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- Hi - DETHWALK.ZIP is a really cool Epsiode 2 room designed for
- excellent death matches (in my humble opinion anyway :-). I
- also found it great fun as a single player game as I tested it
- out: I just made it my goal to kill everybody and considered
- that to be a 'win'.
-
- The difficulty settings are used. ULTRA VIOLENCE is a real
- challenge and NIGHTMARE is hopeless. The easier settings are,
- well, easier. It is *not* necessary to use any cheat codes to
- win!
-
- DESCRIPTION: A single room with a symmetric maze of walls that
- you *really* want to stay on top of since the floor is entirely
- covered with nukage and roaming demons. Staying on the wall will
- take concentration because it weaves left and right and it's NARROW!
- But don't forget about your buddies and the bad guys shooting at
- you. Be careful: A solid gunshot can knock you off the wall, too.
- Even while on the (low) walls the pink demons can reach you for lunch,
- so KEEP MOVING - you don't have the time or the ammo to kill the pink
- demons. Barrels are placed to keep your attention, too. If you do fall
- off the wall you'll have to run like mad to one of the few steps that
- enable you to get back on the wall. (and Good Luck, too!) In deathmatch,
- you and your buddies will no doubt try to make it to the tiny center island
- to get the BFG9000, but this is a bit difficult when everyone is trying to
- do it! I have beat the game under Ultra Violence without using the BFG.
- (A challenge to you doomers out there.) Replaces episode 2 map 1.
- An exit is provided for scoring your death match.
-
- DEATH MATCH RULES (suggested): I propose that all deaths count against
- the player - this level is designed so that you have to concentrate
- a lot on not killing yourself, and (besides) players at 10% health
- should get penalized for committing suicide. So a player's SCORE is
- equal to kills (frags) *MINUS* self-killings (as reported in
- the exit tally screen). A player shall get a minimum number (10?) of
- frags before ending the game by pressing the exit switch. A player
- may want some extra kills to offset self-killings before ending the
- game. To end the game the player will have to make it to the center
- and press the (hidden) switch there - stand on the island near an edge
- and press the space bar. This may take some practice!
-
- SUICIDE NOTE: I just checked and doom only scores self-inflicted barrel
- explosions as suicides; the number of times a player dies at the hands of
- the sargents, in the jaws of demons or in the nukage is simply not tallied.
- I don't like that at all - if you can trust your buddies I suppose you could
- just keep track of this with a pencil as you play. :( If you don't track
- it then when you knock a guy off into the slime you better finish him off
- with a gunshot!
-
- LIMITATIONS: I couldn't make the maze too complex because doom/deu
- can't handle numerous open sectors and/or oblique angles without
- the bizarre 'hall of mirrors' clipping anomalies. As designed the
- room has *no* visual anomalies in the normal play areas. (There are
- some in the outer ring of nukage but if you fall in there you'll be
- too busy dieing to care.) If you can get rid of these anomalies
- please email me! (address below) I don't think there is anything
- wrong with my construction!
-
- HELP! Does anyone know how to change this map from e2m1 to e2m9 (the
- secret level)??? The exit on my level goes to the secret level, and
- wouldn't it be neat if pressing the exit switch gave the score and then
- restarted the deathmatch again?? My email address is below if any kind
- soul can enlighten me. This looping idea works, I just don't want to
- redraw my level from scratch!
-
- EXAMPLE COMMAND LINE:
- C:\DOOM>ipxsetup -deathmatch -episode 2 -file DETHWALK.WAD -nodes 4 -skill 4
- Try "-nomonsters -skill 1" for a clean pistolfight with no BFG.
- Try "-nomonsters -skill 3" to get shotguns but still no BFG.
- Try "-respawn" with the lower skill levels for an interesting deathmatch;
- for one thing, you won't run out of shotgun shells with 'respawn'.
-
- COMMENTS?
- Please send positive and negative comments/suggestions to
- bradley_hoza@freemf.wa.com. This is the first time I've uploaded anything
- so I'd be delighted to hear from you. Negative commentors: be nice!
- If you improve the level please call it DWALKnnn.WAD and upload it to
- ocf.unt.edu.
-
- Made with DEU 5.0 -- WHAT A PROGRAM! thankyouthankyouthankyouthankyou...
-