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- -----------------------------------------------------------------------------
- J U M B L E v 3 . 0
- By: <Empty> Productions (joakim.erdfelt@swsbbs.com)
- Released on : February 23rd, 1994
- Documentation by: Hank Leukart (ap641@cleveland.freenet.edu)
- "JUMBLE: DOOM's just not the same anymore."
- "DOOM: Where the sanest place... is behind a trigger."
- -----------------------------------------------------------------------------
-
- --------
- CONTENTS
- --------
-
- [1] What is JUMBLE v3.0?
- [2] Navigating through JUMBLE
- [3] Universal JUMBLE commands
- [4] Custom Configuration
- [5] Options Screen
- [6] Pre-Made JUMBLEs
- [7] Future Releases
- [8] Authors' Greets and how to contact us
- [9] Revision History of JUMBLE
-
- ---------------------------------
- CHAPTER [1]: What is JUMBLE v3.0?
- ---------------------------------
-
- JUMBLE is a DOOM item randomizer; it randomly places, objects,
- enemies, and powerups in new locations. JUMBLE creates an entirely new
- game, because nothing is in the same place twice! You can control how
- JUMBLE places the objects. Maybe you want lots of Imps, health, or weapons.
- All of this can be done with JUMBLE!
- JUMBLE is very easy to use. It is completely menu driven, and adds
- many new features since v2.0. It overcomes all other randomizers in
- features, ease-of-use, and speed.
- Note: id Software has requested that DOOM add-on utilities not work
- with the shareware version of DOOM. JUMBLE and future releases from
- <Empty> Productions will comply with this request.
-
- --------------------------------------
- CHAPTER [2]: Navigating through JUMBLE
- --------------------------------------
-
- In JUMBLE, you can either use the mouse or the keyboard. Using the
- mouse is very simple. If you would like to give JUMBLE a command, just use
- the mouse to press the button that activates it. You can check boxes by
- clicking on the box, and move up and down in a window by using the side
- scroll bar. JUMBLE uses "file folders" to switch between screens. To select
- a different screen, just click on the tab of that folder.
- Using the keyboard is simple as well. To activate a command, press
- the key specified on the button that activates the command. To switch
- between "file folders" press the [TAB] button. You may use the arrow keys
- to move between check boxes, and activated scroll bars. The ALT key is
- also used to activate hot keys.
-
- --------------------------------------
- CHAPTER [3]: Universal JUMBLE commands
- --------------------------------------
-
- The universal commands are the ones that are always displayed,
- regardless of the "file folder" you are in.
- Selecting "Random Number Seed" allows you to choose a four digit
- number which is used to randomize the items in DOOM. This allows you to
- duplicate another random setup later by using the previous seed.
- Selecting "Get Random Seed" will cause the computer to
- automatically generate a four digit number to be used as the seed.
- Selecting "Exit" will exit the JUMBLE program.
- Selecting "GO!" will cause JUMBLE to alter your DOOM WAD file with
- the new item configuration you have selected in the "file folders."
- Selecting "Credits/Greets" will display the JUMBLE credits,
- information about JUMBLE, and show you what is soon to be released from
- <Empty> Productions.
-
- ---------------------------------
- CHAPTER [4]: Custom Configuration
- ---------------------------------
-
- The Custom Configuation screen allows weighting of DOOM items. By
- selecting "Random Use Picks," you can have JUMBLE automatically determine
- the weights of objects. You may also weight objects yourself. An entire
- list of DOOM objects is located in the interior window. The "Description
- column displays the name of the item. The "Use" column specifes if the
- object will appear in the game at all; "YES" is specified if it will and "NO"
- if it will not. The "Times" column displays that item's weight. For
- instance, if an Imp has a weight of 3, and a shotgun has a weight of 1, for
- every three Imps there will be one shotgun.
- The "Stats on Current Item" area displays what type of item is
- highlighted. For instance, a green column is an impassable item, and a blue
- bottle is health and a powerup.
-
- ---------------------------
- CHAPTER [5]: Options Screen
- ---------------------------
-
- The Options Screen allows you to choose what items are randomized,
- without having to deal with the weighting system.
- In the "Retain" section, you may choose to retain impassable items,
- ammo, enemies, health, and powerups. When you retain items, JUMBLE holds
- items from the default DOOM steup in their place. However, JUMBLE can still
- use the same items in other positions. For instance, if you select "Retain
- Enemies," JUMBLE will not change the positions of existing enemies, but may
- add enemies in place of other items. Choosing "Retain Keycards" and
- then setting all keycards on the Custom Configuration to "OFF" will place
- keycards only in their default positions with no extras.
- Selecting "Increase Enemy Difficulty By ONE" does just that. It
- makes the enemies more difficult to deal with.
- In the "JUMBLE" section, you may choose to alter the positions of
- the keycards, the space marine starting locations, and the DEATHMATCH
- starting locations. Jumbling the keycards may cause problems if a key card
- is not available to open a locked door.
- The "Maximum" section lets you specify the maximum amount of ammo,
- armor, bosses, enemies, health, and powerups that will appear on a level.
- The "No" section allows you to decide whether ammo, armor, bosses,
- enemies, furniture, health, and powerups will appear on the levels.
- Finally, the "Randomization Factor" decides how many of the items
- will actually be moved. Unless this box is checked, the slide bar will not
- change anything.
-
- -----------------------------
- CHAPTER [6]: Pre-Made JUMBLEs
- -----------------------------
-
- Pre-Made JUMBLEs are JUMBLE configurations which were previously
- saved and allow you to reload and either edit them or use them on your DOOM
- WAD file.
- This "file folder" will display a directory tree which will in turn
- allow you to load or save *.JBL files. When a *.JBL file is highlighted,
- its description will appear in the "Description" area. If the *.JBL file is
- corrupt or is not a valid JUMBLE file, then that area will say this.
- JUMBLE comes with two nessecary *.JBL files. DEFAULT.JBL returns
- your WAD file to the DOOM default. COMPLETE.JBL does this as well, but
- should be used to restore netDOOM defaults and also can be used if your WAD
- file has had major alterations.
- After selecting a *.JBL file, JUMBLE will ask if you would like to
- load or retrieve it. By loading it, JUMBLE will alter your DOOM WAD file
- according to the configuration in the *.JBL. If retrieved, the
- configuration will be loaded into memory, and JUMBLE will then allow you to
- edit it.
- By selecting "Save Current," JUMBLE will allow you to save your
- current configuration in a *.JBL file. Upon doing this, JUMBLE will ask you
- to enter a filename and a short description of the *.JBL file. JUMBLE will
- then ask you if you would like to save the *.JBL as a "Tiny" or "Huge"
- model. A Tiny model uses only 13k of space but saves only the item
- replacements. A Tiny model also works much faster than a Huge model. A Huge
- model uses 65k but saves locations, parts, rotation, and more. You must use
- a Huge model for netDOOM games.
-
- ----------------------------
- CHAPTER [7]: Future Releases
- ----------------------------
-
- Here is a list of future released from <Empty> Productions.
-
- JADE - Just Another DOOM Editor.
- 640x480x256 color VESA standard support.
- Level editor with Mouse support.
- - FEATURES / Special Effects -
- - Map transformations :
- MIRROR BEND RIPPLE
- SKEW STRETCH TIGHTWAD
- SQUASH BUBBLE "AutoMake"
- - Integrated JUMBLE.
- - Perspective View of Level. (Possibly with Texture mapping)
-
- LGD - Looking Glass Doom
- Part of the JADE release.
- will mirror, some, but not all Maps inside of DOOM.
- GREAT for the seasoned player.
-
- SUDS - Screwed Up DOOM Sounds
- Sorta the SOUND version of the original JUMBLE program
-
- MMP - Music Management Program
- Manage the musical scores in DOOM.
- replace them with your own MIDI selections
-
- -- Possible Projects / (Suggestions from abroad) --
-
- A DOOM Graphics editor. - For Enemies, Walls, Floors, Weapons, etc..
-
- ALL OF THESE PROJECTS are created by <Empty> Productions.
- ALL CURRENT PROJECTS will ONLY work on the full REGISTERED version of DOOM.
- DO NOT CALL ID Software should you have any problems with these programs.
- It is not their responsibility. They cannot, will not, help you with these.
-
- JUMBLE (tm) 1994 by <EMPTY> Productions - [DOOM is a trademark of ID Software]
-
- --------------------------------------------------
- CHAPTER [8]: Authors' Greets and how to contact us
- --------------------------------------------------
-
- Main Programmer
- ---------------
- Joakim "SVEN" Erdfelt - joakim.erdfelt@swsbbs.com
- - erdfeltl@iia.org
-
- Bug Repairer / Secondary Programmer
- -----------------------------------
- Johannes "HOSER" Erdfelt - erdfelt@bix.com
- Sysop. User #1.
- Sweven Swede's BBS
- (6o9)448-o913
- 24hrs/7days
- upto 14.4k bps
-
-
- Beta Testers / Idea People / P.R. People / Tech Writers
- -------------------------------------------------------
- ap641@cleveland.Freenet.Edu - Beta, Idea, P.R., & DOC writer
- nosackk@bones.et.byu.edu - Ideas
- bromgrev@rahul.net - Beta, Idea
- bbs.cable@tsoft.net - Beta, Idea
- merritt@roses.stanford.edu - Beta, Idea
- swahr@crl.com - Idea
- wmcnutt@vyonous.kennesaw.edu - Beta, Idea
- jrush@vyonous.kennesaw.edu - Idea, P.R.
- wdao@netcom.com - Idea
- cbolin@netcom.com - Idea
-
- ---------------------------------------
- CHAPTER [9]: Revision History of JUMBLE
- ---------------------------------------
- v3.0 - First full PUBLIC release of version 3.0
- - Release as TWO files.
- JUMBLE3.ZIP - Program, Support files, Documentation.
- JUMBLE3S.ZIP - Supplimental Archive.
- Contains Various JBL files made by DOOM
- fanatics across the nation.
-
- v3.0b8 - Round of Bug Fixes
- - Completed mouse support for Pre-Defined folder.
- - More mouse support added elsewhere.
- - Added "File Already There" error handling.
- - a few Cosmetics.
-
- v3.0b7 - Bug Fix release.
-
- v3.0b6 - This *SHOULD* be the final beta.
- Bugs fixed.
- - in Pre-made JUMBLE directory picklist. Directory names
- using the maximum characters allowed (ex. FILENAME.DIR)
- wouldn't change directory properly and the screen got
- screwed up when you did anything.
- - Some of the Get Random Random number button wasn't "hot"
- - Scroll bar in "Pre-made Jumbles" folder didn't update
- properly when selecting via mouse.
- - When NO ENEMIES was set the finished jumble didn't touch
- Barons of hell in episodes 2 & 3. Even though in those
- episodes they are *NOT* bosses.
-
- v3.0b5 - Major round of bug fixes.
- FIXED :
- - Jumble Space marine didn't work. should now.
- - Jumble <<DEATHMATCH>> didn't work. should now.
- - Increase enemy by didn't work. should now.
- - Scroll bar in "Pre-Made Jumbles" folder didn't update
- properly. it left droppings
- - No means of manually entering in the randomization factor.
- added <ALT-F> command for this.
- - directory names with periods "." now show up and change
- correclty in "pre-made" jumbles.
- - Selecting invalid names in "pre-made jumbles" and in the
- "custom" pulldown menu now *NOT* allowed.
- (Invalid = "......" for example)
- - retains the locations of the highlight bar when moving from
- folder to folder.
- - retain enemies didn't work. should now.
- - jumble marines also jumbled deathmatch start points
- whether you chose them to or not.
- - When you chose no boss's it left out cacodemons altogether.
- Small round of cosmetics.
- END screen changed. "look at the bottom note on it." :-)
-
- v3.0b4.2- Mini BUG fix. cause system-hang if used too much.
- v3.0b4.1- Fixed the JUMBLE routine. "Add one thing, ruin another"
- v3.0b4 - STYLE sheets dropped for SAVE/RESTORE instead.
- FULL keyboard support now. (yah!)
- SAVE/RESTORE uses *.JBL files.
- Should check for validity.
- RESTORING your defaults now requires that you go to SAVE/RESTORE
- and choose DEFAULT.JBL and allow JUMBLE to restore it.
- OOPS button has been removed.
-
- v3.0b3 - OOPS recovery now works. On *ALL* levels.
- not just Episode 1 level 1. (guess 'OOPS' is appropriate)
-
- v3.0b2 - Removed some menu items.
- Organized other items.
- added more items.
- "OOPS" recovery WORKS now.
- memory problems / hanging of machine FIXed.
- Added SHAREWARE vs REGISTERED version test.
- JUMBLE works to a limited extent.
- Things that DO NOT work as of yet..
- - Increase Enemy difficulty by ONE.
- - Randomization Factor
- - Retain size of enemies (Possibly will remove this option)
- - Substitution random <blank> for <blank>
- - Predefined Style are sketchy at best.
-
- v3.0b1 - OK. This is a BETA so gimme a break.
- Not much other than user interface worked.
- Highlights.
- - 50 line color VGA text.
- - Mouse support (Full keyboard support in later version)
- - Expanded RANDOM seed range. (0-9999)
- - randomization factor
- - Custom randomization-from list generation
- - Turn off selected TYPES of items in final JUMBLE
- - Keep selected TYPES of items in final JUMBLE
- - Predefined JUMBLE configurations
-
- v2.0 - After a persuasive recomendation from John Romero (forwarded
- to me via Hank Leukart) stating that they Enjoyed the
- v1.02 relase but please in all future add-on releases don't
- touch the shareware release.
- I removed the '-R' switch and used the ENTIRE item set
- regardless to what version of DOOM the user is using.
- [Well the memo wasn't specifically to ME from Mr. Romero
- but it was generally directed towards people that make
- "add-on"s for DOOM.
- SO PLEASE if you make an add-on to DOOM don't touch the
- SHAREWARE RELEASE. Otherwise iD might just take a more
- LEGAL stance on add-on software.]
-
- v1.02 - Whoops. stupid me thought EVERYONE who would use this had
- the Full registered release.
- added the '-R' switch.
- It defaults to the SHAREWARE item set.
- you must set this switch to use the "extra" items
-
- v1.01 - Fixed that no start point bug by ignoring ALL startpoints.
-
- v1.0 - First release it jumbled everything.
- This caused problems.
- Sometimes the Start points didn't showup. oops
-
-
-