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- O N E M U S T F A L L 2 0 9 7
- S H A R E W A R E V E R S I O N
-
- Developed by Published By
- Diversions Entertainment Epic MegaGames
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-
- ██████████████████████████
- ███ ONE MUST READ THIS ███
- ██████████████████████████
-
- A foreword by Ryan Elam
-
- If you were one of those who installed the game, played it, then
- wondered what the heck was going on, skip this paragraph -- it wasn't
- meant for you. For those who actually read this file before trying the
- game (who are probably also the type who keep their socks on those
- little hangers they come with), we would like to THANK YOU for making all
- the trouble of writing this manual worthwhile. By reading this beforehand
- you'll be the first to know how to do the special moves while the poor guy
- down the street is still figuring out what the heck a pilot is.
-
- This is, basically, a fighting game. It is YEARS in the making, and is the
- best effort of Rob Elam (the dude who does everything), Ryan Elam (the
- older brother who can't wait to mooch off Rob's success), Josh Jensen
- (sound code - assembler wizard), Kenny Chou (music master) and many
- more. See the credits below. It has many features not found in any other
- fighting game. One Must Fall 2097 is a great way to relieve stress, improve
- hand-eye coordination, or just generally waste enormous amounts of time.
-
- Enjoy this manual. Print it out. Give it to your friends. Put it in
- your bird cage. Buy the full game.
-
- Remember, if you like this text file, buy the OMF 2097 strategy guide.
- The guide is over 60 pages long and is jam-packed with useful tips and
- secrets, lots of pretty pictures, hints on the pilots and robots,
- and more.
-
- A note on graphic violence: Diversions Entertainment is devoted to
- bringing non-violent PC entertainment to the public. While you cannot
- have a fighting game without some measure of violence, we are hoping to
- show that a game with little shock value is still accepted by the
- consumer. We want to prove that playability is more important to you
- than simply slapping a few characters onto a screen and putting the
- words "Blood", "Deadly", or "Violence" in the title. As the one with
- the checkbook, you will be the judge.
-
-
- █████████████████████████████████████ "Its not the money,
- ███ ONE MUST KNOW HOW TO REGISTER ███ its the principle!"
- █████████████████████████████████████ - D. Trump
-
- Diversions Entertainment is a company devoted to giving you the best PC
- entertainment absolutely free. We are comprised of recent lottery
- winners who enjoy nothing more than programming sixteen hours a day for
- your amusement. We have a Ferrari for each day of the week, and never
- wear the same clothes twice. However, the folks at Epic MegaGames have
- hungry mouths to feed, sick Aunts in the hospital, and a Volkswagen
- Beetle Engine to rebuild. So to help them out, we have to charge you
- money for the full version of One Must Fall 2097.
-
- Sorry.
-
- Please see the file ORDER.DOC or the "Ordering Info" option in the
- game for more information.
-
-
- ██████████████████████████████ "A good story is everything. Sometimes the
- ███ ONE MUST KNOW THE PLOT ███ truth just doesn't make a good movie."
- ██████████████████████████████ - R. Nixon
-
- The year is 2097. Friday. You've waited for this night since you were
- a child. Fifteen years of training will be used tonight - your future
- career the main prize.
-
- "The left elbow still needs a little work... Just three more days! Move
- the fight to next Friday and they won't know what hit 'em!"
-
- Lying on the table, you can't see where the voice came from, but you
- recognized the colorful language of Team Chief 'Plug' McEllis.
- "Don't be nervous, Plug. This 'bot is fresh from the factory and the
- best there is." You reply, trying to hide the shaking in your own
- voice. "I'll show you just how good a job your team did."
-
- "I know you will. It's just that this is your first match and your
- opponent's tenth. Should give you more time..."
-
- Time to what? Sim training gets old. There's no simulator that can
- compare with the real thing. "I have to do it now. The Board will see
- me as a challenger and hothead. I need the edge to get in this season's
- schedule."
-
- "Good luck to ya... Give 'em an uppercut for me." says Plug.
-
- The attendants begin checking your suit. You can feel the small needles
- in the helmet pressing into your skull. Fifteen minutes to show time.
- You feel a slight burning sensation as the drugs which connect you to
- the super computer seep into your spine. A cute attendant leans over
- the bed and gives you a wink.
-
- "Nighty night... Remember me when you're famous."
-
- Your eyes begin to shut. You blink a few times, trying not to fight the
- medication. Finally, your eyes begin to close as you lose
- consciousness.
-
- METAL! You can't believe the feeling! Your eyes open, but they're not
- your own. You look at your hand and flex it into a fist. You strike
- the fist against your opposite palm and the sound is like two trains
- smashing together. You realize you'll never get used to "jacking in",
- the feeling of power you get from suddenly becoming a few hundred tons
- of dangerous equipment.
-
- "You there, kid?" says a voice inside your head.
-
- You now hear several voices in the background, "Physical attributes
- steady. All systems mark."
-
- You turn your head over to the body lying on the bed ten meters away and
- almost 30 meters below.
-
- You speak, your voice amplified a hundred times, "I'm slice, Plug.
- Let's do some crushin'!"
-
- It is no longer blood you feel pumping, but Synthoil. Your eyes now
- show you heat dissipation factors, metal strength, weapon power, damage
- scales, and some other figures so complicated you know to ignore them.
- Even though you no longer have blood, it feels like your pulse is
- climbing as the clock over the door nears 00:00.
-
- "Zero hour. Let 'er roar!"
-
- The door opens. The crowd cheers. The game begins.
-
- Welcome to One Must Fall 2097. In this future, national governments are
- puppets of the multinational corporations. One such corporation, World
- Aeronautics and Robotics (WAR), runs the entire show with a silk-covered
- iron fist. "All's fair in love and WAR" is the most common phrase of the
- day. WAR was started as a research institute to provide human-assisted
- robots for space travel. Their first prototypes were activated in 2009 and
- were immediately put to use by a conglomeration of companies from
- Japanamerica to build the first ACTIVE space station (the first attempt at
- a space station was abandoned by the later defunct United States of America
- before becoming operational). The HAR's were better than conventional
- robots in that they were completely operated by a single human whose brain
- controlled the robot's systems via remote. The "pilot" actually "became"
- the robot for all intents and purposes, but no danger to the pilot was
- possible.
-
- Now, WAR is Earth's leading corporation. Every other company relies on
- WAR for space travel to Earth's four off-world stations. WAR provides
- systems for governments and companies alike for security and defense.
-
- WAR is power. And you're a part of it.
-
- Ganymede, the next moon on Jupiter to be colonized, needs a WAR
- representative to watch over it. The Board at WAR has decided that the
- applicants for the position, being equally qualified, should fight for
- it. Now, the ten applicants must choose which HAR will be their weapon
- and beat the others in a one-on-one competition.
-
- Anyone who has even a remotely important position at WAR is trained in
- the use of HAR's. Most have spent considerable time "in" a real working
- model to get the feel of it. But the use of HAR's for sparring is a
- completely new scheme brought about by the need to know that when one
- company attacks another the 'bots can handle the stress. The idea of
- using WAR robots for entertainment is a new one, but The Company
- believes that it will be good press for the next prototypes from the WAR
- design rooms. Therefore, the public is invited to view the proceedings.
- It will be the greatest one-on-one combat since the Roman Era. Years of
- training on the 'bots makes you think you can take the other
- pencil-pushers who show, and you know that your reason for being V.P. of
- this hunk of rock is much better than any they could have. As the 21st
- century comes to a close, you prepare to put a big dent in the 22nd!
-
-
- ███████████████████████████████ "To be a good captain, you'd better know
- ███ ONE MUST CHOOSE A PILOT ███ how to steer."
- ███████████████████████████████ - Captain Hazelwood
-
- Listed below are the pilots and other important people of the game.
- You'll need to know the personalities of each pilot in order to choose
- one effectively.
-
- Crystal
- =======
-
- Age: 23
- Specialty: Genetic Engineering
-
- Crystal Devroe, and her brother Christian, are twin children of Dr. and
- Mrs. Devroe. Dr. Devroe was a head researcher for WAR five years ago,
- and it was mostly his good name that gave Crystal and Christian their
- positions in the company. Though Devroe's research was held in highest
- secrecy, Crystal knew it had something to do with biogenetic research.
-
- Both her parents died five years ago, the only passengers in a shuttle
- from Luna to Earth. Her brother suspects murder, and though he won't
- tell his suspicions, she does also. The only clue she carries is a
- DigiLink Access Code with the word "Nova" on it, found in her father's
- briefcase. She knows the power that Ganymede carries. She knows that
- Ganymede would mean access to WAR's Core computer system. She believes
- that WAR is responsible and that the access code will gain her entry
- into the secret files and hopefully the information on what happened to
- her parents.
-
- Steffan
- =======
-
- Age: 17
- Specialty: Sales and Marketing
-
- The arrogant son of the Tommas family, one of the most influential
- families in the Iolo colony on Luna, Steffan is for all practical
- purposes a spoiled brat. He believes himself the center of the Universe
- and knows that Ganymede is simply another step to his final destination,
- President of WAR. The fact that, at 17, he has the skill and brains of
- someone twice his age only makes him seem that much more aloof. In
- combat, as in life, he tends to rely on a vicious onslaught of blows to
- destroy his opponent.
-
- Milano
- ======
-
- Age: 35
- Specialty: Security, Kick Boxing
-
- Milano Angston, as only son of WAR founder Herbert Angston, has no need
- for money. Though Wright and Angston are now associated with their
- company in name only, the family is wealthy beyond measure from the
- nearly thirty years of success in WAR's early days. At the age of 19,
- Milano left his family and changed his last name to Steele. He became
- known internationally for his almost inhuman dexterity and Kickboxing
- skill, and in 2090 was hired by Raven to become a security chief for WAR.
- Milano never mentioned his family background, and secretly hopes to take
- WAR back and use the company's power for the reasons originally intended
- by his father.
-
- Christian
- =========
-
- Age: 23
- Specialty: Genetic Engineering, Jujitsu
-
- Christian knows that the shuttle which carried his parents was destroyed
- on purpose. The passenger manifest listed thirty persons going aboard
- the craft, and all the names on the list weren't real. WAR killed his
- parents, and he wants revenge. The fact that his sister Crystal seems to
- be in on the hunt only scares Christian. He realizes the power of WAR and
- is afraid for her safety. When she applied for the Ganymede position, as
- he knew she would, Christian vowed he would beat her himself just to keep
- her from putting herself in the possibly dangerous position of Head of
- Ganymede. His anger and bitterness are such that he never stops training
- to win, and his opponents will agree that he is about the most aggressive
- fighter in the contest.
-
- Shirro
- ======
-
- Age: 73
- Specialty: Public Relations, Karate
-
- Shirro is the Head of Public Relations for all of WAR. It was his idea
- to have this contest for the media coverage. He believes that if the
- event is popular enough, they may find a new business for the robots:
- entertainment. Though Shirro knows much about what happens deep within
- WAR, he never takes things too seriously and just hopes things will work
- themselves out. Those who have seen him in martial arts tournaments
- agree that he is both incredibly strong and tactful, always smiling and
- shaking your hand after he beats you.
-
- Jean-Paul
- =========
-
- Age: 27
- Specialty: Market Analyst
-
- John-Paul is an enigma. During his childhood, it was found that he had
- an uncanny ability to absorb information of any kind. He would score
- perfect on any test, and was hired at a young age for the first job WAR
- could place him in. The company has asked several times if he would
- volunteer for "genetic research", but John-Paul knows that they simply
- want to know how he can have such a perfect mind. He also knows of the
- corruption within WAR and hopes to gain enough support from other
- companies to finally overthrow the larger "monster" before it does any
- more damage.
-
- In combat, John-Paul is calculating and has very well-rounded abilities.
- He rarely ever speaks, but always seems to be calm and sure of himself.
- He is as defensive in the arena as he is in public.
-
- Ibrahim
- =======
-
- Age: 48
- Specialty: Robotics Engineer
-
- fA retired triathlete, Ibrahim believes in a sharp mind and body.
- Probably the best designer of HAR's, he has under his belt the design of
- the Jaguar, Mantis, and Omega 'bots. The Jaguar is his most famous,
- since the Mantis and Omega are mostly used for exploration of hostile
- environments (EHE) missions. Ibrahim is considered a mentor by many of
- the pilots, as he is always seen in the docking bays making sure "his
- babies" are being taken care of. Ganymede will no doubt give him more
- influence over new designs, and though he craves the position he still
- wants to design the future 'bots. He cares little for the inner politics
- of WAR, but simply loves the machines.
-
- His knowledge of the internal workings of the HARs makes him a favorite
- to win. He often will take a few hits and then return fire with
- incredible accuracy.
-
- Angel
- =====
-
- Age: Unknown
- Specialty: Unknown
-
- Angel seemed to come out of nowhere. When her name was announced as a
- finalist for the position, reporters were astounded by the fact that not
- only did she not have any known background, but she wasn't even an
- employee of the company.
-
- She never talks with the other finalists, and until the competition has
- not even been seen.
-
- Cossette
- ========
-
- Age: 39
- Specialty: Space Station Design
-
- Fifteen years ago, a sport called The Arena was the most popular event
- of the day. Similar to HAR's, The Arena placed humans INTO a robot
- frame, usually ten or fifteen meters in height. The Arena players used
- various controls to fight their opponents while the crowd looked on.
- Cossette fought in The Arena until a tragic accident left her crippled
- from the waist down. Now she enjoys the feeling the HAR gives her, and
- her success in designing two space stations has given her the
- possibility of Ganymede. Cossette also was instrumental in the design
- of Electra, a 'bot designed from an electromagnetic crystal found on
- Venus.
-
- Cossette is very bitter about her injury, since so many have treated her
- as inferior since the accident. She is still very defensive in combat,
- but should never be underestimated.
-
- Raven
- =====
-
- Age: 26
- Specialty: Bodyguard, Kick boxer
-
- Nobody knows of Raven's life before becoming Kreissack's right-hand man,
- but since coming on board in such an important position, he has
- definitely made himself known. He is brutal both in and out of any
- competition, and has killed more than two dozen people "in self
- defense". Many believe that Kreissack wants Raven in the position at
- Ganymede for his own devious purposes. Raven himself does want the
- position, but not for Kreissack. He believes Kreissack is an ambitious
- fool and wants nothing more than to someday let one of the assassins
- intended for Kreissack accidentally slip through security and hit his
- mark.
-
- Major Kreissack
- ===============
-
- Age: 103
- Specialty: President of WAR
-
- Kreissack is responsible for the success of WAR. It is rumored that
- there is much more to the new colony than is known by the general
- public. Many say that he is preparing to declare himself a new Emperor
- of the solar system. This threat is weighed heavily by his known armada
- of HAR's and the mysterious Nova Project he's spent the last two years on.
-
-
- ███████████████████████████████ "In the end, the one with the biggest gun
- ███ ONE MUST CHOOSE A ROBOT ███ wins."
- ███████████████████████████████ - General Custard
-
- In OMF 2097, your most important decision is your choice of robots.
- Here are the robots available:
-
- Jaguar
-
- Creator..........: Ibrahim Hothe
- Creation Date....: December 4, 2070
- Special Abilities: Jaguar Leap, Concussion Cannon, Overhead Throw
-
- The Jaguar is the ultimate rich man's toy. Many companies hire
- full-time Jaguar pilots and 'bots as bodyguards. The speed of this
- robot is nearly unsurpassed in a unit of its size. Though it was the
- first ever security-intended HAR, it still holds weight as the most
- versatile.
-
- Using its incredible speed and dexterity, the Jaguar is capable of
- leaping more than twice its height and delivering a blow strong enough to
- crush buildings. It has a Smith & Winston 100-Ton Concussion Cannon,
- which is primarily used for crowd control. Also, the unit can jump over
- any large enemy, grab it while upside down, and before the enemy has
- time to react throw it more than 100 meters doing amazing damage.
-
-
- Chronos
-
- Creator .........: Arjan Schmalz
- Creation Date ...: October 31, 2072
- Special Abilities: Small-Scale Teleportation, Matter Phasing,
- Stasis Activator
-
- The Chronos HAR was designed to lend a few precious moments to space
- ship rescue. It comes in several sizes, from 1.5 meters to the largest
- 27.5 meter model. The main feature of the Chronos is its Stasis Field
- Generator, a diamond-shaped machine in the middle of it's chest. The
- robot is designed and built to channel the energies from this machine
- for various uses during time-critical rescue missions.
-
- The energy from the Generator can be focused on the mech itself, causing
- it to phase out and reappear nearby. This helps the 'bot get to
- locations much faster than running, while taking less energy than
- conventional matter transfer. When the Chronos comes against solid
- matter, it can center the Generator on that matter to form a brief
- doorway, allowing passage through the solid material to its destination.
- Probably the unit's greatest use centers on the Stasis Activator that
- the Generator can expel. When this Activator connects with solid
- matter, it forms a Stasis Field which stops time for a brief period.
- This is especially useful for containing explosions, slowing effects of
- poison on a living creature, or stopping objects in motion.
-
- Many companies have also noted the possible uses of Chronos in combat
- situations.
-
-
- Thorn
-
- Creator .........: Cliff Brussee
- Creation Date ...: July 4, 2074
- Special Abilities: Speed-Kick, Off-Wall Attack, Spike-Charge
-
- A real favorite among the populace, the Thorn unit was the first to use
- monofilament technology. The points of the "spikes" come to a single
- molecule, which gives Thorn a punch that can cut through normal metal
- like it is paper. This HAR can use its spikes to attack in several
- different ways. His long legs also provide a powerful weapon at medium
- range.
-
-
- Pyros
-
- Creator .........: James Sweeney
- Creation Date ...: June 5, 2076
- Special Abilities: Fire Spin, Super Thrust Attack, Jet Swoop
-
- The colossal Pyros unit is used primarily for space station design.
- Normally, the unit is equipped with a huge array of tools necessary to
- keep deep-space machinery in working condition. It uses its various jet
- systems to move itself between various objects in space without needing
- a shuttle or external jet pack.
-
- In combat, the Pyros is a formidable arsenal of flame. It can change
- the direction in the air, jump forwards and backwards while attacking,
- and can "swoop" down on an enemy with a powerful blow. Pyros does lack
- in the speed department, but the damage caused by its flame throwers
- more than makes up for its sluggish movement.
-
-
- Electra
-
- Creator .........: Cossette Akira
- Creation Date ...: March 8, 2077
- Special Abilities: Ball Lightning, Rolling Thunder, Electric Shards
-
- In the early stages of the exploration of Jupiter, it was realized that
- almost no electronic equipment could function in the incredible storms
- of the planet's surface. Using a crystal found only on Jupiter's moon
- Io, scientists were able to create Electra, a HAR capable of
- withstanding any type of charged particle. Though the crystal is very
- strong, it is also one of the most expensive molecules in existence.
- Until this contest, the Electra unit was seldom seen in public.
-
- As a combat robot, Electra is formidable. Not only is it fast, but even
- a touch from its hands can short circuit normal machinery. It can form
- a flying ball of lightening which lasts for a short duration and
- explodes for damage capable of turning a house into rubble. Electra can
- also fly forward, rolling itself into a ball and striking with
- considerable force. For defense, the unit can send small shards of
- electric force which do a small amount of damage but is good for keeping
- an enemy at arm's length.
-
-
- Katana
-
- Creator .........: Hans Kreissack
- Creation Date ...: November 10, 2078
- Special Abilities: Rising Blade, Head Stomp, Razor Spin
-
- Often advertised as "The Ultimate Weapon", Katana is nothing more than
- deadly force. Using monofilament blades for hands, this unit can carve
- through a five-meter-thick wall of solid lead in less than ten seconds.
- Behind the blades are two very strong legs which allow the Katana to
- perform some amazing offensive maneuvers.
-
- The Katana can jump, extending one arm upward, high enough to knock
- airplanes out of the sky. It can use its powerful legs to stomp on an
- enemy. It can also leap towards a wall, then use the force of the
- rebound to turn itself into a spinning mass of sharp steel.
-
-
- Shredder
-
- Creator .........: Marcus Knight
- Creation Date ...: February 30, 2086
- Special Abilities: Head-Butt, Flip Kick, Flying Hands
-
- Originally intended for mining operations, the Shredder now sees plenty
- of combat time. One of the fastest HAR's, this unit can stun an enemy
- before it can form an adequate defense. The hands on the mech can
- actually be thrown at an enemy and the magnetic systems on the arms will
- return the hands back to the body. Shredder can also hurl itself
- head-first at an enemy, causing the blade on top of its head to do
- considerable harm. The unit's "Flip Kick" is a favorite move of many
- pilots, since it can jump over projectiles and then hit the source with
- incredible speed.
-
-
- Flail
-
- Creator .........: Stephen Jamison
- Creation Date ...: May 19, 2083
- Special Abilities: Spinning Throw, Charging Punch, Swinging Chains
-
- This 'bot is the greatest thing to happen to general construction work
- since the hammer. Capable of building and demolition, it uses its five
- ton chains for the heavier jobs. This unit will be the primary model used
- for the initial colonization of Ganymede.
-
- When used for combat purposes, Flail's chains come in handy. Most of the
- special offensive maneuvers center around the use of these chains as
- weapons. Also, Flail can use its powerful Charging Punch, which is
- guaranteed by WAR to level any mortar wall built by man.
-
-
- Gargoyle
-
- Creator .........: Marcus Knight
- Creation Date ...: March 16, 2068
- Special Abilities: Diving Claw, Flying Talon, Wing Charge
-
- Built for reconnaissance missions by the famous designer Marcus Knight,
- the Gargoyle's power is in its titanium wings. Not only is this robot
- tough enough to leave and reenter the Earth's atmosphere, but it is
- dexterous enough to fly well below any conventional RADAR sensors. It
- has built-in sensor countermeasures, making it a company favorite.
-
- If you ever DO spot a Gargoyle, it is certainly built to defend itself.
- Designed from a titanium alloy, its hollow skeletal structure is both
- lightweight and strong. It's most used attack is to grab a victim, fly
- it high into the air, and either slam it against the ground or into
- another object. Sharp talons, feet, and beak provide a secondary
- defense not to be taken lightly.
-
-
- Shadow
-
- Creator .........: Unknown
- Creation Date ...: January 2096
- Special Abilities: Shadow Dive, Shadow Punch, Shadow Slide, Shadow Grab
-
- Probably the most secretive project in the last twenty years, the Shadow
- robot definitely earns its name. Somehow, the Shadow is capable of
- generating quasi-real projections of itself. A single Shadow robot can
- at times replace half a dozen conventional 'bots. Unfortunately, the
- projections don't last for very long and any damage done to them is
- "felt" by the host robot.
-
- Since this is the newest HAR in the company's arsenal, many pilots find
- it hard to compete against and hard to fight with. Once it is mastered,
- though, it is a weapon to be reckoned with. WAR is still trying to
- measure it's purpose in future missions.
-
-
- ██████████████████████████████████ "It's not whether you win or... Okay,
- ███ ONE MUST KNOW HOW TO PLAY ███ maybe it is..."
- ██████████████████████████████████ - A. Hitler
-
- To play OMF, you can use the keyboard or joystick. We highly recommend a
- Gravis Gamepad or similar digital joystick.
-
- Once you're into the game, you choose your pilot. Each pilot has
- different strengths and weaknesses. You may want one that is faster, or
- that can take a punch or two, or one that just looks good.
-
- Next, you choose the robot you want to fight against. Each robot is
- completely different - some are fast and agile, others are slow and
- strong. Again you can enjoy a different game every time by choosing
- different pilot/robot combinations. Fun, eh?
-
- After you choose your robot, you'll be shown your first opponent and
- into the ring you go!
-
- Once you're in the arena duking it out, you can press ESC to bring up
- the arena menu. From here you can fine-tune the way the game runs on
- your machine, change music/sound volumes, and forfeit the match. You
- can also press 'P' to pause the game (pressing ESC also pauses the game
- while the menu is displayed).
-
- The energy meter at the top shows how much damage your robot can take
- before shutdown. Every successful strike against you lowers that total.
- If this bar goes below zero, the pilot and robot will collapse.
-
- Some arenas have "hazards" that can damage your robot.
-
- JUMPING: You can jump by pressing up. Press up along with left or
- right to jump diagonally. If you press down, then press up, you'll
- jump higher.
-
- PUNCHING: Press the first joystick button or the Enter key.
-
- KICKING: Press the second joystick button or the right Shift key.
-
- BLOCKING: To block an attack, press back (away from your opponent).
- You can only block air attacks while standing, and you can only
- block sweep (low) attacks while kneeling.
-
-
- ████████████████████████████████ "640k should be enough for anybody."
- ███ ONE MUST HAVE A COMPUTER ███ - B. Gates
- ████████████████████████████████
-
- One Must Fall:2097 requires:
- * At least one human being or compatible life form.
- * A 386 or faster CPU.
- * VGA graphics .
- * At least 3.5 available megs of RAM (540k conventional, 2.5M high memory).
- * A hard drive with at least 5M available.
- * Guts.
-
-
- ███████████████████████████████████████████████████ "Anything that can go
- ███ S.O.S. - What happens when things go wrong? ███ wrong, will..."
- ███████████████████████████████████████████████████ - Borland's Law
-
- Please run "HELPME" and view the troubleshooting information if you're
- having any trouble running OMF. The HELPME file contains a lot of
- information about solving problems.
-
-
- ████████████████████████████ "Just don't forget the part I played in all
- ███ ONE MUST GIVE CREDIT ███ this!"
- ████████████████████████████ - What's his name
-
- Many thanks to the people who made this possible. Please hold your applause
- until the last name is mentioned.
-
- ROB ELAM
-
- Main programmer -- Head honcho -- T-Shirt-Wearin' Checker's-Hamburger-Eatin'
- 28-Hour-A-Day-Workin' Programaholic
-
- Famous Quotes: "Tuna fish! We're out of tuna fish!"
- "Those aren't compiler warnings, they're SUGGESTIONS."
- "I fixed that at 4:30 this morning."
-
- RYAN ELAM
-
- Sound effects man. Author of this manual (please, don't boo). Low-level
- assembler code. Spam breath.
-
- Famous Quotes: "We'll have you that beta version by tomorrow."
- "If I slap these two spoons together, then lower the
- sampling rate, it sounds just like..."
-
- JOSH JENSEN
-
- Sound System Extrordinaire.
-
- Famous Quotes: "Well, it worked on the Gravis..."
- "Well, it worked on the Sound Blaster..."
- "Well, it worked on my machine..."
- "Don't try that yet!"
-
- And our glorious playtesters
-
- John Gary "Cool!"
- Mackey McCandlish "Where's my version?!"
- Hans Watson "No pictures, please."
- Stephen Caudill "Can I get a better joystick?"
- Steven Slawin "TMOD Technology Dude"
- The Epic Beta-Testing Team on CompuServe
-
- And a special mention to our family
-
- Judy & Larry Elam: For letting us both skip homework all through our
- "education" to play with those stupid computers)
-
- Shawndy Elam: "Ryan, get to bed!"
-
- Bethany Kay Elam: Currently tries to eat the joystick and slobbers on
- the keyboard. At 3 months old, she definitely takes after her dad.
-
- OKAY, YOU CAN APPLAUD NOW!
-
-
- █████████████████████████████████ "After World War III, the only thing
- ███ ONE MUST HAVE LEGAL BITS ███ left will be roaches and lawyers."
- █████████████████████████████████ - Ask Anybody
-
- First of all, the quotes above are completely produced by the twisted
- mind of the author of this document. The author bears no malice towards
- any aforementioned person or entity. He does, however, greatly dislike
- pork rinds and taxes.
-
- Now go play the game!
-
-