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- WASTELAND: DEAD BASE (version 0.9) (position E2L1)
-
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- INTRODUCTION
-
- It's four hours since Lt. Morrison left the starship and still the
- receiver's screen stayed blank. Maj. Barowsky, sitting in front of the
- communication terminal, pressed some keys and called the mother ship.
-
- ``Maj. Barowsky reporting. Four hours ago Lt. Morrison teleported to
- the planetary surface, near the Prometeus Base. I haven't yet received
- any transmission neither from him nor from the base.''
-
- ``Gen. Vitesse here, you are ordered to take all the weapons on board
- and descend to the surface. Investigate the base and locate the causes
- of the loss of transmission. Should you encounter any hostile presence
- you should track its origin and eliminate it.''
-
- ``I'm sorry, sir, but Lt. Morrison left equipped with all the high-power
- energy weapons, including the latest BFG 9000 gun. The only weapons
- on board are some archaic shotgun and chaingun....''
-
- ``We all know your battle skills are far superior to those of Lt. Morrison,
- I have no doubt you are the best soldier to deal with whatever lies
- in the Prometeus Base. Your orders are to proceed to the command center,
- which is a large square building located at the easter end of the base and
- enter through the main door which is on the western wall.
- Should anyone down there be still alive the command center is the place
- where he will stay. Gather as many information as you can,
- eliminate hostiles and re-estabilish transmissions. Good Luck!''
-
- `Oh fuck!' Maj. Barowsky thought.
- `Well, someone will have to fix it sooner or later. I'll make sure
- that whatever took control of the base will regret this.' he said
- equipping himself with a megaarmor and several weapons. `Good,
- there is also a rocket launcher.....'
- Then, looking again at the base diagram, he bravely stepped into
- the teleporter......
-
-
- WELCOME!
-
- Welcome to the first mission in the Wasteland series: Dead Base.
- In this mission you play the role of Maj. Barowsky as he cleans
- the lost Prometeus Base from alien creatures and locates the
- information which will eventually allow him to proceed towards
- the origin of all the evil.
-
-
- WAD INFO
-
- This is my first attempt at creating WAD files for DOOM.
- The creation of this WAD was made possible by the two great programs
- called DEU 5.0 and BSP 1.0.
-
- Title: `Wasteland: Dead Base'
- Author: Alberto BARSELLA (alberto@astrpi.difi.unipi.it)
- Scenario: open-field city-like, bright light, many buildings, high
- demand of processing power.
- Secrets: no problems since you start with the full map.
- Difficulty: Average/Hard (depends on how good you are)
- two levels are implemented: 1-3 (Easy and Medium) and
- 4-5 (Hard). The difference is only in the number of enemies.
- Build Time: Too much, I fear I reached something like 40 hours...
- Base: New level from scratch.
- Deathmatch: I don't know. Anyway, in deathmatch mode I put around some
- more shotguns. I fear that the first one reaching the starship
- will find too many weapons....
-
- In this WAD I made my attempt at the creation of multi-floor buildings
- using teleporters along staircases. The jammed door that you will
- find helps creating the effect of two separate floors.
- I also tried to concentrate in creating a realistic (and also playable)
- lighting conditions, I wanted to have buildings cast shadows, but that
- would require more hours of sector hacking and many more 2-sided LineDefs
- which would slow down the game a lot, so I dropped the idea.
-
- I would like to know what you think of this level, what did you like,
- what you disliked, suggestions, ideas, multiplayer/deathmatch comments,
- anything else. Just mail me at
-
- alberto@astrpi.difi.unipi.it
-
- As you probably noticed this is version 0.9, so the work is not over....
-
- This WAD is E2L1 and contains objects which appear only in the registered
- version of Doom, as requested by Id. You should feel free to take ideas,
- edit the level, etc.. but not to alter the level to make it playable
- with the shareware version. Thank you.
-
-
- KNOWN PROBLEMS
-
- Texture misalignments. I was unable to figure out a general formula
- for texture alignment, so I did what I could by trial and error.
-
- In the lower floor of the command center there is a rising stair:
- unfortunately when the stair steps rise from the floor a nearby
- door rises as well, slightly displacing the textures. I was unable
- to fix that.
-
-
- EPILOGUE (read after you completed the level)
-
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- (scroll down one page)
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- EPILOGUE
-
- Maj. Barowsky, his face covered with sweat and blood, climbed up the
- red mountain, following the smell of the evil which had turned the
- Prometeus Base into a graveyard. After a few minutes he came to a cave,
- the trail was clear, this was the source of the devastation.
- Holding firmly his fully loaded Plasma Gun he entered the dark mouth
- of the cave, ready to face everything that might lurk inside.
- The tunnel proceded upwards, towards a large room lit by flaming
- torches, he lept forward and......
-
- ......entered the second mission of the Wasteland series: Mountain of Fire.
-
- (I just begun Mountain of Fire, look for it somewhere in a reasonable
- time period......luckly my life is not only DOOM levels......)
-
- Alberto
-