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-
- ╔═══════════════════════╗
- ║ ║
- ║ RELEASE NOTES FOR ║
- ║ DESCENT 1.0 ║
- ║ SHAREWARE ║
- ║ ║
- ╚═══════════════════════╝
-
- ────────────────────────────────────────────────
- GIVE SHAREWARE DESCENT TO EVERYONE YOU KNOW!
-
- THIS GAME MAY BE FREELY DISTRIBUTED
- See section 10 for details
- ────────────────────────────────────────────────
-
-
- ╔═══════════════════╗
- ║ TABLE of CONTENTS ║
- ╚═══════════════════╝
-
- 1. Playing DESCENT!
- a. System Requirements
- b. Installation & Setup
- c. Menus
- d. Powerups
- e. Doors
- f. PTMC Mine Centers
-
- 2. Tips for New Pilots
-
- 3. Multiplayer Descent
- a. Features/Rules
- b. Modem/Serial Games
- c. Network Games
-
- 4. Using Thrustmaster controls,
- Gravis Phoenix, or Logitech Cyberman
-
- 5. Demos & Screenshots
-
- 6. Command-line Options
-
- 7. Troubleshooting/Common problems
-
- 8. Getting Technical Support
-
- 9. Ordering REGISTERED DESCENT!
-
- 10. Distribution Information
-
-
-
- ╔═════════════════════╗
- ║ 1. PLAYING DESCENT! ║
- ╚═════════════════════╝
-
- The year is 2132. You are an outside contractor working for the Post
- Terran Minerals Corporation, a company known for its power, technology,
- and shameless materialism. Rumor has it the untouchable PTMC has a serious
- problem with its planetary mining network... you are ordered to report for
- a briefing...
-
- Descent is a heart-pounding, gun-wrenching, edge-of-your-seat experience.
- Following is a few pointers on how to easily get inside and move around
- the Descent universe.
-
-
- ╔═════════════════════════╗
- ║ 1a. System Requirements ║
- ╚═════════════════════════╝
-
- BARE REQUIREMENTS:
- - IBM PC compatible 386-33 or faster
- - 4 MB RAM
- - DOS 5.0 or greater
-
- STRONGLY RECOMMENDED:
- - 486 or Pentium processor
- - 8 MB RAM
- - stereo 16-bit soundcard with General MIDI support
- - a quality joystick
-
-
- ╔══════════════════════════╗
- ║ 1b. Installation & Setup ║
- ╚══════════════════════════╝
-
- To install Descent, use PKUNZIP to unzip the distributed files into a
- temporary directory. From that directory, type:
-
- INSTALL <ENTER>
-
- The Installer will uncompress and assemble the needed files. It will then
- run SETUP to allow you to configure your sound card(s).
-
- To change soundcard configuration at any time, you can also type:
-
- SETUP <ENTER>
-
- Follow the prompts to configure your sound device(s). Be sure you test
- the sound and music! If soundcard settings are incorrect, Descent may
- not work properly or even fail.
-
- To start Descent type:
-
- DESCENT <ENTER>
-
- After starting the game, you will be prompted to enter your PTMC pilot
- name. This will be the name Descent uses to store your control
- configurations and for tracking you in Multiplayer games and in high scores.
-
-
- ╔═══════════╗
- ║ 1c. Menus ║
- ╚═══════════╝
-
- Use the arrow keys to move around menus in Descent. Unless otherwise
- noted, hitting <ESC> will accept the current menu's settings and return
- to the previous one. Some menus contain radio-type switches and checkboxes
- that can be toggled by hitting <SPACEBAR>. From the game you can always
- hit the <F1> key to bring up a list of Game Options.
-
-
- DESCENT MENU
- ────────────
- NEW GAME - Start a new game of Descent. You may begin on any level you
- have reached in previous games.
-
- LOAD GAME - Resume a previously saved game. Saved games are stored in your
- pilot file, so be sure the proper pilot is selected.
-
- MULTIPLAYER - Allows you to start a game of Multiplayer Descent using a
- modem, serial cable, or IPX network. See Section 3 for details.
-
- OPTIONS - Takes you to the Options Menu (see below).
-
- CHANGE PILOTS - Allows you to change the current pilot or create a new one.
- All control configurations and saved games are stored in your pilot
- file.
-
- VIEW DEMO - Lets you play a recorded demo file. See section 5 for details.
-
- HIGH SCORES - See Descent High Scores.
-
- ORDERING INFO - Shows how to order the full registered/commercial version
- of Descent!
-
- CREDITS - See the list of people who created Descent.
-
- QUIT - This will return you to DOS.
-
-
- OPTIONS MENU
- ────────────
- FX VOLUME - Changes volume of sound effects.
-
- MUSIC VOLUME - Changes volume of the music.
-
- REVERSE STEREO - Allows you to reverse the stereo sound channels. This is
- sometimes necessary for earphones, speakers, or extension cables
- that are wired incorrectly.
-
- BRIGHTNESS - Some monitors are darker than others. If you have trouble
- seeing details on your game screen, try adjusting this slider.
-
- CONTROLS - Takes you to the Controls Menu (see below).
-
- DETAIL LEVELS - Allows you to adjust the Detail Level of Descent (see below).
-
- CALIBRATE JOYSTICK - If your joystick drifts, you probably need to calibrate
- it. Also available in the game by hitting <F4>.
-
- JOYSTICK SENSITIVITY - Adjusts the responsiveness of your joystick controls.
-
- SHIP AUTOLEVELING - If this is on, your PyroGX ship will attempt to align
- itself with the curvature of the mine tunnels. This is useful for
- first-time Descent players, but may be turned off once you're
- accustomed to full 3D flight.
-
-
- CONTROLS
- ────────
- >> NOTE: See REFCARD.TXT in your Descent directory for a list of the
- >> default keyboard controls. If you have a printer, you can also use
- >> the Paintbrush utility in Windows to print the file REFCARD.PCX.
-
- The Controls menu allows you to choose your prefered controls for Descent.
- If you are using a Thrustmaster stick, the Gravis Phoenix, or a Logitech
- CyberMan, see Section 4.
-
- By choosing Customize Keyboard you can change the default keys to your
- preferences. Any changes are saved in your pilot file. If you use a
- Thrustmaster WCS, FLCS, or Gravis Phoenix, you should keep the keyboard
- configuration in its default setup and alter the appropriate downloadable
- device file.
-
-
- DETAIL LEVELS
- ─────────────
- If you are running on less than a 486-50 with 8 MB RAM, you may wish to
- lower your detail level to achieve better performance. There are several
- preset detail levels available to you, as well as a Custom Detail Level.
- The following is a list of options availble under the Options/Details/Custom
- menu:
-
- OBJECT COMPLEXITY: This affects the number of polygons used by objects
- like robots, player ships, and other 3D objects. Lower values will
- increase speed, but simplify the shapes of many objects.
-
- OBJECT DETAIL: This determines at what distance an object changes from
- flat-shaded to texture-mapped details. Setting this slider to a
- lower value will cause robots to be flat-shaded much closer.
-
- WALL DETAIL: This option determines at what distance walls appear flat-
- shaded vs. texture-mapped. It also affects the accuracy vs. speed
- of the texture mapper. If you notice wall textures "sliding" or
- "jumping" a little in the distance, this slider is set too low.
-
- WALL RENDER DEPTH: This will change the maximum distance you can see.
- Lower settings will increase the speed of Descent, but will cause
- flat-colored "walls" to appear across long hallways. These
- boundaries do not affect weapons or other objects, only your visuals.
-
- AMOUNT OF DEBRIS: Changing this slider will determine how much debris is
- made when robts explode. Setting this to a low value will make fewer
- pieces in heavy combat.
-
- SOUND CHANNELS: Sound can have an affect on the speed of your game as well.
- This slider will change the maximum number of sounds that can be played
- at once.
-
-
- ╔══════════════╗
- ║ 1d. Powerups ║
- ╚══════════════╝
-
- ACCESS KEYS: These access keys give you access to the different security
- levels of the mines. They are color-coded to the doors they open.
-
- ENERGY BOOST: This will give your energy banks a boost, up to 200 units
- max. Energy Centers can deliver recarge up to 100 units.
-
- SHIELD BOOST: This will give your ship's shields a kick. By getting
- shield powerups, you can get your shields up to a maximum of
- 200 units.
-
- CLOAKING DEVICE: Gives your ship cloaking ability for a limited time.
-
- INVULNERABILITY: Makes your ship invulnerable for a short time.
-
- EXTRA LIFE: Gives you a bonus life.
-
- LASER: Laser cannons have four power levels. The laser powerup will give
- you the next available level.
-
- QUAD LASER: This powerup will modify your existing laser system to fire
- four bolts instead of the standard two.
-
- VULCAN CANNON: This weapon rapidly fires explosive-tipped shells.
-
- VULCAN AMMO: This gives you more ammunition for the Vulcan Cannon.
-
- SPREADFIRE CANNON: This fires a spread of energy at your target.
-
- * PLASMA CANNON: Fires bursts of supercharged plasma.
-
- * FUSION CANNON: Fires destructive blasts of energy directly from the
- ship's fusion reactor. Capable of punching through large crowds of
- robots before running out of power.
-
- CONCUSSION MISSILES: All-purpose dumbfire rockets. Come singly or in
- packs of four.
-
- HOMING MISSILES: Same size warhead as Concussion Missiles, these are
- equipped with a tracking device that can follow a target around
- most turns. Come singly or in packs of four.
-
- PROXIMITY BOMBS: These bombs are launched behind your ship, waiting to
- explode when something gets near. Can be armed as a secondary
- weapon, or dropped directly by hitting the default key "B".
-
- * SMART MISSILE: When this missile detonates, it sends bomblets of
- heated plasma after the surrounding targets.
-
- * MEGA MISSILE: Stand back when you launch this earthshaker.
-
- * These four weapons are only available in the registered/commercial
- version of DESCENT. See ORDERFRM.TXT for details.
-
-
- ╔═══════════╗
- ║ 1e. Doors ║
- ╚═══════════╝
-
- Doors in the PTMC mines can be opened by shooting them or bumping them.
- If a door is locked, it needs the appropriately colored access key.
- If a door is not color coded and cannot be opened, it is a special
- door that may open by a motion sensor somewhere in the mine.
-
-
- ╔═══════════════════════╗
- ║ 1f. PTMC Mine Centers ║
- ╚═══════════════════════╝
-
- ENERGY CENTER: Designed for "on the fly" replenishing of robot's power
- cells, it will also recharge your own. These will charge your
- ship's energy banks (up to 100 units).
-
- ROBOT GENERATOR: Automated centers that determine a mine's needs
- and assemble robots from surrounding minerals and metals. Very
- dangerous. Identifiable by its violet color.
-
- MAIN REACTOR: The power generator of the whole mine. Usually in a
- secluded place away from day-to-day mine mishaps.
-
-
-
- ╔════════════════════════╗
- ║ 2. TIPS for NEW PILOTS ║
- ╚════════════════════════╝
-
- Here are a few things that help new players adjust to the fully 3D world
- and intelligent robots of Descent. Heed these tips and you'll soon be
- blasting robot hordes (and your friends!) with ease.
-
- o Use a quality joystick. Thrustmaster, Advanced Gravis, and
- CH Products provide full lines of controls well suited to 3D
- flying.
-
- o If you use a two-button joystick, try keeping one hand on the
- A and Z keys to control your FORWARD and REVERSE.
-
- o If you're up against a wall, try using REVERSE to back away
- instead of turning around.
-
- o Learn how to SLIDE well. Using vertical sliding instead of pitching
- will help keep you upright. If your joystick has a Hat Switch,
- use it to slide.
-
- o Use SLIDE to evade enemy fire. This will help keep the robots
- in your sights.
-
- o Sweep fire side-to-side to hit evading robots. This is especially
- important on higher skill levels where robots evade faster. Also
- try using lasers and missiles simultaneouslly against an evading
- robot.
-
- o Rescue the hostages! If you rescue all hostages in a mine, you
- receive a full rescue bonus. But be sure you make it out after
- picking them up - if your ship's destroyed, so are they.
-
- o Try clearing a path to the exit before you attack the Main Reactor.
- You may run out of time if you're battling hordes of robots on
- your escape!
-
- o The blast radius of a concussion missile is very effective
- against tight groups of robots.
-
- o Look for secret doors. Weapons and ammo are often behind them.
- They can be a different color, or have small seams running down
- them. Keep in mind, Descent is fully 3D, and secret doors aren't
- only in the walls...
-
- o DON'T SIT STILL. The best way to stay alive is to keep moving.
- Using SLIDE to circle a target while you're firing is very
- effective.
-
- o Learn to use your ship's Automap. It can reveal things your
- eyes may miss.
-
- o Flares can help sniff out cloaked robots & players.
-
- ╔════════════════════════╗
- ║ 3. Multiplayer Descent ║
- ╚════════════════════════╝
-
- ╔════════════════════╗
- ║ 3a. Multiplayer: ║
- ║ Features/Rules ║
- ╚════════════════════╝
-
- >> NOTE: ONLY ANARCHY MODE IS AVAILABLE IN SHAREWARE VERSION. <<
- >> SEE ORDERFRM.TXT TO RECEIVE THE FULL DESCENT EXPERIENCE! <<
-
- There are several features available to players of Multiplayer Descent
- not used in normal single player games. Here is the rundown:
-
- Multiplayer Keys
- ────────────────
- TEAMMATE ID DISPLAY (F6): Available in Network Team games only. If
- enabled, this will show a teammate's name if he is in your sights.
- Hitting F6 will turn this on/off.
-
- KILL LIST DISPLAY (F7): This toggles the Multiplayer Kill List on/off.
- In Network Team games, this alternates the display between Player
- Kills, Team Kills, and no kill display.
-
- SEND MESSAGE (F8): Lets you type a message to other player(s). Addressing
- the message to specific player(s) can be done by using a colon.
- For example, sending the message "ST:YOUR TIME IS NEAR!" will send
- the message "YOUR TIME IS NEAR!" to any players with "ST" as their
- name or first characters. This would include the players STEVE or
- STACY. If there is no address, the message will be sent to
- everyone. If there is an address but no match, it will not be sent.
- In Team Anarchy, addressing messages to "1:" or "2:" will send
- them only to Team 1 and Team 2, respectively.
-
- TAUNT MACROS (F9-F12): This works the same as above, but lets you
- send one of four predefined messages with one keypress. By using
- SHIFT, you can define or re-define what F9-F12 will send. For
- example, hitting SHIFT-F10 will let you change what F10 will send
- when you hit it by itself. Message addressing using ":" is
- available in macros as well (see above). Taunt Macros are stored
- in your pilot file for future games.
-
-
- Multiplayer Rules
- ─────────────────
- Some special rules apply to Multiplayer Descent Games. Here is the
- rundown:
-
- o When players are killed, they drop their weapons and powerups!
- This also means that if there is only one Spreadfire Cannon placed
- in a level, only one player can have it at a time. If you want
- a certain weapon, you may have to beat it out of someone!
-
- o When you fire secondary weapons in a multiplayer game, a new powerup
- of that type is created randomly somewhere in the mine. This keeps
- the number of weapons in the game constant. If you see a weapon
- suddenly appear in front of your ship, consider yourself lucky!
- Cloak/Invulnerability replacements are created when these effects
- wear off of a player. Concussion Missiles do not replace themselves.
-
- o Bringing up a menu in Multiplayer Descent does NOT stop the action.
- Your ship is still vulnerable to attack. If you need to spend
- time in a menu, find a place to hide. If you're attacked while in
- a menu, the game will automatically return you to the game so you
- can defend yourself. It will also return you from menus if the
- reactor is about to explode.
-
- o After finishing a level in Multiplayer Descent, there may be
- a waiting period while other players escape the mine. Everyone
- will then enter the new mine together. The waiting delay may be
- up to 60 seconds. If you wish, you can exit the game entirely by
- hitting <ESC> at this screen.
-
-
- ╔════════════════════════╗
- ║ 3b. Multiplayer: ║
- ║ Modem/Serial Games ║
- ╚════════════════════════╝
-
- >NOTE: If you experience any problems, see Section 7 for troubleshooting
- tips and solutions.
-
- Modem/Serial Setup
- ──────────────────
- Before attempting to start a Serial game, both users should check
- the Com Settings menu to verify that the options are correct. Any
- changes are saved for future games.
-
- NOTE: Games using a null-modem cable require that both machines use the
- same baud rate in the Com Settings menu. Modem games, however, do
- not require this.
-
- If your machine has a 16450 UART, you should choose 9600 or 19200 baud.
- The higher the baud rate, the better Descent will perform. If your
- computer has a 16550 UART, you can use 38400 baud rate for optimum
- performance. If you are unsure what type of UART your machine has, you
- can try selecting the 38400 baud rate option. Descent will tell you if
- it does not detect the 16550 UART required for 38400.
-
- For modem users, note that changing the baud rate in the Com Settings
- menu actually sets the rate of communication between the computer and the
- modem. Even though many modems do not support actual baud rates above
- 14400, it is still better to choose a 38400 baud rate in the menu.
- This will allow Descent to spend less time communicating with the modem,
- and will increase game performance.
-
- Modem Descent requires at least a 9600 baud modem with an error correction
- protocol (preferably v.42). Data compression is also helpful, and
- should be enabled in the modem (v.42bis is preferable). The modem should
- respond to a drop in the DTR control line by hanging up. Fortunately,
- most modern modems have adequate factory settings for playing Descent.
-
- If you receive good performance at 9600 baud or above when using your
- modem for things like on-line services, no special initialization string
- should be necessary to run Descent ("ATZ" will do nicely). If your modem
- is something more exotic, you may wish to use an init string of "AT&F"
- to reset it to factory defaults, which should work great with Descent.
-
-
- Connecting
- ──────────
- Starting a game of Serial Descent is a two-stage procedure. First, a
- link must be established between two machines. This is accomplished
- differently depending on what type of game you are playing.
-
- If you are establishing a null-modem cable link, both players must select
- "Establish Null-Modem Link" from the serial game menu. After the two
- computers have established a connection over the null-modem cable you
- will be returned to the menu and should have new options available to you.
- If the two machines fail to achieve a link, check the serial parameters
- on both sides. The baud rate settings must be identical on both sides for
- them to communicate properly. After establishing the null-modem link,
- one machine is designated as the master and the other is the slave. This
- is not visible from the menu, but when you go to start game, only one of
- the two machines will prompt for the game settings to use. See Starting
- a Game below for more information.
-
- If you are starting a modem game, One person must select Dial Modem
- from the serial game menu and the other must select Answer modem.
- After the modems connect, you will be returned to the serial game menu
- and new options will be available to you.
-
-
- Starting
- ────────
- You should now see the "Start Game" option on your menu. The blue line
- should indicate if you are connected or not. When selecting Start Game,
- one player will be offered a menu of game options such as start level
- and game mode. If a modem is being used, the person who dialed
- will need to choose the game options, while the other waits for him/her
- to start. In null-modem games the starter is randomly determined. After
- this, both players will be placed in the mine and the game begins.
-
- After the game is finished or if one of the players decides to leave the
- game, both players are returned to the serial game menu. The
- communication link is STILL ACTIVE, however. If you want to play
- another game, perhaps with different settings or a different starting
- level, just select Start Game once again. If you want to hangup the
- modem or release the null-modem connection, select Close Link.
-
- Another feature of the modem game is the ability to send messages back
- and forth between connected players before they are in the game.
- You can do this by selecting Send Message from the Serial Game menu.
- This option is only available once a connection has been established.
- This is useful if you do not have an extra phone line for voice
- communication while playing and you need to negotiate the terms of the
- game. Another feature is automatic notification when a game is starting.
- If one player selects start game but the other does not, the person who
- didn't start will be informed that the other player is ready. If the
- user isn't prepared to start yet, the first user will be notified.
-
- Make sure you select Close Link or exit the serial game menu if you're
- finished with the modem game. If you do not, the modem will remain
- connected to the other player.
-
-
- Phone Book
- ──────────
- A small phonebook is available from the dial menu of the serial game
- menu. This lets you store the names and phone numbers of your 8 most
- frequent opponents. To edit the phonebook go to the Dial menu and
- select Edit Phonebook.
-
-
- ╔═══════════════════╗
- ║ 3c. Multiplayer: ║
- ║ Network Games ║
- ╚═══════════════════╝
-
- Netgame Requirements
- ────────────────────
- Descent is designed to run on networks using the IPX protocol.
- To use IPX protocol on your LAN-connected PC, you must be loading the
- IPX.COM driver provided by Novell, in addition to lower-level drivers
- required by your particular brand of network card.
-
- To get optimum performance from network games, the players should be
- connected on the same local network so their packets can be routed
- directly without intermediate processing by routers. If players are all
- on the same sub-network, the router and servers will experience almost
- no load due to the network games in progress.
-
- Netgame Setup
- ─────────────
- Descent supports up to 4 simultaneous network games on a single socket.
- If you need to run more than 4 games on a single LAN, players can use
- the -socket option to change to a different socket number. Descent uses
- a default socket number of 5100(Hex). The -socket option adds a value
- to this base, so '-socket 1' would tell Descent to use socket 5101(Hex).
- This option can be used to avoid socket conflicts with other network
- services should they arise.
-
- One person playing must select Start Netgame from the Multiplayer menu.
- The starting parameters are explained below:
-
- Starting a Netgame
- ──────────────────
- DESCRIPTION: The name of the game, literally. This is merely for other
- people will see this when they are choosing games to join.
-
- LEVEL: The level the game will start on. Play may progress to other
- levels during the game.
-
- MODE: Determines type of game to be played:
-
- ANARCHY: A human-only free-for-all battle to the death.
- The goal is to accumulate the most kills.
-
- * TEAM ANARCHY: Same as Anarchy, but with teams.
-
- * ANARCHY with ROBOTS: Same as Anarchy, but with robots thrown
- in. The goal is still to kill your human
- opponents, but the robots have their
- own agenda... Robots are also a good source of
- powerups.
-
- * COOPERATIVE: Humans vs. the robots. Save humanity!
-
- * Only Available in registered/commercial Descent.
- See ORDERFRM.TXT for details.
-
- CLOSED GAME: Determines whether or not new players will be allowed
- to join once the game has started. If you have checked the
- Closed Game box, only the starting players will be in the game.
- Note that even in Closed games, the starting players are allowed
- to leave Descent and rejoin at any time.
-
- DIFFICULTY: This determines many factors from robot awareness and
- deadliness to time for mine destruction countdowns. If the
- slider is to the left the game will be easier, to the right it
- will be harder.
-
- Once parameters are set, hit <ENTER>. The next screen is player
- selection. As each player selects your game from the Join Game screen,
- his/her name will appear on your list. By default, all players wishing
- to join will be selected, but you can deselect them by pressing the
- spacebar on their checkbox. Press <ENTER> to start the action.
-
- Team Selection
- ──────────────
- If you've chosen Team Anarchy mode, the next screen will be Team Selection.
- Team names can be modified in the text boxes. Pressing <ENTER> on a
- player's name will move him/her to the other team. Team 1 ships will be
- colored BLUE and Team 2 ships will be RED. Press <ESC> to accept the teams
- and start the game.
-
- Joining a Netgame
- ─────────────────
- Choose Join Netgame from the Multiplayer level. The next screen will show
- you all active netgames on that socket. Below each game is listed the
- current level number, number of people playing, and game status. Netgame
- status can be:
-
- FORMING: Game is in player-selection phase.
- Anyone may attempt to join a forming netgame.
-
- OPEN: This means the game is in progress, and you
- may join at any time.
-
- CLOSED: The game is playing, but closed to new players.
- This is because there are 8 players in the
- netgame already, or the game was started
- as Closed.
-
- BETWEEN LEVELS: The game is in progress, but the players are
- rushing for the escape tunnel. If you wait
- for the level to advance, it will change to
- JOIN and you can then hop in. Closed netgames
- will never show this message.
-
- Rejoining a Netgame
- ───────────────────
- If you leave a netgame for any reason, you may rejoin the ongoing game
- when you're ready. Although you lose accumulated items, you will
- retain your ship color and kill count (unless you've been gone long
- enough for someone new to have taken your spot). Make sure you rejoin
- from the same computer using the same pilot name so the game knows
- you as a previously-joined player.
-
- The person who started the game is also free to leave and re-join the
- game at will; there are no special restrictions for this person once
- the initial parameters have been chosen.
-
-
- ╔══════════════════════════════════════════╗
- ║ 4. Thrustmaster controls, Gravis Phoenix ║
- ║ and Logitech Cyberman ║
- ╚══════════════════════════════════════════╝
-
- Thrustmaster, Gravis Phoenix, and Logitech Cyberman controls are fully
- supported by Descent. The device control files (DESCENT2.ADV, DESCENT.B50,
- DESCENT.M50, and DESCENT.PHX) can be found in your Descent directory.
-
- Thrustmaster FCS: Choose "Thrustmaster FCS" under Options/Controls.
- Mark I/II This is for players _not_ also using the WCS.
- (when not used If you use the WCS throttle with the FCS, follow
- with WCS) instructions for the WCS below.
-
- * Thrustmaster WCS: Load the DESCENT2.ADV file into your WCS. In
- Mark II Descent, choose "Joystick" under Options/Controls.
- Now choose "Configure Above" and change the
- THROTTLE entry to respond to the WCS (the Y2 axis).
- Also see special note in section 7 about the WCS.
-
- * Thrustmaster FLCS: Load the DESCENT.B50 & .M50 files into your FLCS.
- If you also use a WCS throttle, no program should
- be loaded into the WCS.
-
- Gravis Phoenix: Load the DESCENT.PHX file into your Phoenix. In
- Descent, choose "Joystick" under Options/Controls.
- Now choose "Configure Above" and change the
- THROTTLE entry to respond to the throttle
- slider (the Y2 axis).
-
- Logitech Cyberman: You must have the Cyberman SWIFT driver loaded
- before you run Descent. See Cyberman docs for
- details.
-
- Calibration Note: When using one of the analog throttles listed here or
- the CH Flightstick, you will be prompted to calibrate
- your throttle as well as your joystick.
-
- * >> NOTE TO WCS and FLCS USERS: Because these devices intercept the
- keyboard signals, your ship may fly strangely when you also hold down
- keyboard keys (like 'A' and 'Z'). If you keep the WCS or FLCS on
- your system, it's recommended that you use those devices for throttle
- control and sliding, not the keyboard.
-
-
- ╔════════════════════════╗
- ║ 5. Demos & Screenshots ║
- ╚════════════════════════╝
- Demos
- ─────
- Descent has a fully integrated demo recording and playback system. This
- recording will work in single or multiplayer games, so you can have
- a permanent record of blasting your friends to pieces. Hitting F5 in the
- game will turn on recording. Hitting it again will turn it off and
- prompt you for a filename. If you press <ESC> from the filename box, the
- demo will NOT be saved. The demos will record the advance from one
- level to the next; however, the escape sequences will be skipped in
- playback.
-
- Demo files are saved in the Descent directory and have the filename
- extension ".DEM". Of course, Descent DEM files may be distributed freely.
-
- >>NOTE: Descent .DEM files can become quite large on disk. This is
- especially true when recording heavy combat. Make sure you have
- adequate disk space before recording. If you have less than 500k
- free on disk, you won't be allowed to record a demo.
-
- To view a recorded demo, choose View Demo from the Descent menu. During
- playback, the following keys are available:
-
-
- Arrow keys: Also: SHIFT-LEFT ARROW = fast reverse
- SHIFT-RIGHT ARROW = fast forward
- CTRL-LEFT ARROW = go to start
- play CTRL-RIGHT ARROW = go to end
- /\
- || PRINT SCREEN = save screenshot
-
- rewind <= => forward
-
- ||
- \/
- stop
-
-
- Certain gauges and other trivial items won't display accurately in demo
- playback in order to minimize the space needed for demo files.
-
-
- Screenshots
- ───────────
- Hitting the PRINT SCREEN key will save a screenshot. The files are
- written to the Descent directory with the name convention SCREENxx.PCX.
- The number xx will automatically increment as long as you're in Descent.
- If you leave the game, then return, the numbering will start over and
- overwrite existing screenshots. The pictures are in .PCX format.
-
-
- ╔═════════════════════════╗
- ║ 6. Command-Line Options ║
- ╚═════════════════════════╝
-
- The following DOS command-line options are available in Descent:
-
- -CyberMaxx Enables CyberMaxx helmet display
- -MaxxTrak <n> Enables CyberMaxx head tracking via COM port n
- -VFX Enables VFX helmet support
- -VFXTrak Enables VFX head tracking (VFX1.COM must be resident)
- -VFXMono Enables monoscopic rendering for VFX helmet
-
- -Volume <v> Sets sound volume to v, where v is between 0 and 100
- -Socket <n> Changes IPX socket for network games
- -LowMem Lowers animation detail for better performance with
- low memory machines
-
- -Verbose Shows initialization steps for tech support
- -NoSound Disables sound drivers
- -NoMusic Disables music
- -NoDigiDrums Disables the digital drums on FM sound cards
- -NoMemCheck Disables memory requirement checking
- -NoLoadPats Disables patch loading for Gravis UltraSound
- -NoNetwork Disables network drivers
- -NoSerial Disables serial drivers
- -NoJoystick Disables joystick support
- -NoMouse Disables mouse support
-
-
- ╔══════════════════════════════════════╗
- ║ 7. Troubleshooting & Common Problems ║
- ╚══════════════════════════════════════╝
-
- Regardless of configuration, you should have no trouble running Descent.
- But in the unlikely case you do have problems, here are some helpful
- pointers:
-
- General Problems
- ────────────────
- => Q: DESCENT RUNS SLOWLY ON MY MACHINE, ESPECIALLY IN LARGE BATTLES.
- WHAT CAN I DO?
-
- A: Try putting your detail level on a lower setting. Also try using
- F3 and +/- to change the size of the game window. Lowering the
- number of available sound channels in Options/Detail/Custom
- menu can help significantly in large battles.
-
- => Q: I HAVE A SMALL GAME WINDOW AND A LOW DETAIL LEVEL, BUT DESCENT STILL
- LOADS AND RUNS SLOWLY.
-
- A: Check your sound card settings in SETUP. Incorrect settings
- can cause significant slowdown.
-
- => Q: THE WALLS IN MY GAME SEEM TO JUMP AROUND IN THE DISTANCE. WHY?
- => Q: I GET A COLORED WALL IN THE MIDDLE OF MY TUNNELS. WHAT IS THIS?
-
- A: These are due to the Detail Level being set below the highest
- setting. See "Detail Levels" in Section 1.
-
- => Q: MY COMPUTER HAS 4 MEGS OF RAM. THE GAME IS SLOW AND ACCESSES THE
- HARD DRIVE ALL THE TIME.
-
- A: If you have less than 8 megs of RAM, try running a disk cache (even
- as small as 256k). This can help immensely. Also try using the
- "-lowmem" command line option when running Descent. You might
- consider purchasing a memory upgrade. Every meg of RAM you add will
- increase performance.
-
- => Q: DESCENT LOCKS UP WHEN I RUN IT.
-
- A: Try running Descent with the "-nosound" option. If this works, then
- chances are it's a sound card problem. Run SETUP and make sure
- your card settings are correct. If you don't hear digital sounds or
- music when you test them in SETUP, try Autodetection. If this
- doesn't help, refer to your sound card manual for troubleshooting
- instructions, or call Interplay Technical Support.
-
- => Q: MY COMPUTER LOCKS UP WHEN AUTODETECTING SOUND CARDS IN SETUP.
- WHAT'S WRONG?
-
- A: Due to hardware conflicts, autodetecting for sound cards is a
- risky process. If you know the brand, port address, IRQ, and
- DMA of your sound card(s), it is recommended that you manually
- configure these items. Lockups are also common when autodetection
- is used when no sound cards are installed.
-
- => Q: I CAN'T SELECT THE RIGHT PORT/IRQ/DMA FOR MY SOUNDCARD IN SETUP.
-
- A: If the proper selections don't appear in the SETUP, then you can
- always select them manually by editing your DESCENT.CFG file
- located in your DESCENT directory. While we tried to account for
- every possibility, some of the more exotic configurations may not
- be listed. Contact Interplay if your setup is not listed.
-
- => Q: WHY DON'T I HEAR ANYTHING WHEN I TEST MY SOUND IN SETUP?
-
- A: You may have the wrong sound card selected, or incorrect port,
- IRQ or DMA settings. Volume may be set too low in your sound
- drivers (or the volume slider on the back of your sound card).
- Hardware conflicts or loose cables may be to blame as well.
-
- => Q: MY JOYSTICK ISN'T RESPONDING IN THE GAME. WHAT'S WRONG?
-
- A: Be sure you have JOYSTICK selected in the Options/Controls menu,
- and that it's calibrated. If your joystick connects to your
- soundcard, make sure the joystick port jumper is ENABLED on the card.
- Some soundcards have this disabled by default.
-
- => Q: HEY! SOME OF MY POWERUPS DISAPPEARED. WHAT HAPPENED?
-
- Certain powerups will remove themselves from the game if they have
- been around 4 or 5 minutes. This only happens to Concussion
- Missiles, Energy, and Shield powerups dropped by a dead player.
-
- => Q: WHY DOES DESCENT ACT STRANGELY WHEN I RUN IT UNDER WINDOWS?
-
- A: While Descent may run under Windows, it isn't recommended. You will
- probably get odd behavior and slowdowns due to timer conflicts.
- GUS users may get no sound at all under Windows.
-
- => Q: I HAVE A THRUSTMASTER WCS HOOKED UP WITH A JOYSTICK. WHEN I USE
- THE STICK TO FLY, AND THE 'A' AND 'Z' KEYS TO MOVE FORWARD AND
- BACK, I START FLYING OUT OF CONTROL. WHY?
-
- Holding down keyboard keys will produce erratic results when the
- WCS or FLCS controls are installed. See note in Section 4 for
- details.
-
- => Q: WHY ISN'T MY MIDDLE MOUSE BUTTON WORKING IN DESCENT?
-
- A: While Descent supports three-button mice, you still need to load
- a mouse driver that supports three buttons. Typically Microsoft
- mouse drivers support two and Logitech drivers use three.
-
- Modem/Serial Problems
- ─────────────────────
- => Q: WHEN PLAYING A MODEM/SERIAL GAME, MY GAME FREEZES ON THE "WAITING
- FOR OPPONENT" SCREEN. WHAT GIVES?
-
- A: This screen will appear if you have died in/escaped from an
- exploding mine. If the other player is still flying there can be
- up to a 60 second delay. This is normal. However, if your game
- sits at this screen much longer, chances are something is wrong.
- Likely culprits: opponent is having technical difficulties,
- interference with unshielded serial cables, loose cables,
- baud rate set too high, or uncorrected errors in the modem
- transmission.
-
- => Q: MY MODEM GAMES ARE MUCH SLOWER THAN NORMAL ONE-PLAYER GAMES.
-
- A: Try using a higher baud rate in the Com Settings menu. If your
- computer does not have a 16550 UART, acquiring one will allow
- up to 38400 baud when communicating with the modem. See the
- Modem/Serial Game section for details.
-
- => Q: STRANGE THINGS HAPPEN IN MY MODEM/NULL-MODEM GAMES. WHAT CAN
- I DO TO HELP THIS?
-
- A: This may be a result of dropped serial characters. Some examples
- of "strange" things: players not dropping powerups when killed,
- ships jumping from place to place on screen, or ships flying
- through doors that appear closed. If you get error messages during
- play or during the "waiting for opponent" screen, this could be
- the cause as well.
-
- These problems may occur for several reasons. Serial play adds an
- additional burden to the CPU when playing the game, so a computer
- capable of playing the game in single-player mode may have
- difficulties with modem or serial play. If you are using a
- 4-megabyte machine, the disk activity needed to run the program in
- a small memory space can cause lost characters. A lot of sound
- activity can also cause lost serial characters. Increasing the RAM
- for the game or reducing the number of sound channels in the detail
- settings menu can sometimes help. Of course you can also reduce
- the baud rate in the Com Settings menu to slow down the game
- somewhat while improving reliability.
-
- The best thing you can do to improve serial performance is to equip
- your machine with a 16550 UART. However, even with this UART 38.4k
- baud rate can still be problematic if you have the burden of low
- RAM or heavy sound activity, so don't be ashamed to run a 16550
- UART at 19.2k baud if need be.
-
-
- Netgame Problems
- ────────────────
- => Q: I'M GETTING AN ERROR SAYING MY IPX DRIVERS AREN'T LOADED PROPERLY.
- WHAT DO I DO?
-
- A: First, make sure you have a reasonable amount of low memory
- available. Although Descent uses a DOS extender to avoid low-
- memory hassles, some low memory is still needed for network buffers.
- If this fails, make sure your IPX.COM and other network drivers
- are loaded properly. A good way to test this is to logon to
- a network server, if one is available.
-
- => Q: MY NETGAMES SEEM SLOW AND UNRELIABLE. WHAT'S UP WITH THAT?
-
- A: Try using a different socket number. It's possible that some other
- application on your computer uses socket 5100h and this is
- preventing Descent from opening a proper network connection. Try
- large values for the -socket option (like 32 or 100). Remember,
- your opponents will need to use the same socket you do.
-
- => Q: DESCENT TELLS ME MY NETWORK CARD IS MISSING PACKETS. WHAT THE
- HECK DOES THAT MEAN?
-
- A: This can be a result of a slow network card, heavy traffic on the
- network, or software conflicts in your system. If you get this
- message, you can rejoin the game and try again. If the problem
- persists, one of the following could be to blame:
-
- - Loose cables. Happens to the best of us. Check the plugs on
- the back of your computer, specifically the ones running to/from
- your network card.
-
- - Too many players. While 8 players is offered as the maximum
- in Descent, it's possible that your LAN or computer configuration
- can only support 4-6 players reliably.
-
- - Bad network card. Some cards drop IPX packets even without
- heavy loads or interference. If you suspect your LAN card, try
- swapping it with one from another computer.
-
- - Software conflicts. Other drivers may be running that cause
- problems with the network interrupts. These conflicts may not
- emerge when performing other LAN tasks that either don't use
- IPX or have layers of error-checking. Try removing unneeded
- drivers from your CONFIG.SYS and AUTOEXEC.BAT.
-
- - Router problems. Playing Descent with players on different sides
- of a router may cause lost packets or delays. Playing this way
- is not recommended because it creates a significant load on the
- router that may disturb other LAN users.
-
-
- ╔══════════════════════╗
- ║ 8. Technical Support ║
- ╚══════════════════════╝
-
- => Q: YOU'RE NO HELP AT ALL! I DON'T UNDERSTAND WHAT'S HAPPENING!
- CAN'T YOU SEE I NEED PROFESSIONAL HELP, MAN?
-
- A: Don't panic. Interplay Technical support is happy to help with
- with any problems you have. Help is available 24 hours a day
- through our Automated Customer Service system, with representatives
- available during normal business hours. Here's how to contact us:
-
- ╔════════════════════════════════╗
- ║ Interplay Technical Support ║
- ║ & Customer Service ║
- ║ ║
- ║ 714-553-6678 ║
- ╚════════════════════════════════╝
-
- Please try to have your system information available and be near your
- computer if at all possible.
-
- Other ways to get help:
-
- Interplay Productions Interplay BBS: 714-252-2822
- attn: Customer Service America Online: keyword INTERPLAY
- 17922 Fitch Avenue or email to "IPTECH"
- Irvine, CA 92714 GEnie: type "M805;1"
- CompuServe: GO GAMBPUB
- Prodigy: email to "PLAY99B"
- Internet: email to support@interplay.com
-
-
- ╔════════════════════════════════╗
- ║ 9. Ordering Registered DESCENT ║
- ╚════════════════════════════════╝
-
- Can't get enough Descent? It's a common malady. It inflicts everyone
- sooner or later. The only cure is to order the full 30-level Descent
- experience. Call 1-800-INTERPLAY or see ORDERFRM.TXT in your game
- directory for details.
-
-
- ╔══════════════════════════════╗
- ║ 10. Distribution Information ║
- ╚══════════════════════════════╝
-
- Shareware Descent is freely distributable to anyone and everyone so
- long as it is distributed in UNMODIFIED FORM and no fees are charged.
-
- For more infomation on authorized distribution, contact any of the
- following distributors:
-
- ABCO, American Distributors, D&H Distributors, Handleman,
- Ingram Micro, Josha Distributors, Merisel and Navarre
- or call Interplay at 714-553-6655.
-
-
- ───────────────────────────────────────────────────────────────────────────
- DESCENT IS COPYRIGHT (C) 1994 PARALLAX SOFTWARE CORPORATION
- ALL RIGHTS RESERVED
- PUBLISHED BY INTERPLAY PRODUCTIONS, INC.
- ───────────────────────────────────────────────────────────────────────────
-
- -END OF FILE-