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-
-
- COLORS version 1.1
- by jim bonczyk
- june 14, 1990
-
-
- I'm sure you don't want long documentation ...
- so here it is in about 100 lines ...
-
-
- DON'T FORGET:
-
- this is shareware ... it would be great if you registered ...
- but either way, please distribute the whole package together ...
- [ colors.exe, colors1.pix, colors2.pix, & colors.doc ]
- if ya like it, put it up on another bbs, thanks
-
-
- NEEDED:
-
- IBM compatible and VGA graphics
- auto speed detection - not dependent on processor speed
-
-
- STUPID STUFF:
-
- the program and this documentation are copyrighted by me.
- you are licensed to use the software, supply it in unmodified
- form, and have fun. oh yeah, don't charge money for it except
- for a small handling fee ( like $5.00 ). last but not least,
- i'm not responsible for anything. this software has no
- warranty, expressed or implied. that means that i cannot be
- held liable for any damages. you used it, go along with it.
-
-
- HOW TO PLAY:
-
- on the surface COLORS looks quite a bit like its main inspiration,
- TETRIS. but with a closer look, it is easy to see that the
- strategies are quite a bit different. while the main goal of
- TETRIS is to get horizontal rows, the goal of COLORS is to place
- matching colored blocks next to each other. when five or more
- blocks are adjacent, that entire group disappears, and anything
- on top of the newly removed blocks will fall to the ground.
-
- to advance to the next level you need to remove all occurrences of
- the goal color.
-
- to help you, there are also 'toys' that can be 'bought' if you have
- removed enough groups to earn them. you start with a certain number
- of toy points each level and earn one toy point for each group that
- you remove. there is also an increasing bonus if you remove more than
- one color group with a single piece and if you remove extra large
- groups of colors.
-
-
- here is a list of the toys ...
-
- toy cost key use
- ---------- ---- --- ---
- jackhammer 4 [J] causes blocks below it to fall
- color 8 [C] gives you one square in your goal color
- bomb 12 [B] destroys the eight blocks surrounding
- the bomb
- inflator 16 [I] causes the block it touches to expand
- down, left and right
-
- all the keys are described on the title screen,
- and here they are ...
-
- [left arrow] [right arrow] moves the falling piece
- [5 - keypad center] rotates the falling piece
- [down arrow] accelerates the falling piece down
- [space bar] drops the falling piece
- [B] [C] [I] [J] buys toys
- [Pause] or [Num Lock] pauses the game
- [Esc] exits the game
- [F10] boss key - very quick exit!
-
-
- STATUS WINDOWS:
-
- there are four status windows visible during your game
-
- ┌──────────────────┐
- │ ┌────┐ │
- │ ┌───┐│ │┌───┐ │ 1 - current goal color
- │ │ 1 ││ ││ 2 │ │ 2 - current score, current level,
- │ └───┘│ │└───┘ │ and number of groups removed
- │ ┌───┐│ ▒█▒│┌───┐ │ 3 - current number of toy points, what toys
- │ │ ││░ ▒││ │ │ are available for purchase, and how many
- │ │ 3 ││▒▒░ ││ 4 │ │ of each you can buy with all your toy points
- │ │ ││░▓░█││ │ │ 4 - colors statistics, the first column is how
- │ └───┘└────┘└───┘ │ many of each color has been placed on the board
- └──────────────────┘ and the other is how many have been removed
-
-
- PROGRAM FEATURES:
-
- if you don't want to see the help screen at the beginning, send
- your players name via the command line:
-
- c:\games\colors> COLORS jim
-
- if you would like to play in a training mode and have
- unlimited toy points use the command line parameter /cheat
-
- c:\games\colors> COLORS /cheat
-
- if the auto-detect for a vga adapter is not working use the
- command line parameter /vga
-
- c:\games\colors> COLORS /vga
-
- of course you can mix and match command line parameters
-
- c:\games\colors> COLORS jim /cheat /vga
-
-
- the top 250 scores and the most recent score are saved in
- the file COLORS.SCR
- every players current level is automatically saved in the
- file COLORS.LOG
-
- both the log file and the high score file are simple text files
- which can be edited at will, with any text editor. just make
- sure you keep all of the text right justified under the column
- headings
-
-
- THANKS:
-
- hi cathy
- dave biersach anish chatterjee dan lever mike reicherts
- the guys at MEC ( alphabetically )
- dave corner doug lim sean matthiesen tracy morrisey marty wegner
- you're the only reason i kept working on it
-
-
- COMING SOON:
-
- colors is always open for improvement. i would appreciate any
- suggestions that anyone might come up with. also, if you know of
- an elegant but easy way to add decent sound support let me know.
-
- version 2.0 could contain:
- ega support if anyone asks
- automatic game saving when escape is pressed
- different goals to finish each round
- two player simultaneous play
- two player competitive play
-
- since the development of colors version 1.0, i have updated
- many of my supporting units & assembly language routines. therefore
- version 2.0 will contain better animation and better timing among
- other things.
-
- i've really enjoyed that arcade game "buster bros." and i've been
- putting it together in my head. maybe you'll see it on the pc
- someday from me. then again, maybe not.
-
- i also have a cross between PACMAN and TARG in the works ...
- about 75% done. ( who remembers the arcade game TARG? )
-
-
- TO REGISTER OR GET A HOLD OF ME:
-
- my address is:
-
- jim bonczyk
- 1505 harvard lane
- schaumburg, il
- 60193
-
- or you can contact me through compuserve
- my id number is 73227,3045
-
- send $5.00 to register and I'll let you know when new versions
- are available as well as other games
- send $10.00 and I'll ship you the next version and some of my
- favorite shareware games along with it
- either way please tell me what version you have and what size
- disk you want
- or just write to tell me that it stinks ... i can take it
-
-
- VERSION NOTES:
-
- 1.1 fixed bug that deleted current .log & .scr files
-
-
- SORRY:
-
- when all is said and done, it took more than a hundred lines.
- i hate long documentation. man, it's almost two hundred lines.
-
-
- COPYRIGHT:
-
- the software and documentation are
- copyright (c) 1990 by
-
- jim bonczyk
- 1505 harvard lane
- schaumburg, il
- 60193
-