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- Description: DMINATOR.WAD - A PWAD file containing 9 levels for episode 1.
- Usage: Doom -file dminator.wad
- By: Flash (Rob Ganshorn)
- For use with REGISTERED DOOM (c) ID Software.
- (Will not work with the shareware version)
-
- Well here they are, the DOOMINATOR levels. These levels are designed
- *ESPECIALLY* for 2 player co-ops, though if you want to play deathmatch
- you might not have time to hunt your friend down!
-
- Deathmatch locations have not been checked out thouroughly because my
- friend and I haven't bothered with that mode. The
- purpose again for these levels was 2 player co-op although if you play
- by yourself there is nothing you cannot do. It would be just alot tougher.
-
- For normal play use the ultra violence setting.
-
- See notes about level 2 for a special consideration effected by violence
- setting (this was a late change).
-
- A few notes on some of the levels and the mechanics of play
-
- Level 1: Be careful and don't waste ammo by picking it up and then dying!
- Take it slow! Run out into the pit and grab the invun shpere
- ASAP because you will need it! I added a new exit to make getting
- out easier. You can warp back! Find it!
-
- Level 2: There are a boatload of pink demons outside. Maybe I got carried
- away with the "insert" key (grin), but chainsaw most of them if
- you can. There won't be enough ammo to do it any other way.
- Update. I added more ammo so you won't need to chainsaw all of
- them, just some of them. What was that episode name?????
- I think this part may play too slow on some machines because of
- the sheer number of pink demons. It's accepatble on a 486-50
- but not everyone has a machine this fast. If it is too slow then
- play this game on anything lower than Ultra Violence mode. I have
- set it to cut the number of pink demons roughly in half. This is
- the ONLY affect changing the skill level will have on these levels.
-
- Level 3: Don't die in the area across from the left door at the beginning
- of the game. You need to get into there to be able to gain later
- access to the secret level. If you die in there, you can't return
- because your path is blocked. You can still finish the level, but
- you can no longer gain access to the secret level. Use your CELL
- ammo sparingly on this level. If you do make it into the area to
- go to the secret level, get the invun FAST! Also, watch for the
- blackout trap hidden somewhere. It will blackout the entire level!
- (It's very small and really won't get in the way). I put this in
- by accident, but thought it was neat enough to leave in. If you
- don't specify a sector tag for a blackout linedef, it just so
- happens it blacks out almost the entire level.. Where's that F11
- key????????
-
- Secret: Lotsa guys, lotsa health and ammo and watch the rocket dude on
- the center moving platform. Don't head out until the lift goes
- down. Even then run as fast as you can to the next room.
-
- Level 8: What happened to levels 4-7? Well, if you do ok on 1-3 plus the
- secret level you should do ok on these. A few different suprises
- may catch you off guard. Anyhow level 8 is a blast-fest. You really
- aren't meant to survive it easily, if at all. What my friend and I
- do is kill all the barons in the first room (stay at the top and
- save the invun for when you need it). Kill all the barons in the
- second area then it usually breaks down into a deathmatch after
- that. If you want to finish it, concentrate on killing the rocket
- dude on top of the platform. A few BFG hits and he is toast! However
- it is lotsa fun playing this level deathmatch after 8 levels of
- co-op. There is nothing like getting even for the times your
- partner accidently shot you! (yeah right, I think they do it on
- purpose sometimes :-). We usually are able to play up to the rocket
- dudes without dying. After that you either bfg the top guy and
- finish or do a little deathmatch!
-
- Well that's about it. NO BFG except on the last level. In my opinion the
- BFG makes things too easy especially when there is lotsa cell and rockets
- around. Save ammo on levels until you need it. If you die with a full load,
- then you just wasted that ammo.... Once you play the levels and get to know
- them, you'll be able to have an easier time at it. There are a few areas
- where textures might not line up great or multiple switches appear on a
- tall/wide wall. This is because there is no easy way for aligning textures
- in the map editors (yet) and that the switch textures are only so big. They
- all repeat to cover large areas so hence in about 1 or 2 spots throughout the
- levels you'll see multiple switches on a wall - a minor problem. All levels
- have been tested so that you can't get hoplessly stuck in one. You can miss
- the secret level if you die at the wrong time on level 3, so take it
- easy! I left it this way because it's an extra challenge now to get there.
- Have a blast!
-
- Rob
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