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- SOLUTION TO COMIC
-
- From the starting position work your way all the way right, getting
- the key, to the last door and leave the forest for the lake region.
- Work left to the spaceship and leave the lakes for the moon. On the
- moon work all the way right, picking up the first treasure (gems). All
- gaps can be jumped - the long blind one must be jumped, literally, from
- edge to edge. Leave the moon and enter the 'base', immediately back up
- and jump up to the upper level to avoid rolling globs which you can't
- destroy until you get the corkscrew (you should have 4 cans of blastcola
- at this point, 1 at the start of the game, 1 just as you enter the lake
- region, 1 on a shelf beside the spaceship in the lake region, and 1 as
- you step onto the moon).
-
- Work left and as you exit the first base room you should be on the
- middle of the three levels. As you enter the 2nd room jump up again to
- avoid the globes and continue to work all the way left where you will
- find the corkscrew. If you are running short of lives this is a good
- place to rest and increase your score and restore some lives (the
- threshold of the spaceship in the lake region was the best place you
- already passed from which to build lives if needed - you will also, re-
- pass that point later). Ignore the two doors above the corkscrew
- location, for now, and work your way back to the right to the end of
- this room. After entering next room to your right drop down to the
- lower level go left and re-enter the room you just left (but now on the
- lower level). Work left till you reach the door and exit. You now
- enter the right area of the base and must work right to the next door.
- This door takes you to another location in the right most room of the
- base. Work all the way right, drop down to the lower level and work
- left till you pick up the boots and find another door. This door leads
- you to the upper of the two doors you previously saw above the corkscrew
- location. The door just below you is your exit from the base back to
- the lake region.
-
- Once again that corkscrew location is a good place to
- build score. If you are a klutz, like me, you must find many of
- these places - and there are many where the enemy is fairly
- predictable. Another thing you should note is that with all
- lives every time you add 50,000 points you get a bonus of full
- shield energy and another 24,000 - 30,000 points. By raising your
- point score to just below the 50,000 multiple (with all lives)
- before you enter a particularly tough region, you can get all
- shield energy restored as you transit the region.
-
- Actually the proof of skill in this game isn't really the
- maximum score since klutzes like me need to keep sitting in one
- place to restore lives. The guy or gal who can complete the game
- with the minimum score is the most skillful. My "successful"
- score was over 3,000,000.
-
- You are now back in the lake region (to the left of the spaceship and
- the wall you couldn't jump before you had the boots). Work left to the
- next door and exit the lake into the cave.
-
- As you work right, in the cave, you will see a door above you.
- Ignore it, and resist the temptation to get the shield located by that
- door, and continue right to your first opportunity to jump up to the
- ledge over which curtains are hung. Proceed along this ledge to a door.
- This door takes you to the far right position in the cave. Work left
- and you will find the wand just as you reach the pit. Use your wand to
- cross the pit (in 3-4 waves) and get the bag of coins on the other side,
- your second of the three treasures. Face right and wand back to the
- bottom of the pit and go through that door which takes you to the door
- near the entrance which you previously passed up and that shield is
- probably something you really need at this point. Jump down, face left,
- approach and wand across that crazy step, work left and exit the cave by
- the same door you entered. The portion of the cave you didn't explore
- contains nothing of value.
-
- Now you are back in the extreme left part of the lake from which you
- must work right, to the extreme right part of the lake where you will
- find the door to the shed.
-
- Work all the way right in the shed through two rooms, wanding
- across many areas and through some walls. There are a series of narrow
- pillars along the way which may frustrate you since you can't wand
- across the boarding abyss from below them or jump/wand up to their tops.
- You must jump across the top of these pillars and the lack of headroom
- requires you to, literally start the jump from a position where you have
- only one foot on the starting pillar. At the far right, of the second
- room, you will see a door in a closed room above you. The wand point is
- about 7-8 steps to the left of a point just below the last blastcola can,
- facing right. Get the blastcola and go through the door to the third
- shed room (this point in the second shed room is the best place to build
- score since you can shoot through the wall to your left with no danger
- of getting hit). Work all the way right in the third shed room and exit
- the door into what I will call the tube room.
-
- Work right through the maze and the tubes, jumping and wanding till
- you get the lantern just before you reach the right-most tube region
- where you will exit back to the forest. (I found the tube room the most
- easy region, save perhaps for the forest, to traverse.) Back in the
- forest work left back to the extreme left which is the place you started
- the game from and go through this door. (This is the castle, the last
- region, which is dark and couldn't be safely entered until you had the
- lantern).
-
- You immediately see the last treasure above you but, alas, you can't
- get to it yet. Work all the way left until you reach the door which
- takes you to the second room. The exit door is immediately above you
- but you will have to work all the way right then back left along the
- platforms to reach it. Here you encounter, for the first time, a nasty
- cube. Like the bee the only effective way to kill it is to jump to the
- ceiling and zap it. Also, like those pillars in the shed, the last few
- platform jumps will require you to hang over the edge before jumping.
- Once you reach the door you will be in another room to traverse left to
- right where you will find one last door. This door takes you to the
- last room where a few short steps to the right you will jump up and get
- the crown and end your quest!
-
- Note added 10/8/88:
-
- Ok, I tried it again to try and find two shortcuts. There is no
- reason to go through the shed except to get to the lantern which is near
- the extreme right side of the tube area. Indeed, there is a way. Go
- back to the forest from the lake and thence to the tube room, proceed
- left till you are hanging over the ledge under the lantern, then wand
- to the lantern. The time and frustration saved by this trick is
- dramatic!
-
- Likewise there is no reason to go through the castle except to get to
- the last treasure which can be seen from the entrance door. I was
- unsuccessful, however, in finding a wand point which would take me
- directly from the area near the entrance door to the crown room. The
- castle, which is the toughest room, must, it seems, be traversed.
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