIREPOWER AND HOW TO USE IT
- -------------------------------------------------------------
- WEAPONS: At first, you have only your pistol and your fists
- for protection. When you run over a new weapon, you'll
- automatically equip yourself with it. As the game
- progresses, you'll need to choose between firearms. The
- numeric keys select particular weapons (you cannot use the
- keypad keys for this selection). The weapons are:
-
- 1 = Fist
-
- 2 = Pistol
-
- 3 = Shotguns deliver a heavy punch at close range and a
- generous pelting from a distance.
-
- 4 = Chainguns direct heavy firepower into your opponent,
- making him do the chaingun cha-cha.
-
- 5 = Rocket Launchers deliver an explosive rocket that can
- turn several baddies inside-out.
-
- 6 = Plasma Rifles shoot multiple rounds of plasma energy--
- frying some demon butt!
-
- 7 = BFG 9000s are the prize of the military's arsenal. Great
- for clearing the room of those unwelcome guests. Shoot it
- and see for yourself.
-
- FIRING: To use a weapon, point it towards the enemy and
- press the Ctrl key, or hold down the Ctrl key for rapid
- fire. If your shots hit a bad guy, you'll see splattering
- blood. Don't worry if the enemy is higher or lower than you.
- If you can see a monster, you can shoot it.
-
- AMMO: Different weapons use different types of ammo. When
- you run over ammo DOOM automatically loads the correct
- weapon.
-
- You have a maximum limit on the amount of ammo you can
- carry, too. These are listed on the right side of your
- status bar. Also, when you find a weapon that you already
- possess, don't scorn it! Picking it up also gives you ammo.
-
- TIP: When you're comfortable playing the game, try using the
- keyboard and the mouse simultaneously. The mouse provides
- fine control for aiming your weapon (allowing you to
- smoothly rotate right and left) while the keyboard permits
- you to activate the many useful functions of the game.
-
- -------------------------------------------------------------
- DANGEROUS DOOM ENVIRONMENT
- -------------------------------------------------------------
- Some parts of the DOOM environment can be more dangerous
- than the monsters you'll face. Areas containing exploding
- barrels, radioactive waste, or crushing ceilings should be
- approached with caution.
-
- EXPLODING BARRELS: Scattered around the base are drums
- containing fuel, toxic waste, or some other volatile
- substance. If your shots hit one of these barrels, it's
- kablooey time! It might take several bullets to set off a
- barrel, but a single blast of any of the other weapons
- usually does the trick.
-
- SLIME AND OTHER RADIOACTIVE WASTE: Many of the areas in DOOM
- contain pools of dangerous liquids that will damage you if
- you walk through them. There are several varieties of waste,
- each doing an increasing amount of damage. If it looks
- fluid, beware!
-
- CRUSHING CEILINGS: Some of the ceilings in DOOM can smash
- you, making you cry blood. Often you'll be able to see the
- ceiling moving before you go under it, but not always. Be
- careful and Save often!
-
- TIP: Barrels can often be the most devastating weapon in
- your arsenal--delivering a body-blasting explosion to all
- nearby purgatory pedestrians. Wait until several evil guys
- get next to a barrel and blast away at the can, then watch
- 'em all go boom!
-
- -------------------------------------------------------------
- HEALTH AND ARMOR
- -------------------------------------------------------------
- Even for a tough hombre like you, DOOM can be a deadly
- place. Whenever you are injured, the screen will flash red,
- and your health will decrease. Keep an eye on your health or
- you'll end up face down.
-
- HEALING: When you're hurt, you'll want to get healed back up
- as soon as possible. Fortunately, Medikits and Stimpacks are
- frequently scattered around the base. Grab them if possible.
-
- Stimpacks give you a quick injection of booster enzymes that
- make you feel like a new man--at least, to a degree.
-
- Medikits are even better, and include bandages, antitoxins,
- and other medical supplies to make you feel a lot healthier.
-
- ARMOR: Two types of body armor can be found laying around.
- Both reduce damage done to you. Unfortunately, both
- deteriorate with use, and eventually are destroyed by enemy
- attacks, leaving you in need of replacement armor.
-
- Security armor (green) is a light weight kevlar vest that's
- perfect for riot control.
-
- Combat armor (blue) is a heavy duty jacket composed of a
- titanium derivative--useful for protection against real
- firepower, like the kind you're gonna face. If you're
- wearing armor, you only pick up a replacement suit if it
- provides more protection than what you're now wearing.
-
- -------------------------------------------------------------
- POWER-UPS
- -------------------------------------------------------------
- Other bits of "challenging electronics" may be found in
- DOOM. Most of these are pretty doggone handy, so grab them
- when able. These special items have a duration of either the
- entire level, a specific amount of time, or just provide an
- instant benefit. A few of them affect your game screen so
- you can tell when they are active. For example, when you
- pick up a radiation suit, the game screen turns green. As
- the suit deteriorates the screen will flash. This is a hint
- to get out of the radioactive ooze now!
-
- Radiation Suits provide protection against radioactivity,
- heat, and other low-intensity forms of energy. Basically,
- these suits enable you to wade through the radioactive ooze
- without taking damage. While a suit holds out, your screen
- will have a greenish tint. Duration: Time Based
-
- Berserk Packs heal you, plus act as a super-adrenaline rush,
- enormously boosting your muscle power. Since you're already
- a pretty meaty guy, this enhanced strength lets you tear
- ordinary dolts limb from limb, and you can even splatter
- those demons without too much trouble. However, you've got
- to use your Fist attack to get the benefit of the Berserk
- attack bonus. When you become Berserk, your screen will
- briefly turn red. Duration: One Level
-
- Backpacks increase the amount of ammo you can carry. In
- addition, whenever you find a backpack, you receive extra
- ammunition.
-
- Computer Maps are a handy find, updating your Automap with a
- complete map to the entire area, including all secret or
- hidden areas. Areas you haven't been to are mapped in grey.
- Duration: One Level
-
- Light Amplification Visors allow you to see clearly even in
- pitch dark. Duration: Time Based
-
- -------------------------------------------------------------
- ARTIFACTS
- -------------------------------------------------------------
- A few artifacts from the other dimension are now laying
- around and you may want them, too.
-
- Health Potions provide a small boost to your health even
- past your normal 100%!
-
- Spiritual Armor provides a little extra protection above and
- beyond your normal armor.
-
- Soul Spheres are rarely encountered objects that provide a
- large boost to your health. A close encounter with one of
- these and you'll feel healthier than ever!
-
- Blur Artifacts are strange orbs that make it difficult for
- others to spot you. The enemy can still see you, but most of
- their attacks will be less than accurate.
- Duration: Time Based
-
- Invulnerability Artifacts are products of the Anomaly that
- render you immune to all damage. Pretty cool, until the
- effect wears off. When you're invulnerable your screen will
- be white--your punishment for being tough.
- Duration: Time Based
-
- TIP: Create dissension among demons by maneuvering them into
- a crossfire. If a bad guy is hit by another demon, he'll
- turn his rage towards the poor jerk with the pitiful aim. If
- this happens, let 'em at each other--it's always best to let
- the bad guys do the work for you. (This isn't effective with
- projectiles fired between demons of the same form.)
-
- -------------------------------------------------------------
- THE ENEMY
- -------------------------------------------------------------
- From the very first moment you enter the door, till the last
- gunshot of the game, you'll be fighting a host of baddies.
- Some are just regular guys with a bad attitude, others are
- straight from Hell. Some of the monsters you'll face aren't
- shown here. Don't say we didn't warn you.
-
- Former Humans (dudes in filth-covered combat suits): Just a
- few days ago, you were probably swapping war stories with
- one of these guys. Now it's time to swap some lead upside
- their head.
-
- Former Human Sergeants (dudes in black armor, also filthy):
- Same as above, but much meaner, and tougher. These walking
- shotguns provide you with a few extra holes if you're not
- careful!
-
- Imps (brown thorny hominids): You thought an imp was a cute
- little dude in a red suit with a pitchfork. Where did these
- brown bastards come from? They heave balls o' fire down your
- throat and take several bullets to die. It's time to find a
- weapon better than that pistol if you're going to face more
- than one of these S.O.B.s.
-
- Demons (pink horrors, vaguely humanoid): Sorta like a shaved
- gorilla, except with horns, a big head, lots of teeth, and
- harder to kill. Don't get too close or they'll rip your
- fraggin' head off.
-
- Spectres (vague, half-formed shapes): Great. Just what you
- needed. An invisible (nearly) monster.
-
- Lost Souls (flying skulls): Dumb. Tough. Flies. On fire.
- 'Nuff said.
-
- Cacodemons (gigantic floating one-eyed heads): They float in
- the air, belch ball-lightning, and boast one Hell of a big
- mouth. You're toast if you get too close to these
- monstrosities.
-
- Barons of Hell (you'll know 'em when you see 'em): Tough as
- a dump truck and nearly as big, these goliaths are the worst
- thing on two legs since Tyrannosaurus rex.
-
- -------------------------------------------------------------
- ID SOFTWARE IS:
- -------------------------------------------------------------
- CHIEF EXECUTIVE OFFICER: Jay Wilbur
-
- SOFTWARE ENGINEERS: John Carmack,John Romero, Dave Taylor
-
- ARTISTS: Adrian Carmack, Kevin Cloud
-
- DESIGNER: Sandy Petersen
-
- TESTING AND TECHNICAL SUPPORT: Shawn Green, American McGee
-
- -------------------------------------------------------------
- SPECIAL THANKS TO:
-
- Composer: Robert Prince
-
- Model Development: Gregor Punchatz
-
- Sound Driver: Paul Radek
-
- Cover Illustration: Don Punchatz
-
- Our supporters on the Usenet
-
- -------------------------------------------------------------
- Get our latest releases from the following places:
-
- id Software's BBS home:
- Software Creations BBS "Home of the Authors"
- 1200/2400 V.42/MNP: 508-365-2359
- 2400-16.8k HST US Robotics: 508-368-4137
- 2400-14.4k V.32/V.32bis Hayes: 508-368-7036
-
- id Software's anonymous ftp home:
- ftp.uwp.edu
- /pub/games/id
-
- -------------------------------------------------------------
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
- OMBUDSMAN STATEMENT
-
- This program was written by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but does
- not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend
- a CompuServe message via CompuServe Mail to ASP Ombudsman
- 70007,3536.
-
- ------------------------------------------------------------
- ------------------------------------------------------------
- DOOM ADDENDUM
- ------------------------------------------------------------
- Welcome to DOOM. Before playing, you'll need to read the
- DOOM manual and this addendum which contains information for
- playing in Multiplayer mode, as well as technical support
- and troubleshooting instructions. To avoid compatibility
- errors, please make sure that your machine and network conform
- to the system requirements listed below.
-
- -------------------------------------------------------------
- SYSTEM REQUIREMENTS
- -------------------------------------------------------------
- DOOM(TM) requires an IBM compatible 386 or better with 4 megs of
- RAM, a VGA graphics card, and a hard disk drive. A 486 or
- better, a Sound Blaster Pro(TM) or 100% compatible sound card
- is recommended. A network that uses the IPX protocol is
- required for network gameplay.
-
- -------------------------------------------------------------
- MULTIPLAYER MODE
- -------------------------------------------------------------
- GETTING STARTED
- -------------------------------------------------------------
- 1. Install DOOM as described in the manual.
-
- 2. Launch DOOM from the SETUP program, by going to the
- directory in which you installed DOOM, type SETUP, and press
- the ENTER key. (If you are installing DOOM for the first
- time the SETUP program will be automatically launched.)
- Unlike playing DOOM in single player mode, DOOM in
- multiplayer mode must be run either from the SETUP program
- or by using the command line parameters mentioned later in
- this addendum.
-
- 3. The SETUP program not only allows you to configure DOOM
- to your system but lets you tell DOOM information that is
- necessary for the multiplayer game, (i.e. number of players,
- skill level, mode, etc.) The SETUP program is simple to
- use--providing context sensitive help at the bottom of the
- screen.
-
- NUMBER OF PLAYERS: A maximum of four people can play
- multiplayer DOOM on a network.
-
- COMPATIBLE NETWORKS: To play multiplayer, you must have a
- network that uses the IPX protocol. Check your network
- manuals for information regarding your protocol. Novell
- networks use the IPX protocol.
-
- MULTIPLE GAMES ON THE NET: To play a multiplayer game while
- another group is also playing the multiplayer game, you'll
- need to change your network port address from the SETUP
- application. The port address tells your server where to
- send information that is sent over the network. Network
- addresses range from 1-64000. You should refer to the person
- in charge of your network for possible port addresses.
-
- -------------------------------------------------------------
- MULTIPLAYER INSTRUCTIONS
- -------------------------------------------------------------
- Many of the rules for playing DOOM change for the
- multiplayer game. Read the following information carefully
- before you begin to play DOOM in multiplayer mode.
-
- MENUS: When you activate the Options menu or submenus, the
- game KEEPS RUNNING so that other players can continue with
- the action. So it is best to find a safe place before
- adjusting screen sizes or sounds.
-
- UNPAUSE: A player may Pause the game by pressing the PAUSE
- key, but any other player can Unpause the game by pressing
- the PAUSE key again. Make sure it's OK with your buddies
- before taking a breather.
-
- SAVE: When you do a savegame during a network game, it saves
- on every player's system in the savegame slot you select,
- writing over whatever was there. Before saving the game,
- players should agree on a safe slot to save in.
-
- LOAD: You cannot load a saved game while playing a
- multiplayer game. To load a game everyone must quit from the
- current game and restart the game from the saved game. To
- start a game from a saved game, you can either select it
- from the SETUP program or identify it as a command line
- parameter.
-
- WEAPONS: When a player runs over a weapon, he picks it up,
- but the weapon remains in the game for other players to
- take. Note: Shotguns dropped by former human sergeants are
- removed from the game after being picked up or smashed.
-
- DEATH: If you die and restart in the level, previously taken
- items and destroyed monsters DON'T reappear. Even though
- you've died, other players have survived. We didn't want to
- undo all of their fine destruction by reviving every monster
- in the area. However, this also means the level will
- eventually run dry of monsters and ammunition. You'll have
- to decide when the level is played out.
-
- UNIFORM COLORS: In net games, each player's uniform is a
- different color. The color of your character is the color
- behind your face on the status bar. The colors are BROWN,
- INDIGO (black), GREEN, and RED.
-
- CHAT MODE: In a multiplayer game you can communicate with
- other players in the Chat mode. To enter into Chant mode and
- broadcast a message to all the players, press the letter t.
- A cursor will appear where your messaging is normally
- placed. To broadcast to a specific player, instead of
- pressing t you'll need to press the first letter of the
- player's color. (B)rown, (I)ndigo, (G)reen, and (R)ed. For
- example, to send a message to the brown character, you would
- press the letter b.
-
- CHAT MACROS: In a multiplayer game, you can send your own
- pre-defined macros (defined in the SETUP program) by initiating
- Chat mode (as stated above), then holding ALT and pressing the
- number key that corresponds to the macro you wish to send. For
- example, if macro #2 is "Eat it and die!", initiate Chat mode
- by pressing 'T', then hold down ALT and press 2.
-
- EXITING A LEVEL: When one player exits a level, all players
- instantly exit with him, regardless of their position or
- their status.
-
- -------------------------------------------------------------
- COOPERATIVE OR DEATHMATCH MODE
- -------------------------------------------------------------
- There are two ways to play multiplayer--DeathMatch and
- Cooperative. In Cooperative mode the players work together.
- In DeathMatch mode your mission is to kill everything that
- moves, including your buddies. You can choose which mode you
- wish to play from the SETUP application. The differences
- between Cooperative and DeathMatch mode are as follows:
-
- WHERE YOU START: In Cooperative mode each player begins in
- the same area. In DeathMatch mode the players begin in
- completely different areas--if you want to see your buddy
- you'll need to hunt him down. Plus, each time you die,
- you'll restart in one of several random locations.
-
- KEYS: Unlike in single-player or Cooperative mode gameplay,
- in DeathMatch mode the players start each location with the
- keys necessary for opening any locked door in that area.
-
- STATUS BAR: In DeathMatch mode the ARMS section on the
- status bar is replaced with "FRAG." The FRAG section
- displays the number of times you've killed your opponents.
-
- AUTOMAP: In Cooperative mode the Automap works the same way
- it does in single-player mode. Each player is represented by
- a different color arrow. In DeathMatch mode you won't
- receive the pleasure of seeing your opponents on the map.
- Just like the monsters, your friends could be just around
- the corner, and you won't know until you face them.
-
- SPY MODE: If you're playing in Cooperative mode, press F12
- to toggle through the other players' viewpoint(s). Press any
- other key to return to your view. You still retain your own
- status bar at the bottom, and if your view reddens from pain
- it is YOU, not your partner, who has been hit.
-
- INTERMISSION SCREENS: In both Cooperative and DeathMatch
- mode the intermission screen tallies your achievement. In
- Cooperative mode the intermission screen lists the
- achievements for all players in the game. In DeathMatch mode
- the intermission provides a death count on everyone, letting
- you know who killed whom.
-
- -------------------------------------------------------------
- DEATHMATCH MODE GAMEPLAY NOTES
- -------------------------------------------------------------
- The rules for completing or winning a DeathMatch game have
- intentionally been left general. Any player can exit an area
- and force all of the players to move to the next area. Also,
- there is no limit on how many kills are required to declare
- a player the winner. We decided to leave this up to you. You
- know what you like best!
-
- Note: Before you play DOOM in DeathMatch mode you should be
- familiar with the layout of every area in DOOM. As you know,
- in DeathMatch mode your startup location is random and often
- in an area that is very hostile.
-
- -------------------------------------------------------------
- MULTIPLAYER DEMO RECORDING
- -------------------------------------------------------------
- You can record your tournaments for posterity! To record multi-
- player demos, add the line "-record demoz" to the command-line.
- Make sure the other player is recording also, or it won't work.
- If you need more time, add the "-maxdemo <K>" option to increase
- demo buffer space. Make sure both of you specify the same amount.
- DOOM defaults to 128K of demo buffer space, to specify 1meg you
- would type "-maxdemo 1024" on the command-line.
-
- IF DOOM BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE
- ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED!
-
- When you wish to stop recording, press the Q or F10 keys and both
- players will exit to DOS. To play the demo back, merely type,
- "DOOM -playdemo demoz" and the demo will play back. To see the
- other player, press the F12 key. Press F12 to toggle between all
- players in the demo. The TAB key will display the automap.
-
- You can set the name of the demo file to anything you want. "demoz"
- was just an example name.
-
- -------------------------------------------------------------
- RUNNING DOOM FROM THE COMMAND LINE
- -------------------------------------------------------------
- Much of the information you give to DOOM through the SETUP
- program can be provided by passing program parameters to
- the appropriate device driver on the command line.
-
- NETWORK PLAY
- ------------
- When you want to run a network game, you use IPXSETUP.EXE which
- is the device driver for DOOM's network mode. The parameters
- are as follows:
-
- -NODES starts DOOM as a network game and sets the number of
- players who are going to play. If you don't specify the number
- of nodes, the default is 2.
- -nodes <# of players>
-
- -PORT sets the port from which to play DOOM multiplayer on
- the network. By setting a different port, more than one
- group of players can play DOOM on a single network.
- -port <# of the port>
-
- MODEM PLAY
- ----------
- When you want to play a modem or null-modem game, you need to
- run SERSETUP.EXE which is the device driver for DOOM's serial
- communications mode. The parameters are as follows:
-
- -DIAL tells the program which number to dial, if you're going
- to do the calling.
- -dial <phone number>
-
- -ANSWER puts your modem into Answer mode so someone can call
- you and play DOOM.
- -answer
-
- -COM1, -COM2, -COM3, -COM4 specifies which COM port your modem
- or serial cable is connected to. Very important!
- -com1
-
- -8250 tells SERSETUP to set the UART to 8250. Just in case your
- 16550 UART is acting up at the higher speed.
- -8250
-
- -IRQ sets the IRQ for the COM port.
- -irq <irq number>
-
- -PORT sets the COM I/O port that SERSETUP uses to communicate
- with your modem. To use hexadecimal, such as the number 0x3f8, you
- would type "-port 0x3f8".
- -port <port number>
-
- -<#> sets the baud rate of your COM port, overriding the value in
- the MODEM.CFG if you're running a modem game. Legal values are
- 9600, 14400, 38400, 57600.
- Example: -14400
-
- Note that to run a null-modem game, you must have a null-modem
- cable plugged into a serial port on both computers and each
- computer runs SERSETUP.EXE with a -COM# parameter as well as
- any General Parameters. Do not use the -ANSWER or -DIAL
- parameters, or SERSETUP will think you're using a modem. To get
- a null-modem cable, go to CompUSA or Radio Shack and say,"I need
- a null-modem cable to run a DOOM multiplayer game."
-
- VERY IMPORTANT!
- You will need to run the SETUP program and select Choose Modem
- from the Network/Modem/Serial menu so you can set your modem
- init string correctly. Merely select the modem and press Enter
- and SETUP will create a new MODEM.CFG file that corresponds to
- your modem (the MODEM.CFG file is used by SERSETUP for initing
- the modem.)
-
- If your modem is not in the list, you will most likely need to
- edit the MODEM.CFG file in the DOOM directory. The first line
- of the file is an initialization string that:
- * Turns off error-correction
- * Turns off data-compression
- The MODEM.CFG file has a Hayes-standard init string like this:
- AT Z S=46 &Q0 &D0
- You just add your own commands after the "AT Z " if your modem
- doesn't work with these settings -- dig up your modem manual for
- the correct settings.
-
- The second line is a hangup string used when you quit DOOM.
-
- The third line is the baud rate at which you want your COM port set.
- The legal settings are: 9600, 14400, 38400, 57600.
-
- If the modem connection isn't working when you call your friend,
- have him call you instead. Try setting the modem to GENERIC (in the
- SETUP.EXE program) if your modems don't connect.
-
- If you STILL can't get the modems to connect, both of you should
- run your favorite COMM programs and connect with 9600, no error
- correction and no data compression. Then quit the COMM program
- and keep the connection going. Then just run SERSETUP with a -COM#
- parameter (as if you were running a null-modem game) since you're
- already connected.
-
- If you had trouble connecting, but figured out some settings that
- work, please fax them to us at (214) 686-9288 so we can expand our
- modem init string database and perhaps have the SETUP program ask
- you for your modem type in a future version of DOOM.
-
- GENERAL PARAMETERS
- ------------------
- These parameters can be passed straight to DOOM, or passed
- to IPXSETUP or SERSETUP, which then pass them to DOOM.
-
- -LOADGAME allows you to start DOOM from a specified save
- game. Instead of using the saved game name, simply enter the
- number that corresponds to the slot you saved the game to on
- the SAVE GAME screen (0-5).
- -loadgame <# of the game>
-
- -DEATHMATCH starts DOOM as a DeathMatch game. If you don't
- enter DEATHMATCH as a command line parameter, DOOM will
- default to the Cooperative mode.
- -deathmatch
-
- -ALTDEATH specifies respawning items during DEATHMATCH.
- NOTE: Invulnerability and Invisibility do not respawn.
- -deathmatch -altdeath
-
- -SKILL sets the skill level (1-5) you wish to play. Only useful
- with -warp -- see below.
- -skill <# of skill level>
-
- -EPISODE sets the episode (1-3) you wish to play. The default
- episode is Episode One, Knee-Deep in the Dead.
- -episode <# of the episode>
-
- -CONFIG allows you to use your configuration file from any
- directory you choose. This is primarily for diskless workstations
- that don't have a C: drive to save config information to. You
- need to rename the default.cfg file created by the SETUP program
- to a directory and name of your choosing to avoid conflicts.
- -config <pathname> ex. -config f:\doom\data\myconfig.cfg
-
- -NOMONSTERS allows you to start playing with NO MONSTERS running
- around! This is great for DeathMatch where, really, the monsters
- just get in the way. Only useful with -warp -- see below.
- -nomonsters
-
- -RECORD tells DOOM to record the game you are starting.
- Demo files will be saved as <filename>.lmp.
- -record <filename>
-
- -MAXDEMO xxx If you want to record a demo bigger than 128k, use
- this option. xxx will be the size (in kilobytes) of the demo.
- example -MAXDEMO 1024 will record a 1 megabyte demo.
- -record <filename> -maxdemo xxx
-
- -RESPAWN tells DOOM that, yes, you are a badass, and yes, you
- want all the monsters to respawn around 8 seconds after you kill
- them. The NIGHTMARE skill level already does this. Note that
- using -respawn and -nomonsters at the same time is a dumb thing
- to do. Only useful with -warp -- see below.
- -respawn
-
- -TURBO xxx gives you a speed boost. This is great in DeathMatch!
- The value xxx can be from 0 to 250. The other player(s) will be
- notified of your speed increase! THIS IS CONSIDERED CHEATING
- IN SINGLE PLAYER MODE!
- -turbo xxx
-
- @<filename> will allow you to specify a Response file that DOOM
- will read additional command-line parameters from. For example,
- typing 'DOOM @MYPARMS' will tell DOOM to look in the MYPARMS file
- for additional command-line parameters. The file format is simply
- one parameter per line with a carriage return to terminate the line.
- Each parameter is typed exactly as you would type it on the DOS
- command-line.
-
- -FAST will make the monsters move and shoot up to 3 times faster,
- just as if you were playing in Nightmare mode, but without the
- respawning. Only useful with -warp -- see below.
- -fast
-
- -TIMER <# of minutes> will make DOOM exit the current level after
- a specified amount of minutes, going to the intermission screen.
- This option is only useful in DeathMatch mode.
- -timer xxx
-
- An example line for entering the above information would be:
- doom -loadgame 3 -deathmatch -skill 4 -timer 10
-
- IMPORTANT: Only the following command-line parameters are available
- while using the -WARP parameter:
- -fast, -nomonsters, -skill, -respawn.
-
- -------------------------------------------------------------
- ADDING MORE PHONE NUMBERS TO YOUR LIST
- -------------------------------------------------------------
- You must use a text editor (such as EDIT that comes with DOS)
- to edit the MODEM.NUM file. The format is simple. The first line
- is the Person's name (which will appear in the list), the second
- line is the phone number. The third line should be blank.
-
- -------------------------------------------------------------
- TROUBLESHOOTING ADDENDUM
- -------------------------------------------------------------
- If you require technical assistance to run DOOM, call id
- Software's technical support line at (303) 339-7111 or
- e-mail help@idsoftware.com.
-
- If possible, please be near your computer when calling id
- Software's technical support. Please have information
- regarding your system setup and configuration available.
-
- Before changing your system or software setup we recommend
- that you review your system manuals to ensure that your
- modifications will not endanger any existing information or
- hardware on you system or network. Modifying your system or
- your software setup can be dangerous, and we cannot help you
- with any resulting problems.
-
- -------------------------------------------------------------
- When DOOM runs, I get an "Insufficient Memory" error or DOOM
- just doesn't run.
-
- You don't have enough free RAM to run DOOM. This usually
- happens with 4Mb RAM machines -- you need about 3Mb of free
- RAM to run DOOM. If you have DOS 6 or later, boot your system
- and hold the left-shift key as the "Starting MS-DOS..."
- message appears. This will bare-boot your system and you must
- change to the DOOM directory and run DOOM. Your best bet is
- to make a CONFIG.SYS menu for a custom DOOM boot -- see
- page 97 in your MS-DOS 6 User's Manual.
- If you have DOS 5.0 or earlier, you must create a bare boot disk.
-
- Note: Do not use memory managers like EMM386, QEMM, etc.
- Do not use disk caching programs like SMARTDRV, etc.
-
- -------------------------------------------------------------
- I get a "WRITE ERROR" while DOOM is decompressing.
-
- You are using a disk compression program such as STACKER or
- DOUBLESPACE. These utilities try to make an "educated" <ahem>
- guess as to how much disk space you have left. Obviously,
- they're wrong. Delete some big games that are chewing up
- hard drive space, like any Wolf-alikes. :)
-
- -------------------------------------------------------------
- The Windows SETUP program runs after installation.
-
- DOOM did not install to your hard drive, probably due to
- insufficient disk space. See above answer for a solution.
-
- -------------------------------------------------------------
- My GUS doesn't work.
-
- The default IRQ for a GUS is 11. DOOM doesn't handle IRQ's
- above 7. Change this with your GUS setup program.
-
- -------------------------------------------------------------
- I can't get digital sound from my Sound Blaster compatible
- sound card.
-
- You are experiencing a DMA conflict. You may have a CD-ROM
- or hard drive on the same DMA channel that you specified in
- DOOM's SETUP program. Change the DMA channel of the sound
- card or offending device.
-
- -------------------------------------------------------------
- DOOM locks up before I see the title screen or at the title
- screen.
-
- You need to turn "Hidden Refresh" off in your CMOS Advanced
- Chipset settings. If you're using RAMBIOS.SYS, you must
- remove it from your CONFIG.SYS. Make sure you also turn off
- any Hardware Video Shadowing (also found in CMOS settings.)
-
- -------------------------------------------------------------
- DOOM runs really slow, locks or "pauses" on a fast system.
-
- Some systems have a option in the CMOS setup for switching
- the speed of the PC from the keyboard. This is the
- "Turbo Switch" or "Turbo Switching" option. Disable this
- setting and your problem should be fixed.
-
- -------------------------------------------------------------
- I hear static when listening to DOOM with my Sound Blaster
- (or compatible) card.
-
- Run SBP-MIX (in your SBPRO directory) and turn down Line and
- Mic volumes to 0.
-
- -------------------------------------------------------------
- I still hear static, or my sound effects are breaking up.
-
- Disconnect any parallel port devices. (Sound cards,
- to work with DOOM, must use IRQ5 or IRQ7, which are
- used by LPT2 and LPT1 -- where printers are connected.)
-
- -------------------------------------------------------------
- I can't get sound on my ATI Stereo FX card.
-
- Contact ATI for a BIOS upgrade.
-
- -------------------------------------------------------------
- DOOM is too dark to see anything.
-
- On some monitors, DOOM may be too dark to play. Press F-11
- to improve the view.
-
- -------------------------------------------------------------
- Why can't I get music or sound effects?
-
- If you're not hearing sound effects and/or music, DOOM may
- have incorrect information regarding your sound card. Run
- the SETUP program to check if DOOM has the correct
- information on your sound card.
-
- Note: DOOM only supports IRQ numbers which or 7 or below.
- Be sure you set your sound card to an IRQ number which
- is 7 or below. Refer to your sound card manual for details
- on setting your IRQ number.
-
- Note: This is particularly important for Gravis Ultra Sound
- users because the standard default for the GUS card is 11.
-
- --------------------------------------------------------------
- How can I run DOOM under OS/2?
-
- The ideal DOOM-OS/2 system is a 486 with at least 8MB of
- RAM. In order to get DOOM up and running, first copy a
- program object to the desktop from the templates folder. For
- details on this procedure, please refer to your OS/2 Manual.
- Once you have the program path and optional command line
- arguments set up for the program object, you will need to
- edit the DOS session settings.
-
- The ideal DOOM-OS/2 system is a 486 with at least 8MB of RAM.
-
- In order to get DOOM up and running, first copy a program object
- to the desktop from the templates folder. For details on this
- procedure, please refer to your OS/2 Manual.
-
- Once you have the program path and optional command line arguments
- set up for the program object, you will need to edit the DOS session
- settings. DOOM will NOT run in a DOS window.
-
- The DOS settings are as follows:
-
- Setting: Value:
- AUDIO_ADAPTER_SHARING REQUIRED
- COM_DIRECT_ACCESS ON
- COM_HOLD OFF
- COM_RECEIVE_BUFFER_FLUSH NONE
- COM_SELECT ALL
- DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT
- DOS_BACKGROUND_EXECUTION OFF
- DOS_BREAK OFF
- DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS
- DOS_FCBS 16
- DOS_FCBS_KEEP 8
- DOS_FILES 20
- DOS_HIGH OFF
- DOS_LASTDRIVE Z
- DOS_RMSIZE 640
- DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM
- *DRIVE:\OS2\MDOS
- DOS_STARTUP_DRIVE ***
- DOS_UMB OFF
- DOS_VERSION ***
- DPMI_DOS_API DISABLED
- DPMI_MEMORY_LIMIT 4
- DPMI_NETWORK_BUFFER_SIZE 64
- EMS_FRAME_LOCATION NONE
- EMS_HIGH_OS_MAP_REGION 0
- EMS_LOW_OS_MAP_REGION 0
- EMS_MEMORY_LIMIT 0
- HW_NOSOUND OFF
- HW_ROM_TO_RAM OFF
- HW_TIMER ON
- IDLE_SECONDS 0
- IDLE_SENSITIVITY 100
- INT_DURING_IO ON
- KBD_ALTHOME_BYPASS ON
- KBD_BUFFER_EXTEND ON
- KBD_CTRL_BYPASS NONE
- KBD_RATE_LOCK OFF
- MEM_EXCLUDE_REGIONS ***
- MEM_INCLUDE_REGIONS ***
- MOUSE_EXCLUSIVE_ACCESS ON
- **NETWARE_RESOURCES GLOBAL
- PRINT_SEPERATE_OUTPUT ON
- PRINT_TIMEOUT 15
- VIDEO_8514A_XGA_IOTRAP OFF
- VIDEO_FASTPASTE OFF
- VIDEO_MODE_RESTRICTION NONE
- VIDEO_ONDEMAND_MEMORY OFF
- VIDEO_RETRACE_EMULATION OFF
- VIDEO_ROM_EMULATION OFF
- VIDEO_SWITCH_NOTIFICATION OFF
- VIDEO_WINDOW_REFRESH 1
- **VIPX_ENABLED ON
- XMS_HANDLES 0
- XMS_MEMORY_LIMIT 0
- XMS_MINIMUM_HMA 0
-
- *DRIVE = The drive your OS/2 system files are located on.
- **Only required for Network play
- *** Leave as default
-
- -------------------------------------------------------------
- During startup, the DOOM startup stops at "looking for player..."
-
- This occurs when you enter a number of players greater than
- the amount of players actually entering the game. For
- example, if you only have three players playing, but you
- tell DOOM to expect four players, it will wait until the
- fourth player starts the game. Press ESC to exit and restart
- the game with the correct number of players.
-
- -------------------------------------------------------------
- I'm receiving the error, "IPX NETWORK NOT DETECTED."
-
- Currently, DOOM only supports a network that uses the IPX
- protocol. If you receive this message, check your network
- manual to ensure your network uses the IPX protocol.
-
- -------------------------------------------------------------
- I've received the message, "CONSISTENCY FAILURE" while
- running DOOM.
-
- For DOOM to run properly as a multiplayer game, all of the
- machines that are running DOOM must maintain a nearly
- identical status of the game during network play. If you
- receive this message, something has occurred which caused
- the multiplayer game on one computer to be different from
- the multiplayer games running on the other systems. If this
- occurs, all of the players must quit from DOOM and restart
- the game.
-
- -------------------------------------------------------------
- Why can't I get DOOM to run as a multiplayer game?
-
- If someone else is running DOOM in multiplayer you may
- receive a network port conflict. From the SETUP program,
- change DOOM to run under a different port. Consult with the
- person in charge of your network to receive a valid port
- address.
-
- -------------------------------------------------------------
- Why isn't the animation smooth?
-
- If the animation isn't running smoothly on your system you
- should try reducing the window size and/or play DOOM in LOW
- DETAIL mode. Refer to your DOOM manual for instructions on
- these options.
-
- -------------------------------------------------------------
- Why doesn't my mouse work with DOOM?
-
- If you renamed or commented-out information in your
- AUTOEXEC.BAT you may have removed the command which loads
- your mouse driver. Loading your mouse driver into DOS can be
- as simple as typing MOUSE and pressing ENTER at the command
- prompt.
-
- -------------------------------------------------------------
- Why can't I find a plasma rifle, BFG 9000, Berserk power-up,
- or invulnerability power-up?
-
- Unless you are playing Episode 2 or 3 you will not be able
- to find any of the above items.
-
- -------------------------------------------------------------
- UPDATES TO THE MANUAL
- -------------------------------------------------------------
- MESSAGING: Pressing RETURN will show you the last message
- displayed on your heads-up display.
-
- OPENING DOORS: As you know, on a three-button mouse you may
- double click the middle button to open doors. However, you
- can also double-click the right mouse button (strafe button)
- to open doors.
-
- GAMMA CORRECTION: On some monitors, DOOM may appear too dark.
- Press the function key, F-11 to improve the view.
-
- -------------------------------------------------------------
- DOOM, the DOOM logo and DOOM likenesses are trademarks of id
- Software, inc.,(C)1993. IBM is a registered trademark of
- International Business Machines, inc. Sound Blaster is a
- registered trademark of Creative Labs, inc. All other
- trademarks are the property of their respective companies.
-
- Special thanks to ZOOM in their help for 28.8 modem support.
-